Soldier Discussion Continued

Post » Fri Mar 18, 2011 4:11 am

theres probably a good chance that medics will be overused to the point where neather team is losing and soldier and emgineers r losing thier minds


That would really make it in balanced. But I think there might be ways around that. Like th AI commander saying that you need to plant a turret or destroy blah blah, or something that will get the team moving.
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Brian LeHury
 
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Post » Fri Mar 18, 2011 12:09 am

theres probably a good chance that medics will be overused to the point where neather team is losing and soldier and emgineers r losing thier minds

I'm going to go out on a limb and say that is improbable at best. Players usually tend to be more oriented towards action and heroics. While I think here on the forums there is a fairly balanced distribution of primary classes, when the game actually releases, Soldiers and Operatives are going to be everywhere, since uneducated players will (falsely) hold the opinion that being an Engineer or a Medic will be boring. I encounter this in DDO all the time: Rogues (characters that can disable traps, find secret doors, etc) and Clerics (healers) are two of the most desired party members, but simultaneously among the rarest, as they are difficult to play and don't get to be in the thick of the action.

Yes, we probably will encounter groups of players who are all Medics and constantly heal each other, but I think they will be a very small minority, since that requires a certain organization and cooperation that I believe the majority of players lack (then again, I play Halo, where going lone-wolf is a fairly decent and acceptable strategy, therefore few of the players I have encountered have any sense of teamwork whatsoever).
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Harry Hearing
 
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Post » Thu Mar 17, 2011 3:47 pm

You guys shouldn't have to worry about coming across large groups of medics/soldiers. Like the devs said, the team will need to be comprised of all types of classes to get anything done efficiently. The maps will be timed, so if most of your team is screwing around as medics, operatives or soldiers then everybody on that team is gonna lose.
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Emily abigail Villarreal
 
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Post » Fri Mar 18, 2011 1:29 am

I'm going to go out on a limb and say that is improbable at best. Players usually tend to be more oriented towards action and heroics. While I think here on the forums there is a fairly balanced distribution of primary classes, when the game actually releases, Soldiers and Operatives are going to be everywhere, since uneducated players will (falsely) hold the opinion that being an Engineer or a Medic will be boring. I encounter this in DDO all the time: Rogues (characters that can disable traps, find secret doors, etc) and Clerics (healers) are two of the most desired party members, but simultaneously among the rarest, as they are difficult to play and don't get to be in the thick of the action.

Yes, we probably will encounter groups of players who are all Medics and constantly heal each other, but I think they will be a very small minority, since that requires a certain organization and cooperation that I believe the majority of players lack (then again, I play Halo, where going lone-wolf is a fairly decent and acceptable strategy, therefore few of the players I have encountered have any sense of teamwork whatsoever).
Same foes for TF2, no one plays Medic class unless its completly nesscessary (e.g. Sentry nest on last terminus on Goldrush, only hope is an uber demoman). But another (although unlikely) problem occurs... Medics buffs get so much exp... That no one is shooting at all! Just one big revive/Health buff fest...
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Mrs Pooh
 
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Post » Thu Mar 17, 2011 5:18 pm

You guys shouldn't have to worry about coming across large groups of medics/soldiers. Like the devs said, the team will need to be comprised of all types of classes to get anything done efficiently. The maps will be timed, so if most of your team is screwing around as medics, operatives or soldiers then everybody on that team is gonna lose.

But this is video games. Personal gain > winning the match.

Players messing around with Medics/soldiers, farming xp, should be expected.
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Rob
 
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Post » Fri Mar 18, 2011 6:21 am

But this is video games. Personal gain > winning the match.

Players messing around with Medics/soldiers, farming xp, should be expected.


Then you've completely forgotten SD's approach with this game. In BRINK there will be no personal gain unless you help your team towards winning the match. You get like 25-50 exp per kill. Cool! So you kill 4 guys in 20 seconds or less, that's a maximum of 200 exp. Planting a bomb on the gate in container city will get you the same amount of exp points in about 5 seconds worth of time.

Those people who try "farming" exp will have to do this with objectives to be efficient, and therefore they will have to win matches.


-Who's going to focus on bullets as a soldier? Or tanking? So far the only people I've seen say anything about Soldier have done so for the grenades.
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Nick Swan
 
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Post » Fri Mar 18, 2011 4:38 am

You get like 25-50 exp per kill. Cool! So you kill 4 guys in 20 seconds or less, that's a maximum of 200 exp.


I could have swore that you got much less, From most of the newer videos every shot gives 1-2 exp so its around 15 total. But I don't know for sure.
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Benji
 
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