Soldier Discussion

Post » Mon Nov 16, 2009 9:39 pm

When you say gatling gun do you mean a light MG lke you fine ripping up players in most games, or the gun with revolving chambers to fire rapidly without over heating?
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Monika Krzyzak
 
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Post » Tue Nov 17, 2009 12:29 am

Any of my fellow Soldiers that will be playing as a Heavy please think about this. We've seen what the weapon customization can do to an SMG, and at the end, it was pretty radical. Now think about what Brink's customization could to a Gatling Gun.


Nothing can outsmart Boolit. Whats the point of a scope on a minigun?


Im glad your on my side. :thumbsup:


Amen we know who to call for supressive fire.


When you say gatling gun do you mean a light MG lke you fine ripping up players in most games, or the gun with revolving chambers to fire rapidly without over heating?


Basically he will be a walking minigun. :wink_smile:
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Joey Avelar
 
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Post » Mon Nov 16, 2009 8:40 pm

I just hope hes on xbox.
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Bones47
 
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Post » Tue Nov 17, 2009 4:23 am

When you say gatling gun do you mean a light MG lke you fine ripping up players in most games, or the gun with revolving chambers to fire rapidly without over heating?

the gatling gun is a minigun. think heavy from tf2
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Elisha KIng
 
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Post » Tue Nov 17, 2009 12:14 am

Whats the point of a scope on a minigun?


What do you think people will say when all of a sudden there are tons of bullets in their face?

And to J u K E,
Yes I am on teh Xboks.
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KIng James
 
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Post » Tue Nov 17, 2009 2:26 am

If the Soldiers grenades are tied to his ability bar, I just got a lot more love for them. I am a big fan of nades and good at using them. If I can have a near limitless supply, that is only limited by cooldown timers, that would be great, especially if only "special" grenades are tied to the cooldown, still giving me the ability to toss normal nades in the meantime. I was going to specialize a Soldier in nades anyway, but this gives me even more incentive. This is also good news for all us Heavy users :) Those Lights can have their speed and mobility; we will be death dealing towers of destruction.

Also, Ed Stern said that from the first second you play, you will have all the skills to play all the classes - meaning you won’t need to unlock medkits or revive for Medic, you will start with them. I mention this because one of the Soldier’s Abilities is “Ammo Boxes,” which allows you to resupply your teammates on the battlefield with ammo. Now, if this is an unlockable ability, that means:

1. Handing out ammo is not considered a “standard” Soldier ability
2. It is an alternate way to distribute ammo. Perhaps like a stationary Ammo depot?

If it is the latter, then I wonder if the Medic or even the Engineer have something similar.
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Nuno Castro
 
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Post » Tue Nov 17, 2009 4:12 am

What do you think people will say when all of a sudden there are tons of bullets in their face?

And to J u K E,
Yes I am on teh Xboks.


You play battlefield?
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Sun of Sammy
 
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Post » Mon Nov 16, 2009 2:26 pm

If the Soldiers grenades are tied to his ability bar, I just got a lot more love for them. I am a big fan of nades and good at using them. If I can have a near limitless supply, that is only limited by cooldown timers, that would be great, especially if only "special" grenades are tied to the cooldown, still giving me the ability to toss normal nades in the meantime. I was going to specialize a Soldier in nades anyway, but this gives me even more incentive. This is also good news for all us Heavy users :) Those Lights can have their speed and mobility; we will be death dealing towers of destruction.

Also, Ed Stern said that from the first second you play, you will have all the skills to play all the classes - meaning you won’t need to unlock medkits or revive for Medic, you will start with them. I mention this because one of the Soldier’s Abilities is “Ammo Boxes,” which allows you to resupply your teammates on the battlefield with ammo. Now, if this is an unlockable ability, that means:

1. Handing out ammo is not considered a “standard” Soldier ability
2. It is an alternate way to distribute ammo. Perhaps like a stationary Ammo depot?

If it is the latter, then I wonder if the Medic or even the Engineer have something similar.


Its actually the first soldier ability so i doubt its locked.... it just gives ammo to another player
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Star Dunkels Macmillan
 
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Post » Tue Nov 17, 2009 4:22 am

Its actually the first soldier ability so i doubt its locked.... it just gives ammo to another player

My point is, IF indeed it is the ability to hand out ammo like in the vids, it shouldn't be an ability you have to choose - it should just come standard when you choose Soldier. When he shows the Medic Abilities, you don't see medkits as the first ability do you? Because it is atandard skill.
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Jarrett Willis
 
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Post » Mon Nov 16, 2009 9:34 pm

My point is, IF indeed it is the ability to hand out ammo like in the vids, it shouldn't be an ability you have to choose - it should just come standard when you choose Soldier. When he shows the Medic Abilities, you don't see medkits as the first ability do you? Because it is atandard skill.

It may not be considered completely necessary for soldiers to be able to resupply teammates with ammo in Brink, since you can always get ammo at a Command Post. I'm not entirely clear on what else they do, though, in the E3 build, as we don't see any other abilities in action besides the HE charge, which really is a core ability you shouldn't be able to give up.
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Andres Lechuga
 
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Post » Mon Nov 16, 2009 8:36 pm

You play battlefield?


It's not like I would rather sit around playing CoD, heh.
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lauraa
 
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Post » Tue Nov 17, 2009 3:00 am

So, read the first half of this thread and I'm not sure if this has been addressed. The lead said his favorite weapon was the grenade launcher...anyone else getting bad flashbacks....
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N Only WhiTe girl
 
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Post » Mon Nov 16, 2009 5:23 pm

So, read the first half of this thread and I'm not sure if this has been addressed. The lead said his favorite weapon was the grenade launcher...anyone else getting bad flashbacks....

Grenades aren't as powerful in Brink as in other games you may have played. From the E3 videos, it looks like they're going to be about as powerful as in the developer's last game, Enemy Territory: Quake Wars, where you can be ten feet away from a grenade when it goes off and not die. Grenade launchers are going to require skill.
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Amber Ably
 
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Post » Tue Nov 17, 2009 2:36 am

Well I indeed hope they require skill. Nothing more frustrating then getting merked by a random noob tube.
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NeverStopThe
 
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Post » Mon Nov 16, 2009 2:33 pm

Well I indeed hope they require skill. Nothing more frustrating then getting merked by a random noob tube.

yea. i think they will be like the ones in tf2 except more powerful but single shot
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Austin England
 
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Post » Mon Nov 16, 2009 4:09 pm

I overestimated the power of the grenade launcher for a second. I was watching one of the Container City videos and one of the shots popped up with 3 different xp rewards. Granted, at the time I didn't know that any dmg rewards xp or that dmg done in a high profile area (bomb site) gives additional xp. I feel better now...also, snipers not being one shotters is money.
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Sara Lee
 
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Post » Tue Nov 17, 2009 12:38 am

I overestimated the power of the grenade launcher for a second. I was watching one of the Container City videos and one of the shots popped up with 3 different xp rewards. Granted, at the time I didn't know that any dmg rewards xp or that dmg done in a high profile area (bomb site) gives additional xp. I feel better now...also, snipers not being one shotters is money.

The other thing is that Wedgwood had a bunch of cheats on his character--he was unkillable, he did extra damage, and he was able to choose weapon loadouts that shouldn't have been available to his body type. Those three XP rewards were indeed from three different enemies he killed, but you're not usually going to be able to pull that off because you're not usually going to be the CEO of the company, making a demo video.
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Chloé
 
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Post » Tue Nov 17, 2009 12:52 am

The other thing is that Wedgwood had a bunch of cheats on his character--he was unkillable, he did extra damage, and he was able to choose weapon loadouts that shouldn't have been available to his body type. Those three XP rewards were indeed from three different enemies he killed, but you're not usually going to be able to pull that off because you're not usually going to be the CEO of the company, making a demo video.


Apparently the CEO is GOD!!
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vicki kitterman
 
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Post » Tue Nov 17, 2009 2:44 am

From http://fidgit.com/archives/2010/06/11_smart_things_youll_see_in_b.php we get this quote:

5) One of the solider's abilities is to shield another player. This basically attaches you to that player so that you're a turret moving with him. But when he takes damage, the damage applies to you. Did you play Fat Princess? Did you ever attach yourself to the guys carrying the Princess, essentially plugging yourself into a moving blob of firepower and hitpoints? Or you can think of it as the medic in Team Fortress 2, but you're able to also shoot back at bad guys instead of just tagging along as a bullet sponge.

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Josh Dagreat
 
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Post » Mon Nov 16, 2009 3:11 pm

From http://fidgit.com/archives/2010/06/11_smart_things_youll_see_in_b.php we get this quote:


Just about to comment on this too.... Im thinking a Heavy minigun guy shielding a medic while the medic is buffing him... sounds sixual but cool
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Rachyroo
 
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Post » Mon Nov 16, 2009 4:45 pm

Just about to comment on this too.... Im thinking a Heavy minigun guy shielding a medic while the medic is buffing him... sounds sixual but cool


It is the mental image. Can't you see a Heavy Solider shielding the medic who is healing the entire squad. Well until an operative BS the Medic.
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RAww DInsaww
 
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Post » Mon Nov 16, 2009 4:20 pm

I wonder if all damage is taken by the Soldiers shielding ability or maybe a percentage? What do you guys think?
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David John Hunter
 
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Post » Mon Nov 16, 2009 11:49 pm

From the interview said he would be taking all the damage. It would only make sense since it makes a bigger sacrifice. However this is going to be heavy to med focused ability. Med could sheild some lights in the more mole areas that a heavy couldn't go.
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Keeley Stevens
 
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Post » Tue Nov 17, 2009 12:07 am

Maybe a sniper specialization it was shown in the cinematic trailer and snipers would be an interesting addition to the game, also specializations in general would be good for the soldier such as tank or sniper.
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Craig Martin
 
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Post » Tue Nov 17, 2009 3:07 am

Maybe a sniper specialization it was shown in the cinematic trailer and snipers would be an interesting addition to the game, also specializations in general would be good for the soldier such as tank or sniper.


Hate to be the bearer of bad new but there is no sniper class. Or are the sniper rifles the OHK they are in most games. If you have more question check my sig for the complied info.
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Charles Weber
 
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