Soldier Discussion

Post » Tue Nov 17, 2009 6:33 am

Actually, a light soldier might be able to work rather well. He would be able to deliver ammo rather fast, and I'm guessing one of the grenade types might be a satchel bomb [remote detonation explosive] because if it is, you would be able to stop enemy lights from getting to vantage points. Also, guerrilla tactics would really work. Take a single light soldier, and they might have a little trouble with it, but a group of light soldiers using guerrilla tactics would be deadly: SMART would allow them to get to vantage points or around very quickly and if they can use the guerrilla warfare effectively hitting and running would have enemies running around leaving gaps in their defense.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Tue Nov 17, 2009 6:29 am

Actually, a light soldier might be able to work rather well. He would be able to deliver ammo rather fast, and I'm guessing one of the grenade types might be a satchel bomb [remote detonation explosive] because if it is, you would be able to stop enemy lights from getting to vantage points. Also, guerrilla tactics would really work. Take a single light soldier, and they might have a little trouble with it, but a group of light soldiers using guerrilla tactics would be deadly: SMART would allow them to get to vantage points or around very quickly and if they can use the guerrilla warfare effectively hitting and running would have enemies running around leaving gaps in their defense.

this is supposing the map in question is a very wide one with a lot of passages.

and even so, there would be no actual frontline, so the light soldiers might be pushed backwards because they are losing their commandposts
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Tue Nov 17, 2009 2:50 am

this is supposing the map in question is a very wide one with a lot of passages.

and even so, there would be no actual frontline, so the light soldiers might be pushed backwards because they are losing their commandposts


I think they will design the maps to make best use out of smart

but again it will take more then light soldiers using guerrilla warfare tactics to win, they will need heavies and mediums as well so that they have a more standard force pushing forward and holding objectives while they harrass and divide the enemy
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Mon Nov 16, 2009 9:13 pm

Hey Wraith or Horse, mind PMing if theres any new soldier info? Thanks guys. :thumbsup:
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Mon Nov 16, 2009 11:30 pm

I think they will design the maps to make best use out of smart

but again it will take more then light soldiers using guerrilla warfare tactics to win, they will need heavies and mediums as well so that they have a more standard force pushing forward and holding objectives while they harrass and divide the enemy

they pretty much took out anything that could possibly get in the way unless it can be used for cover. i have not seen a table or a chair yet which i guess is a good thing

Hey Wraith or Horse, mind PMing if theres any new soldier info? Thanks guys. :thumbsup:

nothing yet
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Mon Nov 16, 2009 6:35 pm

Hey Wraith or Horse, mind PMing if theres any new soldier info? Thanks guys. :thumbsup:


Of course we have all the game info and only feel like sharing it will cool people such as yourself. :foodndrink: :wink_smile:
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Mon Nov 16, 2009 4:23 pm

Borderlands was revolutionary I guess, however hopefully Brink will incorporate a little of it into the game. One way or another.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Mon Nov 16, 2009 6:26 pm

Borderlands was revolutionary I guess, however hopefully Brink will incorporate a little of it into the game. One way or another.


How so?
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Mon Nov 16, 2009 5:59 pm

How so?

How was Borderlands revelutionary? There was millions of different weapons granted alot were just variations with different scopes and stats but still thats alot of different unique weapons.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Mon Nov 16, 2009 4:35 pm

How was Borderlands revelutionary? There was millions of different weapons granted alot were just variations with different scopes and stats but still thats alot of different unique weapons.


No what did he want to incorporate into Brink? I played Borderlands and yes there were a gazillion guns most of them useless.
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Tue Nov 17, 2009 12:08 am

I just wanted to throw in a few little less known facts.

1st, the M60 isn't used anymore, the heavy machine gun of the Army is the 240B (as far as actual parts go, it is very similar to the M249, but shoots 7.62 rounds instead of 5.56)

2nd, when you do something multiple times (setting claymores, mines, hacking turrets, etc) you get more proficient at it and faster over time. If you think that isn't true, go and get yourself and AR, take it apart down to the firing pin, then put it back together. Then do it 100 more times and see if you have gotten any faster. Point being, setting mines, hacking turrets, applying medkits, should all be things that can be upgraded to be done faster as your character gets more proficient in them. Yes it makes it harder for the other team to stop you from planting/ performing such actions, but that is why there are timers on the planted charges (gives you time to kill them and disarm it), or why re-claiming a turret/sentry back to you're control should be easier.

3rd, buffs are retarted. You can't spray any magical juice on someone that makes them able to take more bullets. Due to adrenaline, you can already fight until you are dead or catastrophically injured... after every firefight (in real life) the squad leaders and team leaders are required to check those that they are in charge of for bullet holes. That is because people frequently get shot and don't realize it because their adrenaline is surging through their bodies and they don't feel the pain. Granted, you can take medicine that increases your focus and concentration, and as a nice side effect, more accurate... but it's not like you can start slowing down time for just one or two players, that would just be unfair.

4th, soldiers are the workhorses of a fighting force. They shoot the bullets and they get shot while everyone else does their job. A good medic should know how to keep himself busy enough healing and keeping his comrades well enough that he doesn't have the chance to fire off many rounds. Engineers should be busy setting up their mines in case a tactical retreat is needed and moving their turrets forward with the progression of their front lines to keep as much lead going towards the enemy as possible. And operatives, well they should just be busy trying to hinder everyone else from doing what they are trying to do that dedicated fighting isn't much of an option either. Point being, soldiers will be the ones moving the enemy back, or keeping them from overrunning the current position so that everyone else can do the job they're supposed to be doing.

Ammo refills and demolitions seem more like engineer traits to me, but i'm not a game designer. Soldiers are great for killing the enemy, not the walls.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Tue Nov 17, 2009 1:33 am

the soldiers need things as well, otherwise everyone would just take medic/engineer.
and buffs aren't realistic, but who gives a [censored]?
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Tue Nov 17, 2009 6:42 am

Hah! Realistic. Loads of [censored] 12 year olds go on about how [censored] games like Halo are and how [censored] awesome MW2 is. MW2 is even more unrealistic. Like every single perk is ridiculous. The fact that two enemies would have bases 50 feet away from each other is unrealistic. Most game modes are unrealistic. Sniping is unrealistic. Having a magical button suddenly appear in your bag after a certain amount of kills wasting a nuke on a tiny area and yourself, and about 12 other people, half of which are allies is massively unrealistic.

The point is, people don't give a [censored] about realism. Realism ruins games. Although MW2 was ruined anyway. Probably a bad example.

If they made BRINK super realistic, it would ruin it.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Tue Nov 17, 2009 12:29 am

Hah! Realistic. Loads of [censored] 12 year olds go on about how [censored] games like Halo are and how [censored] awesome MW2 is. MW2 is even more unrealistic. Like every single perk is ridiculous. The fact that two enemies would have bases 50 feet away from each other is unrealistic. Most game modes are unrealistic. Sniping is unrealistic. Having a magical button suddenly appear in your bag after a certain amount of kills wasting a nuke on a tiny area and yourself, and about 12 other people, half of which are allies is massively unrealistic.

The point is, people don't give a [censored] about realism. Realism ruins games. Although MW2 was ruined anyway. Probably a bad example.

If they made BRINK super realistic, it would ruin it.


So your saying that Robot Unicorn isn't realistic? :(
BUT I thought that unicorn was real :cry:
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Mon Nov 16, 2009 4:48 pm

We keep hearing that soldiers will have more health? I am beginning to wonder if its true or people are just misinformed.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Tue Nov 17, 2009 1:53 am

We keep hearing that soldiers will have more health? I am beginning to wonder if its true or people are just misinformed.

i read in some reviews their dmg output is higher aswell.
true or not? who knows?
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Tue Nov 17, 2009 4:18 am

i read in some reviews their dmg output is higher aswell.
true or not? who knows?


I assume the dev's do.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Tue Nov 17, 2009 1:36 am

Oh my sweet jesus guys, reading this thread made me facepalm so hard I nearly shoved my hand through the back of my skull. A suppressor suppresses the muzzle flash, not the sound. That's a silencer's job. Stop getting the two mixed up. So yeah, when you do put a SUPPRESSOR on a M60 it's not going to make it QUIETER it's just going to hide the muzzle flash.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Tue Nov 17, 2009 3:41 am

Oh my sweet jesus guys, reading this thread made me facepalm so hard I nearly shoved my hand through the back of my skull. A suppressor suppresses the muzzle flash, not the sound. That's a silencer's job. Stop getting the two mixed up. So yeah, when you do put a SUPPRESSOR on a M60 it's not going to make it QUIETER it's just going to hide the muzzle flash.


True but what does that have to do with Brink?
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Mon Nov 16, 2009 7:27 pm

Oh my sweet jesus guys, reading this thread made me facepalm so hard I nearly shoved my hand through the back of my skull. A suppressor suppresses the muzzle flash, not the sound. That's a silencer's job. Stop getting the two mixed up. So yeah, when you do put a SUPPRESSOR on a M60 it's not going to make it QUIETER it's just going to hide the muzzle flash.


Your post made me facepalm hard

A Flash Hider reduces the flash and a Suppressor reduces the flash and noise.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Tue Nov 17, 2009 3:28 am

Actually i have proof sniper rifles are in the game, there is one shown in the cinematic trailer and one is shown in the Security character customization gallery: 3rd row down and 16 to the right.



All you have to do is go to bringthegames.com click to features hit customization and look for a light with a sniper rifle.

"A Flash Hider reduces the flash and a Suppressor reduces the flash and noise."
From what I've heard Silencers just convert the gun sound into a sound that sounds less like a gun.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Mon Nov 16, 2009 7:57 pm

Maybe it's just me, but right now, the soldier class seems significantly blander than the other three. Medics are... well, medics, operatives are sneaky assassin/hacker types, and engineers can create their own mini-bases wherever they please (or rather, where the enemy team lets them). They all have distinct, fleshed out roles, whereas the soldier is just... a dude with guns. Who tosses ammo around. And carries a few more grenades than other classes.

Maybe that thing that Chant suggested way back on the first page, giving soldiers the ability to wield weapons one step ahead of their weight class, would help make them more distinct? That is, have light soldiers be able to use a medium primary weapon and a light sidearm, have medium soldiers be able to use heavy weapons as a primary, have heavy soldiers be able to use two heavy weapons, etc. Sure, they don't get anything unique, like the ability to lay mines or disguise themselves, but now they're "that guy that you REALLY need to watch out for, because he's got way more bang for his buck in terms of body type and weapon type than you do" rather than "that guy with the same guns as us who tosses ammo around and sets charges at pre-determined points, whatever." Of course, you shouldn't get it right off the bat - something that powerful definitely needs to be purchased.

After all, the whole point of the soldier is that he's the backbone, front line fighter of your team, right? He might not have any skill in computers, or medicine, or engineering, but he's way tougher than everyone else. If his only purpose is to man the front lines and kill kill kill, (with the occasional buff, I know I know), shouldn't he be better at it than the other classes? Even a medic, a character who seems considerably more docile than a brutish soldier, is capable of whipping out a minigun and turning your character into a meatless skeleton... just like a soldier. It just seems wrong to me that someone who focuses more on handing out medicine can, more or less, wield the same firepower as a soldier (given their weight classes match).
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Mon Nov 16, 2009 11:28 pm

Maybe it's just me, but right now, the soldier class seems significantly blander than the other three. Medics are... well, medics, operatives are sneaky assassin/hacker types, and engineers can create their own mini-bases wherever they please (or rather, where the enemy team lets them). They all have distinct, fleshed out roles, whereas the soldier is just... a dude with guns. Who tosses ammo around. And carries a few more grenades than other classes.

Maybe that thing that Chant suggested way back on the first page, giving soldiers the ability to wield weapons one step ahead of their weight class, would help make them more distinct? That is, have light soldiers be able to use a medium primary weapon and a light sidearm, have medium soldiers be able to use heavy weapons as a primary, have heavy soldiers be able to use two heavy weapons, etc. Sure, they don't get anything unique, like the ability to lay mines or disguise themselves, but now they're "that guy that you REALLY need to watch out for, because he's got way more bang for his buck in terms of body type and weapon type than you do" rather than "that guy with the same guns as us who tosses ammo around and sets charges at pre-determined points, whatever." Of course, you shouldn't get it right off the bat - something that powerful definitely needs to be purchased.

After all, the whole point of the soldier is that he's the backbone, front line fighter of your team, right? He might not have any skill in computers, or medicine, or engineering, but he's way tougher than everyone else. If his only purpose is to man the front lines and kill kill kill, (with the occasional buff, I know I know), shouldn't he be better at it than the other classes? Even a medic, a character who seems considerably more docile than a brutish soldier, is capable of whipping out a minigun and turning your character into a meatless skeleton... just like a soldier. It just seems wrong to me that someone who focuses more on handing out medicine can, more or less, wield the same firepower as a soldier (given their weight classes match).

Everyone seems to be forgetting that soldiers will have explosive related perks making them theoretically doing the most damage, last time I checked grenades were more deadly than bullets.

And a silencer is a suppressor, both reduces muzzle flash and decibels of sound they also change the sound to more of a whistling. Idk what people are thinking :facepalm:
In more detail all silencers are supressors but some supressors are built mainly to hide muzzle flash as lowering the sound of firing a lmg or the like is useless.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Mon Nov 16, 2009 10:55 pm

Everyone seems to be forgetting that soldiers will have explosive related perks making them theoretically doing the most damage, last time I checked grenades were more deadly than bullets.


Will those perks really be enough, though? Or will it be something like "you can hold x more grenades, and they do x percent more damage" instead of something that really sets them apart?

And I'm not just talking about balancing in terms of combat effectiveness, either. I'm also talking about making the soldier more distinctive. Putting a picture of the soldier in someone's head that's more than just "generic dude with guns and explosives."
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue Nov 17, 2009 4:12 am

Will those perks really be enough, though? Or will it be something like "you can hold x more grenades, and they do x percent more damage" instead of something that really sets them apart?

And I'm not just talking about balancing in terms of combat effectiveness, either. I'm also talking about making the soldier more distinctive. Putting a picture of the soldier in someone's head that's more than just "generic dude with guns and explosives."

Soldiers will have the shielding ability to take or share damage with other people, they actually protect them. Also, ammo is the most valuable stuff to kill someone. If a team has too few soldiers = loss.
Also, soldiers can do certain objectives like blowing up doors to get another way to the objective. So a soldier is not just a dude with a gun and some grenades.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

PreviousNext

Return to Othor Games