» Mon Nov 16, 2009 3:28 pm
I don't think they should have skills that can change the effectivness of core abilities -like if it takes 10 secs. to arm a charge, it should always take 10 sec. - it was set to take that long for a reason, balance. Although, other abilites that don't affect objectives, could be "augmentable." It kind of reminds me of the magnum ammo spec from BC2 - magnum ammo increases the damage bullets do for guns. This is a useless skill to me. If the guns have stats and do a certain amount of damage, they should be that way all the time. If they wanted the guns to be stronger, they should have made them stronger from the start. Because of this skill, practically everyone you fight has it, so it also makes the variety rather dull.