Soldiers Shielding...

Post » Thu Mar 25, 2010 6:10 am

I've been spending some time on the forums, anticipating BRINK's release, but I did stumble upon something I wanted to learn more of...

I've read multiple topics and H0RSE's Compendium V2 (chewing through V1 right now) and this caught my attention:

- One of the Soldier’s abilities is to shield another player. This basically attaches you to that player so that you're a turret moving with him. But when he takes damage, the damage applies to you.
http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/page__hl__Compendium

I've been spending sometime around these forums, anticipating Brink's release and finding out new things each day. I plan on playing a Soldier when I first play, and was intrigued by the Shield ability.

In http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/page__hl__Compendium

It was stated:
"- One of the Soldier’s abilities is to shield another player. This basically attaches you to that player so that you're a turret moving with him. But when he takes damage, the damage applies to you."

Would this mean that, you use the ability, and therefore your direction of movement is guided by who you're protecting? As if you were watching his back, zoomed out in 3rd Person, sweeping your view constantly. I pictured it almost like http://www.google.com/imgres?imgurl=http://bulk2.destructoid.com/ul/142465-mw1.jpg&imgrefurl=http://www.destructoid.com/hackers-have-taken-over-call-of-duty-4-on-ps3-142465.phtml&usg=__2CgHDqr4KbdXUlLtScJBMx6-AgA=&h=351&w=620&sz=78&hl=en&start=13&zoom=1&tbnid=3JzxMPg2JKHwOM:&tbnh=135&tbnw=217&prev=/images%3Fq%3Dcall%2Bof%2Bduty%2B4%26um%3D1%26hl%3Den%26sa%3DN%26biw%3D1024%26bih%3D592%26tbs%3Disch:10%2C465&um=1&itbs=1&iact=hc&vpx=684&vpy=134&dur=4073&hovh=169&hovw=299&tx=187&ty=85&ei=VYPtTKXeFJPtngfU6e38AQ&oei=ToPtTPSeOcH_lgej7Z2MAQ&esq=2&page=2&ndsp=12&ved=1t:429,r:3,s:13&biw=1024&bih=592 (an in-game pic from CoD4's Campaign, look at the unhooded SAS operative behind the picture of the closed-up figure)? Or is it meant to be used when say, a vulnerable Light operative is hacking a Command Post, and you're "glued" back-to-back, and HIS movement would cancel the ability.I'm very curious about this, and would like to know just how exactly does it work (stationary, 3rd person view, or movement allowed), would this grant XP, and would it be considered a big enough task to be placed on the Objective Wheel? ( So-and-so is arming bomb, cover them. 150XP?)
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Thu Mar 25, 2010 7:21 am

I've been spending some time on the forums, anticipating BRINK's release, but I did stumble upon something I wanted to learn more of...

I've read multiple topics and H0RSE's Compendium V2 (chewing through V1 right now) and this caught my attention:

- One of the Soldier’s abilities is to shield another player. This basically attaches you to that player so that you're a turret moving with him. But when he takes damage, the damage applies to you.
http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/page__hl__Compendium

I've been spending sometime around these forums, anticipating Brink's release and finding out new things each day. I plan on playing a Soldier when I first play, and was intrigued by the Shield ability.

In http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/page__hl__Compendium

It was stated:
"- One of the Soldier’s abilities is to shield another player. This basically attaches you to that player so that you're a turret moving with him. But when he takes damage, the damage applies to you."

Would this mean that, you use the ability, and therefore your direction of movement is guided by who you're protecting? As if you were watching his back, zoomed out in 3rd Person, sweeping your view constantly. I pictured it almost like http://www.google.com/imgres?imgurl=http://bulk2.destructoid.com/ul/142465-mw1.jpg&imgrefurl=http://www.destructoid.com/hackers-have-taken-over-call-of-duty-4-on-ps3-142465.phtml&usg=__2CgHDqr4KbdXUlLtScJBMx6-AgA=&h=351&w=620&sz=78&hl=en&start=13&zoom=1&tbnid=3JzxMPg2JKHwOM:&tbnh=135&tbnw=217&prev=/images%3Fq%3Dcall%2Bof%2Bduty%2B4%26um%3D1%26hl%3Den%26sa%3DN%26biw%3D1024%26bih%3D592%26tbs%3Disch:10%2C465&um=1&itbs=1&iact=hc&vpx=684&vpy=134&dur=4073&hovh=169&hovw=299&tx=187&ty=85&ei=VYPtTKXeFJPtngfU6e38AQ&oei=ToPtTPSeOcH_lgej7Z2MAQ&esq=2&page=2&ndsp=12&ved=1t:429,r:3,s:13&biw=1024&bih=592 (an in-game pic from CoD4's Campaign, look at the unhooded SAS operative behind the picture of the closed-up figure)? Or is it meant to be used when say, a vulnerable Light operative is hacking a Command Post, and you're "glued" back-to-back, and HIS movement would cancel the ability.I'm very curious about this, and would like to know just how exactly does it work (stationary, 3rd person view, or stationary), would this grant XP, and would it be considered a big enough task to be placed on the Objective Wheel? ( So-and-so is arming bomb, cover them. 150XP?)


I read somewhere that it potentially could be used as a heavy on another character to reach places heavies usually couldn't. So from that info, I gathered that you would in first person mode, sort of on a rail behind the other player. If you're guarding a medium and he climbed up onto a ledge a heavy couldn't normally reach, the heavy shielding the medium would follow him up.

This could be considered significant enough for the objective wheel too, but it wouldn't be an enormous experience award, maybe 100 judging from the container city video where the operative got 100 exp for interrogation.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Thu Mar 25, 2010 6:09 am

Then if that was the case, wouldn't that be an exploitation of the Character Body limitations? I wouldn't be to fond of that. Maybe if it showed an animation of you helping the heavy up (weapons sheathed momentarily), then it may be more acceptable as it would be a down-side (open targets) to a plus (Heavies not positioned where he could not be before).

And would using SMART to slide break this ability?

BTW, thanks for the quick response. Hopefully as the game reaches farther out, this community will be more helpful.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Thu Mar 25, 2010 6:13 am

I read somewhere that it potentially could be used as a heavy on another character to reach places heavies usually couldn't. So from that info, I gathered that you would in first person mode, sort of on a rail behind the other player. If you're guarding a medium and he climbed up onto a ledge a heavy couldn't normally reach, the heavy shielding the medium would follow him up.

This could be considered significant enough for the objective wheel too, but it wouldn't be an enormous experience award, maybe 100 judging from the container city video where the operative got 100 exp for interrogation.


If this is the case is the guarding allowed at anytime? If so a LightOp could take a Heavy with them and deposit them behind enemy lines, which sounds appealing yet somehow insane.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Thu Mar 25, 2010 2:52 am

i think it's merely a "buff" that works only when your close to the person your shielding, not that you actually "attach" yourself to the person. you shouldn't take this stuff so literally.
and i doubt you would be able to follow a medium onto a ledge you couldn't reach simply because your shielding him... that would be like a glitch and i doubt SD would put up with something like that
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Wed Mar 24, 2010 11:44 pm

SD has said that there is no canned movement anywhere in the game. That being the case, I would assume that the shielding is done more like a tether. As long as the person you are shielding stays within a certain distance from you, he wont get hurt, but the moment he leaves that radius, he would be on his own.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Thu Mar 25, 2010 8:47 am

i think it's merely a "buff" that works only when your close to the person your shielding, not that you actually "attach" yourself to the person. you shouldn't take this stuff so literally.
and i doubt you would be able to follow a medium onto a ledge you couldn't reach simply because your shielding him... that would be like a glitch and i doubt SD would put up with something like that


I'm fairly certain that this guy has got it right.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Thu Mar 25, 2010 12:22 am

SD has said that there is no canned movement anywhere in the game. That being the case, I would assume that the shielding is done more like a tether. As long as the person you are shielding stays within a certain distance from you, he wont get hurt, but the moment he leaves that radius, he would be on his own.


That makes a bit more sense, then leaving the idea for shielding really for the purpose of guarding someone preoccupied with a task.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Thu Mar 25, 2010 3:07 am

That makes a bit more sense, then leaving the idea for shielding really for the purpose of guarding someone preoccupied with a task.

That would be the main purpose, could also be used to give a light or medium better survivability in a large firefight. Or maybe to keep someone alive while waiting for a medic. Wouldn't make much sense to use it while moving around though, the faster characters would quickly be out of range.
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Thu Mar 25, 2010 4:01 am

That would be the main purpose, could also be used to give a light or medium better survivability in a large firefight. Or maybe to keep someone alive while waiting for a medic. Wouldn't make much sense to use it while moving around though, the faster characters would quickly be out of range.


That was exactly what I was thinking, but that idea for using it to Shield a downed ally is smart.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Thu Mar 25, 2010 3:03 pm

That was exactly what I was thinking, but that idea for using it to Shield a downed ally is smart.

i dont know if youre able to use it on downed teammates, i was just thinking of teammates with low HP. I wonder if you can use it on civilians during the escort missions though.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Thu Mar 25, 2010 6:30 am

Would Civilian NPCs have a life meter anyways? Or just a set amoutn of bullets to take before you fail your mission?
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Thu Mar 25, 2010 7:02 am

Would Civilian NPCs have a life meter anyways? Or just a set amoutn of bullets to take before you fail your mission?

I would assume life, cuz that would allow you to heal the civ after a battle.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Thu Mar 25, 2010 3:38 am

I would assume life, cuz that would allow you to heal the civ after a battle.

That would certainly add a bit of depth to the gameplay. You know "Cover me while I heal the Civ!".
Seems something major enough to even be in the wheel. And while we're on the topic of tethering, how will the civilians move in comparison to you? Is it you following them, or them following you?
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Thu Mar 25, 2010 8:16 am

That would certainly add a bit of depth to the gameplay. You know "Cover me while I heal the Civ!".
Seems something major enough to even be in the wheel. And while we're on the topic of tethering, how will the civilians move in comparison to you? Is it you following them, or them following you?

I should hope they stay behind you, keeping a person alive who wanders ahead of you is quite difficult. With the AI that Brink has, I'm sure the civs will take cover when necessary, its just that I prefer to find about oncoming enemies myself, rather than finding out by the guy getting shot.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Thu Mar 25, 2010 7:56 am

I should have been specific; I think the whole shield-link -parkour thing would only work for a short time. By this I mean the soldier will continuously shield his ally, but the whole-unlimited parkour thing would last about 8 seconds. Purely speculation though.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Thu Mar 25, 2010 2:35 pm

I should have been specific; I think the whole shield-link -parkour thing would only work for a short time. By this I mean the soldier will continuously shield his ally, but the whole-unlimited parkour thing would last about 8 seconds. Purely speculation though.

Do you have any support? It seems like getting a heavy into weird places would be far more helpful than the original purpose of just protecting people.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Thu Mar 25, 2010 3:13 pm

The way I see it working is say a light whatever and a heavy solider do this. I would think the light would move at the speed of the heavy, and either one could break from the shield at any time. I.E light wants to do some SMART stuff. That way it would prevent griefing.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Thu Mar 25, 2010 5:08 am

The way I see it working is say a light whatever and a heavy solider do this. I would think the light would move at the speed of the heavy, and either one could break from the shield at any time. I.E light wants to do some SMART stuff. That way it would prevent griefing.

I would prefer to just have to keep close to the soldier than to become as slow as he is.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Thu Mar 25, 2010 4:40 am

I would prefer to just have to keep close to the soldier than to become as slow as he is.

Well the way I see it if I'm a light in the middle of a heavy firefight I'd be glad to go the soldiers speed if it means that I don't get instantly destroyed if there is no clear escape route.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Thu Mar 25, 2010 9:07 am

Well the way I see it if I'm a light in the middle of a heavy firefight I'd be glad to go the soldiers speed if it means that I don't get instantly destroyed if there is no clear escape route.

But theres no reason to make people slow, if its up to the player to stay close, then you can still stay close and survive the firefight, with the option of making a break for it without having to take the time to debuff the shield, however thats done. Decreased speed also would make it harder to duck and weave, which I would still be trying to do even if I'm not the one taking damage.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Thu Mar 25, 2010 5:27 am

i doubt shielding in any way reduces the speed of either, as i said it's a "buff"(i don't know a better way of expressing) that only works as long as the shielder and shieldee are close to each other, but they are in no way linked to each other, because that would give the problem of, who is following who? the light might be a not-too-smart guy who now thinks he's invulnerable and runs to the center of the gunfight, upon wich the heavy would have no choice in the matter and be killed right before the light dies. or the light would be stuck to the heavy after wich he can't get to the high places when he wants.

and i see NO reason at all why a heavy would be able to follow a light up high, simply because he's shielding him. it's not as if shielding someone gives you superpower.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Thu Mar 25, 2010 5:40 am

There's just about zero information on this topic guys...I guess we'll just have to wait for Brink to come out ;).
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Thu Mar 25, 2010 1:25 pm

I'm quite sure SD/Bethesda will relase much more info before the game comes out. Just not right now.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Thu Mar 25, 2010 7:20 am

I'm quite sure SD/Bethesda will relase much more info before the game comes out. Just not right now.

Indeed, but a small flow of information would be greatly appreciated. (F.e. releasing 1 detailed ability once in a week)
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Next

Return to Othor Games