[BETA-RELZ] Solstheim Castle: a tribute v. 0.99

Post » Mon Jul 22, 2013 11:10 am

It was lost during the server move, I've fixed it now though /bunny.gif' class='bbc_emoticon' alt=':bunny:' />
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Matt Bigelow
 
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Post » Mon Jul 22, 2013 11:15 pm

Thank you!

Oh! I've just thought of a really cheeky request! In Korana's mod, there was a water piece to fit the tub, and you could "fill" and "drain" the tub. Would there be any possibility of you making a water piece for the tub, please?

/bunny.gif' class='bbc_emoticon' alt=':bunny:' />
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Michelle Serenity Boss
 
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Post » Mon Jul 22, 2013 3:11 pm

Done, file has been updated /bunny.gif' class='bbc_emoticon' alt=':bunny:' />
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ILy- Forver
 
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Post » Mon Jul 22, 2013 5:53 pm

I wub you!

/bunny.gif' class='bbc_emoticon' alt=':bunny:' />
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Alexandra Ryan
 
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Post » Mon Jul 22, 2013 4:19 pm

Let me know if you need anything else /bunny.gif' class='bbc_emoticon' alt=':bunny:' />
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lolli
 
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Post » Tue Jul 23, 2013 2:00 am

Thanks! I am a little confused by what you meant about water shaders, though - I just took the horse trough activator, gave it a new ID and then swapped its .nif for your file. I now get an error message - something about "assert" and "shader" and though the tub itself looks lovely I can't see the water in the render window - haven't checked in game yet.
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Milagros Osorio
 
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Post » Tue Jul 23, 2013 2:06 am

What I mean was it needs an extra setting in the CK, you'll notice when making activators that there is a water type combo box, one of the options needs to be selected for the water to show.

http://i390.photobucket.com/albums/oo346/InsanitySorrow/TubACT_zps6fcee618.jpg, so not sure why you're getting errors.
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Tikarma Vodicka-McPherson
 
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Post » Mon Jul 22, 2013 10:33 pm

Oh, hehe - the water is there - it's just only obvious when it's reflecting light. I noticed you had included a separate water mesh (thanks!) so I'll set up the empty tub and water separately so the player can fill and empty the tub.
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Naughty not Nice
 
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Post » Mon Jul 22, 2013 7:54 pm

I noticed that too, at least it's there now /laugh.png' class='bbc_emoticon' alt=':laugh:' /> /bunny.gif' class='bbc_emoticon' alt=':bunny:' />
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Prisca Lacour
 
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Post » Mon Jul 22, 2013 11:59 am

Well, I've just got the Lady's Chamber to make and then I've finished the main interior.

Here's a bunch of screenshots, including new ones of the areas I'd already described: http://s43.beta.photobucket.com/user/princess_stomper/library/Solstheim%20Castle%20-%20a%20cover%20version

I have, of course, noticed some big problems. Not least, the tiles don't snap together very well in the main hall, and there are pale lines of light showing through where the seams join at the ceiling. This isn't a placement error, AFAIK, it's just an issue of them not joining correctly. One idea I had was to change the lighting/fog settings to pitch black so that no light escapes, to make it less obvious, but that will cause problems with the 'window views'. I can get away with it in the dining area because there's not much to see, but the dance hall must have a window-view to be true to Korana's vision. I might have to split that off into a separate cell.

I had already added a new corridor leading down from the main hall into the kitchen and the servants' quarters, because it felt unnatural accessing the servants' quarters via a hatch. This gave the opportunity to add a brand new room leading off from that corridor via a hidden secret panel: there is now an extra bedroom for vampires. I'm not adding thralls/cattle but there are respawning barrels of blood - and if you get really thirsty, you can always have a nibble on a sleeping villager or servant.

I've also used the secret door idea for the summoning room - it just seemed more fun/appropriate that way - but it now occupies the same cell as the laboratory. (Please excuse the floor in the screenshot - I accidentally knocked the contents off the table onto the floor, hence mess.)

I'm not sure whether to delete the mini lanterns from the nursery - I thought they might look cute, like Christmas lights, but I now think they look a bit silly. Also where I've put oversized draqes in some areas I'll delete them now, such as behind the bed in the master bedroom: they don't look right in-game. I'll also have to do something about that fireplace in the hidden private study leading off from the master bedroom - it doesn't line up properly, and I'll swap the painting for a lore-correct one by Insanity.
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Enny Labinjo
 
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Post » Tue Jul 23, 2013 2:16 am

Which tile set are you having this issue with?
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Teghan Harris
 
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Post » Mon Jul 22, 2013 2:39 pm

The vampire-castle set from Dawnguard. Specifically, it's the Large Room corner pieces, which I'm snapping together to form squares.
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Daramis McGee
 
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Post » Mon Jul 22, 2013 10:38 pm

/touched.gif' class='bbc_emoticon' alt=':touched:' /> thank you massively for going at this Princess-Stompa.....I MUST ask...somewhere...in the future..maybe...you do a Mournhold expanded equivilant to Skyrim? dunno what location to be honest, only that its freaking awesome and I'd love to see a similar undertaking /tops.gif' class='bbc_emoticon' alt=':tops:' />
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Albert Wesker
 
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Post » Tue Jul 23, 2013 1:16 am

Oh fudge, now i remember you saying that is the set you were using. I wanted to take a look at it but I don't own Dawngaurd yet. I have 20$ set aside but it's all I can spare right now so I am waiting for the next 50% off sale so I can get both DG and DB.
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Sandeep Khatkar
 
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Post » Mon Jul 22, 2013 3:43 pm

@ MK I think I'll just be happy to finish this one off! If I complete it in under 6 months, I'll be amazed!
@ Worm, they're definitely worth the investment. Although I think if I just uncheck the 'show sky' box, that might fix it because I don't recall noticing the issue before I tried having the sky viewable, because then it was just dark when you looked up.
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Chavala
 
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Post » Mon Jul 22, 2013 7:15 pm

If you need the skybox for windows or something you could always just obscure the seams from the light with other objects. 2 poly square floor sections should fit the bill nicely.
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Saul C
 
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Post » Mon Jul 22, 2013 10:34 am

Would you be interested in using some custom made walls and towers for the castle? they are all based on the wall set from Oblivion.
this is the set i'm talking about, its released as a modders resource next week. /smile.png' class='bbc_emoticon' alt=':)' />
http://www.darkcreations.org/forums/uploads/gallery/album_95/gallery_1021_95_217038.jpg
(note that the black marks will be gone in the final version)
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.X chantelle .x Smith
 
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Post » Mon Jul 22, 2013 4:05 pm

@ Worm, good idea

@ Markus Oh, nice! I probably have all I need, and obviously it all needs to match anyway, but it's good to know there's other stuff out there just in case.

BTW, does anyone know of a hammock resource?
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Cassie Boyle
 
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Post » Tue Jul 23, 2013 1:05 am

Countdown to Insanity. /ahhh.gif' class='bbc_emoticon' alt=':ahhh:' />
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Jessie Rae Brouillette
 
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Post » Mon Jul 22, 2013 11:04 am


..... /ph34r.png' class='bbc_emoticon' alt=':ph34r:' />
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Wanda Maximoff
 
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Post » Mon Jul 22, 2013 7:50 pm

Oooh! I just found your towels! They'll go perfectly in the bathroom and the pool room - thank you!
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Jynx Anthropic
 
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Post » Mon Jul 22, 2013 4:54 pm

You're welcome /biggrin.png' class='bbc_emoticon' alt=':D' />, Might have to see if I can do something about the lack of hammocks /bunny.gif' class='bbc_emoticon' alt=':bunny:' />
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Reanan-Marie Olsen
 
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Post » Mon Jul 22, 2013 10:39 am

/biggrin.png' class='bbc_emoticon' alt=':D' />

Disappointing development: I tried to load it up with Dragonborn and it said "multiple masters loaded" and refused to continue. Not sure how to progress ... /blink.png' class='bbc_emoticon' alt=':blink:' />

I guess I'll have to find/start a thread in the Creation Kit board.
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Solina971
 
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Post » Mon Jul 22, 2013 11:08 pm

Add bAllowMultipleMasterLoads=1 under [General] in SkyrimEditor.ini
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Greg Cavaliere
 
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Post » Tue Jul 23, 2013 12:20 am


I /wub.png' class='bbc_emoticon' alt=':wub:' /> you!

/bunny.gif' class='bbc_emoticon' alt=':bunny:' />
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Craig Martin
 
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