[RELZ] Solstheim Overhaul V1

Post » Mon Jan 21, 2013 5:55 pm

It's finally arrived! (you-see-what-I-did-there?)



Solstheim Overhaul
By Wollibeebee

Beta Version 1.0

The official expansion: Bloodmoon for Morrowind has an amazing quest and storyline. But I always found the Landscape lacking, barren. It's hard to get lost on Solstheim, and it's all very flat and shapeless. I decided to do what I enjoy best, re-landscape the Island. I've also added a few new game features (all of which are listed below.) and hopefully Solstheim will be a lot more fun to explore for both old and new Morrowind players.

Thanks to everyone that helped for their help! And to everyone that downloads it; please please please send me bug reports?



https://www.dropbox.com/sh/hyvrcbz7ysmse8w/S8KLQcmc7K


Content:

Spoiler
-Flora and ingredients, with the appropriate alchemy settings (Thanks Yglir!)


-Made the trees in each (currently worked on) region have seperate IDs so that the they can have different models from one another. For example all the snow trees in the Falsaad coast could have completely different models than the snow trees in the Isinfier Plains region, or whatever.


-Included Vurt's Solstheim trees (Thanks Vurt!)


-Turned Fort Frostmoth into a small imperial town.


-Replaced the snow prince's armor with new armor by Saint_Juib.


-Completely overhauled the landscape of The Moesring Mountains and Hirstaang Forest.


-Added 3 Falmer weapons which are hidden in the Moesring Mountain region.


-Added a 5% chance of snowy weather in Hirstaang Forest.


-Used srikandi's mod that increases the amout of arrows, bolts, and throwing weapons found in containers throughout Solstheim from 1 to 5, 10, 15 and 20.


-Fixed the following bugs, mostly thanks to MA (had to do them myself due to potential conflicts, but his list was really helpful!) list at the bottom... it's so huge!





Required mods:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8763

Suggested Mods:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8763
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8763
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8763
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8763



Credits:

Spoiler
Okida – Heaps and HEAPS of help, and some awesome interiors, thanks boi.
Chainy - lots of help and models
Momo - models
Papill6n - a heap load of help and textures
aof - reflection texture
Sgmonkey - ground textures.
Vurt - trees! and textures.
taddeus – for using my textures for his rocks (Not including, get it seperatly!)
saint_juib – armor.
Midgetalien -bug list, weapons.
Srikandi - bloodmoon ammo fix.
ghostnull - assets that Midgetalien used.
Geonox – icicles.
shannon – flora.
Slartibartfast - ground textures.
Nebula1 - textures from his 2k texture pack for Skyrim.
Okida -lots of help, and amazing interiors.
NZdawghus -Tapestry models.
Yglir – help with alchemy.


unsure: (from an older credit list)
Eric Henry
darknut
Nioliv
Jeremy McGuinn
wizards island team
E-bride
Prince Psystorm a.k.a. Psysama

if i've have forgotten anyone please contact me.


Contact and Permission:

I can be reached by: Wolli@hotmail.co.uk (replies may take a while)

I also have a site: Wollibeebee.com (narcissistic name, but I'll never be able to forget it!)

Usually I give out permission wily-nilly. But due to the amount of time I've been making this mod, and the thus confusion over certain permissions, I'm unsure what exactly can be used by other people. I'd say that most of it comes from resources anyway, and that everything is usable, but there's a small amount of unusable stuff as well. So please, please PM or email me first just to be safe for your own sake! (Well, and mine, too...)


Installing (for the weak):

Spoiler
Can't install jack? What are you, a baby? Huh, Google would be to “difficult,” I need to explain? Fine, whatever, dikewad.

Copy the contents of this folder (minus the readme, if you want) into the Data files in your Morrowind directory. Ensure that the contents of “icons” have been copied into the Morrowind “icons” folder, (But the “icons” folder from this mod should not be in the original “icons' folder, savvy.)

Now the Solstheim .esp file should be in data files, and you should be able to view it in the Data Files menu when you launch the Morrowind Installer and select “data files” just below “play.” Click on the esp so that there's a tick besides it.

Aight, that's it. Just untick the esp to uninstall.


Version info:

beta 1.0:

Exteriors for Hirstaang and Moesring are completed.

Landscape textures are finished.

Many bugs are fixed.

3 Falmer weapons can be found hidden on Solstheim.

Snow Prince armor replaced.

New tree system installed, Vurts trees added.

Data files archived properly.

Added snow to Hirstaang Forest.

Initial Release!


*bug list:

Spoiler
bug: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS.
Fix: Added Sados Relothan to the game

Bug: In Sados Relothan's house an item [misc_de_bowl_orange_green_01] is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran.
Fix: Changed the ownership to Sados Relothan


Bug: The remaining Items in Sados Relothan's house have no ownership.
Fix: Assigned ownership to all items in house [to that of Sados Relothan]

Bug: Holly Bush [Flora_BM_holly_06] was not set to respawn.
Fix: Made [Flora_BM_holly_06] organic container and set to respawn.


Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is suposed to sell imperial armor but he wears it.
Fix: added extra armor so that Zeno Faustus sells imperial armor to the player

Bug: Mirisa the Redguard missionary isnt wearing shoes
Fix: Added shoes to Mirisa.


Bug: Brynjolfr hut contains a Nordic Silver Shortsword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it
Fix: Assigned owner ship to the shortsword so Brynjolfr will sell it.

Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them.
Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actaully sells a turn undead spell so I think the Devs meant to make them undead)


Bug: The Swimmer [BM_horker_swim_UNIQUE] missing frost immunity that generic horkers have.
Fix: Added missing frost immunity

Bug: Unique Rieklings [BM_riekling_be_UNIQUE1-5] missing random loot and spells/abilities
Fix: Added random loot and spells to unique rieklings 1-5 [BM_riekling_be_UNIQUE1-5]


Bug: Skaal Guards dont carry Shields
Fix: Skaal Gaurds are given Shields

Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed
Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death


Bug: Hammock in Factors estate is unusable
Fix: You can now sleep in the Hammock in the Factors Estate

Bug: Four Floating Bottles in Factors Estate
Fix: Placed correctly on shelf (No longer floating!)


Bug: Two Floating bowls in Factors Estate
Fix: Placed correctly on Shelf

Bug: Tapestry in Factors estate inside wall/clipping
Fix: Moved it forward so no longer clips with wall


Bug: Two floating plates above cupboards in [Raven Rock,Bar"&--#62;
Fix: Positioned the plates correctly on the cupboards

Bug: Floating sack [com_sack_02_pos"&--#62; in [Raven Rock, Seler Favelnim's House"&--#62;
Fix: Positioned and placed correctly so no longer floating.


Bug: Floating Book in [Raven Rock, Seler Favelnim's House"&--#62;
Fix: Positioned correctly so no longer floating

Bug: Clipping between book and cup in [Raven Rock, Seler Favelnim's House"&--#62;
Fix: re-Positioned cup so it no longer clips


Bug: Floating Jug in [Raven Rock, Seler Favelnim's House"&--#62;
Fix: re-positioned jug so its no longer floating

Bug: Four floating bottles in [Raven Rock, Gidar Verothan's House] by door.
Fix: placed correctly so no longer floating


Bug: [light_com_lamp_01_175] in [Raven Rock, Gidar Verothan's House] floating by door
Fix: Placed correctly on the floor so no longer floating

Bug: [light_com_lamp_01_175] (in corner) in [Raven Rock, Gidar Verothan's House] floating
Fix: Placed correctly on the floor so no longer floating


Bug: [light_com_lamp_01_175] (by stairs) in [Raven Rock, Gidar Verothan's House] floating
Fix: Placed correctly on the floor so no longer floating

Bug: Candle [light_com_candle_06_64] in [Raven Rock, Gidar Verothan's House] clipping and over hanging on table edge.
Fix: Re-positioned so no longer clipping and overhanging.


Bug: Candle [light_com_candle_06_64] in [Raven Rock, Gidar Verothan's House] over hanging on table edge
Fix: Re-positioned so no longer overhanging

Bug: Floating chair in [Raven Rock, Gidar Verothan's House]
Fix: Placed correctly so no longer floating.


Bug: Candle hanging off shelf edge in [Raven Rock, Gidar Verothan's House]
Fix: Moved it backwards so no longer over hanging.

Bug: Floating bed in [Raven Rock, Gidar Verothan's House]
Fix: Placed on floor so no longer floating (also repositioned pillow that would have been left floating).


Bug: Tapestry not attached to wall in [Raven Rock, gratian Caerellius' House]
Fix: Attached taperstry to the wall

Bug: Tapestry sunk into wall in [Raven Rock, gratian Caerellius' House]
Fix: re-positioned taperstry so its no longer in the wall.


Bug: Gap in door frame showing the "grey void" in [Raven Rock, gratian Caerellius' House]
Fix: Resized door to fit frame

Bug: Floating Bowl in [Raven Rock, gratian Caerellius' House]
Fix: placed correctly so no longer floating.


Bug: Rock clipping with wall in [Raven Rock, Mine Entrance]
Fix: Moved and re-positioned so no longer clipping. (Wolli: i also made it look a bit more natural!)

Bug: Floating crate in [Raven Rock, North Store House]
Fix: Re-positioned so no longer floating.


Bug: Crate Clipping with another crate (due to above bug)
Fix: Repositioned so no longer clipping (and no longer floating once above bug was fixed)

Bug: Saltrice Clipping with Paper in [Raven Rock, Sabinus Oranius' House]
Fix: re-positioned so no longer clipping


Bug: Floating Sack in [Raven Rock, Smith]
Fix: Re-positioned so no longer floating

Bug: Tapestry floating/not in wall in [Raven Rock, Smith]
Fix: attached taperstry to wall


Bug: A second floating sack in [Raven Rock, Smith]
Fix: Re-positioned so no longer floating.
Bug: A third floating sack in [Raven Rock, Smith]
Fix: Re-positioned so no longer floating.
Bug: Two floating plates in [Raven Rock, Smith]
Fix: re-positioned so no longer floating
Bug: Floating journeyman repair hammer in [Raven Rock, Smith]
Fix: Set it coreectly so no longer floating
Bug: Floating/over hanging log in [Raven Rock, Smith] - ( it was "balancing" ontop of another log)
Fix: Added second log underneath
Bug: A Fourth floating Sack in [Raven Rock, Smith]
Fix: Re-positioned so no longer floating
Bug: Bottle of Flin clipping in wall in [Raven Rock, Smith]
Fix: moved forward so no longer clipping.
Bug: Floating Chest in [Raven Rock, South Storehouse]
fix: Placed on shelving correctly so no longer floating
Bug: Floating sack in [Raven Rock, Southeast Storehouse]
fix: re-positioned so no longer floating.
Bug: Floating and Clipping Logs in [Raven Rock, Southeast Storehouse]
Fix: re-positioned so no longer floating or clipping.
Bug: Two Floating crate lids in [Raven Rock, Supply Ship]
Fix: Re-postioned so no longer floating.
Bug: floating Table in [Raven Rock, Supply Ship]
Fix: re-positioned so no longer floating.
Bug: Floating Barrel in [Raven Rock, Supply Ship]
Fix: re-positioned so no longer floating.
Bug: Floating Sack in [Raven Rock, Trader]
Fix: re-positioned so no longer floating
Bug: Floating Candle in [Raven Rock, Trader]
Fix: Re-positioned so no longer floating
Bug: Floating Fishing Rod in [Raven Rock, Trader]
Fix: Re-positioned so no longer floating
Bug: Second Floating Candle in [Raven Rock, Trader]
Fix: Re-positioned so no longer floating.
Bug: floating plate in [Raven Rock, Trader]
Fix: re-positioned so no longer floating
Bug: Second Floating sack in [Raven Rock, Trader]
Fix: re-positioned so no longer floating
Bug: Another floating plate in [Raven Rock, Trader]
Fix: re-positioned so no longer floating
Bug: Two floating knives in [Raven Rock, Trader]
Fix: re-positioned so no longer floating
Bug: Floating wooden fork in [Raven Rock, Trader]
Fix: re-positioned so no longer floating
Bug: Floating wooden spoon in [Raven Rock, Trader]
Fix: re-positioned so no longer floating
Bug: Tapestry stuck in wall in [Fort Frostmoth, Armory]
Fix: moved forward so no longer in wall
Bug: Four floating Sacks in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Two Floating Crates in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Floating Paper in [Fort Frostmoth, Armory]
Fix: re-positioned so no longer floating
Bug: Book sinking into bookcase in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer "sunk" into the bookcase
Bug: Floating book in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating
Bug: Two bits of floating bread in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer floating
Bug: Bottle clipping with cloth napkin in [Fort Frostmoth, Carius' Chambers]
Fix: re-positioned so no longer clipping
Bug: Tapestry in [Fort Frostmoth, Curtain Hall] sunk in wall
Fix: repositioned so no longer sunk in.


And a few I found: (and told him about, so there in his patch aswell!)


bug/fix: Added a missing pillow to Gidar's house.


bug/fix: Stopped the Tankards clipping with the cupboard at Gidar's house.


bug/fix: Fixed the 3rd tapestry at Gratian's house.


bug/fix: Fixed the floating sack in Gratian's house.


bug/fix: moved a rug and table in the tower at the tower near Raven Rock's mine to stop them clipping.


bug/fix: moved a barrel in the lower section of the Raven Rock Supply Ship that was clipping with the walls.


bug/fix: lowered a second floating sack, this time in Raven Rock's South Storehouse.


Download:
http://www.wollibeebee.com/solstheim-overhaul.html

(Nexus tomorrow, tired now... No wonder i never release anything...)
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Mon Jan 21, 2013 5:34 pm

Awesome. I've been wondering when this would be released.

Edit: Those screenshots seem to resemble Dragonborn's version of Solstheim in terms of terain. All in all I think it's a major improvement.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm


Return to III - Morrowind