[WIPZ] Solstheim Overhaul

Post » Fri Mar 08, 2013 4:26 pm

what would be the point in that?

anyway, moesrings 100% done, just needs testing.
i've decided to stay away from interiors -other than bug fixing, and adding creatures, ofc- as i can't do them... no skill in that department.

Lot of people here need interior builders. I'd help, but, you've seen my project list. :P
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Sarah MacLeod
 
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Post » Fri Mar 08, 2013 10:13 am

Hah nice to see you still working on this, Solstheim needs a lot of love :thumbsup: Some pretty nice work there Wolli.
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Chloe Mayo
 
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Post » Fri Mar 08, 2013 11:50 am

haha, thanks chaka. good to see you mate.
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Sweet Blighty
 
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Post » Fri Mar 08, 2013 2:26 pm

ahgod, been spelling felsaad wrong.. gotta spell it right now, cause i'm making it. :P
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Alba Casas
 
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Post » Fri Mar 08, 2013 3:45 pm

ok, been along hiatus, but i've finnally opened the CS again.. and i'm thinking of moving on too vurts trees, rather than my tweek vanilla trees. (looks better, and somewhat easier and faster to use and make cells with :P )

thoughts?
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{Richies Mommy}
 
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Post » Fri Mar 08, 2013 4:33 am

ok, been along hiatus, but i've finnally opened the CS again.. and i'm thinking of moving on too vurts trees, rather than my tweek vanilla trees. (looks better, and somewhat easier and faster to use and make cells with :P )

thoughts?

Good idea, remember that you would probably have to include them (the trees) in the download or at least recommend them when it's time for release. If anyone's using other tree replacements it might cause clipping and such :P

I had this issue for Rebirth.
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Channing
 
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Post » Fri Mar 08, 2013 12:32 pm

Good idea, remember that you would probably have to include them (the trees) in the download or at least recommend them when it's time for release. If anyone's using other tree replacements it might cause clipping and such :P

I had this issue for Rebirth.
if i can't contact him, I might just include them, he's let me use pretty much everything else, except these trees. I'll also add my edited vanilla trees to the DL, incase people would prefer those.
and if vurt wants them removed it only takes a second to do. :/ maybe.
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lucile davignon
 
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Post » Fri Mar 08, 2013 12:40 pm

I like vurts v2 BM trees a lot, so I voted for including them.
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Deon Knight
 
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Post » Fri Mar 08, 2013 7:55 am

I think I am using v2 as well.
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Kit Marsden
 
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Post » Fri Mar 08, 2013 8:07 am

Cool, do you plan to use some of the creatures found in skyrim, your project looks awesome, but, if I may suggest, limiting the amount of real life animals, morrowind being a fantasy land and all, the normal ones like bears and wolves and stuff is ok, but somehow, I can't picture moose that well in bloodmoon, or seagulls for that matter, since its so cold. God work though keep it up
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Georgia Fullalove
 
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Post » Fri Mar 08, 2013 1:42 pm

if i can't contact him, I might just include them, he's let me use pretty much everything else, except these trees. I'll also add my edited vanilla trees to the DL, incase people would prefer those.
and if vurt wants them removed it only takes a second to do. :/ maybe.

No worries, I myself have the permission and know a couple of people he let them use all his stuff, he gives all his stuff to be used as a resource so I'm sure he won't mind you using them without reaching him, especially since you can't for some time :)

Also I checked the moutain screenshots more closely, I love what you did with them! Keep it up.
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Bitter End
 
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Post » Fri Mar 08, 2013 2:36 pm

lots of good progress going on today :D

vurts trees are gonna get added.
And me and Chaka ZG are working on turning the barrows into giant-maze-barrow-things. Hopefully we can get some traps for the barrows.. like falling rocks, or flying darts.
i'm also trying to animate Anteries greater Draugr so that it "crawls" out the barrow's burrial-wall things, like in skyrim. -fingers crossed-
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stevie critchley
 
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Post » Fri Mar 08, 2013 3:23 pm

I vote "meh..." incase you're interested.


:wink_smile:
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Jessie Rae Brouillette
 
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Post » Fri Mar 08, 2013 5:18 am

http://dl.dropbox.com/u/23627856/merrymoonsugarmass%21.jpg

gonna have some screens of the Isinfier Plains by christmas time - I hope.
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pinar
 
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Post » Fri Mar 08, 2013 6:08 am

Looking very nice wolli, glad to see you're making some progress on this!

That mountain in the background looks like a crouching badger in my opinion. Not a bad thing. Just an observation :D
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yessenia hermosillo
 
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Post » Fri Mar 08, 2013 12:23 pm

YEP! from me too :) keep up the good work wolli !!
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Queen of Spades
 
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Post » Fri Mar 08, 2013 4:56 am

Looking very nice wolli, glad to see you're making some progress on this!

That mountain in the background looks like a crouching badger in my opinion. Not a bad thing. Just an observation :D
i actually lol'd :P.

soon.. it'll be a hedgehog, when i add rocks. :P
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Marlo Stanfield
 
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Post » Fri Mar 08, 2013 6:51 pm

new poll! working on creatures atm, so opinions would be just great.
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gandalf
 
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Post » Fri Mar 08, 2013 2:40 pm

new pole! working on creatures atm, so opinions would be just great.

North pole? :disguise:

Harder ofc!
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Pawel Platek
 
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Post » Fri Mar 08, 2013 3:35 am

North pole? :disguise:

Harder ofc!
west pole.
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The Time Car
 
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Post » Fri Mar 08, 2013 7:32 am

I'd have to go with the middle one.
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lolly13
 
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Post » Fri Mar 08, 2013 12:51 pm

"keep it the same" was winning, now the one i voted for is :tongue: yuss.

also: thanks to the mods for renaming the thread!
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Nina Mccormick
 
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Post » Fri Mar 08, 2013 2:45 am

okay:
https://www.dropbox.com/gallery/23627856/2/Solstheim/Moesring%20Mountains?h=71340a
(contains some texture pack imagies; i didn't have many shots with the shaders on)
https://www.dropbox.com/gallery/23627856/2/Solstheim/Hirstaang%20Forest?h=b3a271
https://www.dropbox.com/gallery/23627856/2/Solstheim/Texture%20replacer?h=8c64f2
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Red Bevinz
 
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Post » Fri Mar 08, 2013 12:44 pm

I just want it now. :ohmy:
It is absolutely wonderful.
I guess it is incompatible with texture fix bloodmoon, right ?
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Auguste Bartholdi
 
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Post » Fri Mar 08, 2013 12:23 pm

Looking purdy, nice to see this island getting some good attention.
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Casey
 
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