People modded in mark and recall? Those were always in Morrowind.
Indeed, though people did mod in other means of more convenient travel. And then when Oblivion introduces a more convenient approach to fast travel, people are making mods to remove it or replace it with a Morrowind like system. it just goes to show that no matter what system you use, someone will not be pleased with it.
But there already are various things in the wilderness of Oblivion that you might miss if you always fast travel to wherever you want to go, things like dungeons, bandit camps, and such. Now, there's some arguments that they're not as rewarding as they should be, but that's a discussion for another time. In any case, I'd think the people complaining about fast travel wouldn't need reasons not to use it, not liking it should be reason enough. Myself, I sometimes choose to use fast travel, other times I don't. It comes down to a matter of how I feel at the time, really. Sometimes, I just want to get to where I want to go as quickly as possible, save on real time, and avoid walking, which I have nothing against in itself, but walking everywhere in a game the size of the Elder Scrolls can get tedious at times, especially when I'm walking through places I've already seen many times which really haven't changed much since I last visited them. But sometimes, I do want to walk, to see the sights, and maybe even stumble upon some interesting locations on the way, in this case, I just don't click the icon of the place I want to go to on my map, and instead just go out, and walk in its direction. I don't need the game to encourage me to do things one way or the other, because if I want to do things that way, it's enough encouragement for me.
But if Bethesda wants to "solve" this "problem", I'd say the best approach is to provide an alternative. If some players prefer Oblivion's approach to fast travel and some prefer Morrowind's, why not have both? Some players will say "Don't like it, don't use it." and for the most part, I agree with this argument, there's just one flaw in that argument, it presents only two options. Do, or do not. In this case, that means fast travel, or don't fast travel, where in reality there can be a third option, namely, an alternate means of fast travel. You can't please everyone, this is not news, but additional options may allow you to please more players than you could without those options. What I'm suggesting is to have travel services in towns like in Morrowind, and have a similar method of fast travel to Oblivion, this way, both camps can get something that suits them. To go along with this, there should be some sort of advantage to using travel services, because aside from appeasing those players who preferred Morrowind's approach to fast travel, they would be entirely redundant otherwise. For one thing, there should be some risk that when using fast travel, you might be attacked by enemies, in which case, you would need to kill the enemies, or escape from them before you can continue traveling, at which case, you would have the option to resume travel, choose a new destination, or continue on foot. The risk of getting attacked and the types of enemies should also be determined by the area you're traveling through at the time, ideally, it should feel like a natural thing, wherein you just encountered enemies along the way, rather than the game just throwing them at you for the same of a challenge. Honestly, even without alternatives, I'd still say Oblivion should have had this. After all, if there's a risk involved in real time travel, it doesn't make any sense for fast travel to be completely safe. To go along with this, I'd say that, rather than just click on the map icon, loading screen, and then you're where you want to be. Fast travel could instead have a screen displaying a map of Skyrim with the route you take shown in a line and the "you are here" icon moving across it to indicate where you're going (of course, this should be fast enough that it doesn't become annoying.) perhaps this could even be used to disguise the loading times involved, hopefully, that would help to reduce the feeling of "teleporting". Players could also be given the option to plot routes for fast travel, with the game automatically selecting the quickest (But not always safest.) route to your destination if you just click where you want to go, with the option of plotting a route allowing players to extend the travel time in order to avoid more dangerous areas, but I'm getting sidetracked here, I was supposed to be talking about how to provide advantages for using travel services. As to travel services, they could avoid the risk of random enemies attacking you, they should also be quicker than map-based travel, I don't expect that to be a major concern in Skyrim, but if you want to get from one town to another quickly in game terms for any reason at any point, travel services should be the ideal approach. The prices of such services should also be balanced to ensure that the increased safety and in-game speed is worth the cost. Adding an alternative seems like the best solution because it doesn't look to me like the players complaining about Oblivion's fast travel actually don't want the option to avoid real time travel, if that were the case, they wouldn't point to Morrowind's approach as what what is, to them, a preferable approach, and really, that's why there's a problem in the first place. The don't like it, don't use it argument would work perfectly if they didn't want any fast travel at all. But in this case, it really should be "If you don't like it, use something else." which simply wasn't an option in Oblivion, it doesn't look like it will be in Skyrim either, from what has been said about the game's approach to fast travel so far, but still, I thought it would be worth putting that forward as what might be preferable solution.
I don't doubt that some players still won't be happy with this, because some players seem to be offended by the very existence of a fully optional feature they don't want to use. And maybe there will be a more reasonable portion of the fanbase.
It worked in Morrowind and most people loved it.
And how do you know that? Don't assume that just because YOU feel that way, everyone else does. Morrowind's system was certainly preferable to none at all, but believe me, when I was told to go out into some location in the middle of the same nowhere I'd explored the 20th time already to visit some location far from any town with travel services, I did NOT love it at all, it only served to remind me of why I'm glad Bethesda brought us map travel in Oblivion.
I dont quite understand the people that want a FT option to turn it on or off, when its always an option to use?
Because some people apparently find it extremely difficult to not do an optional thing they quite clearly don't want to do, and need an option to disable their ability to use the option, if you ask me, they deserve to have their experience ruined by using features they don't want to use if they insist on using them despite not liking them. What are people going to ask for next? An option to disable the ability to use the enchant skill? An option to disable the choice to play as a Breton? An option to disable the use of the options menu?
but allow for long foot journeys as well.
That's pretty simple, as long as the wide open world is there, it exists by default.