Now why don't I just not use fast travel you say? That's brilliant!!!! It's also what I do most of the time. Only problem is, that's still a long walk that I don't always want to make. And a much superior solution seems reachable to me. I'd enjoy hoofing it to Bruma, then fast traveling to Anvil in a way that makes sense. Why keep the system stagnate if improvements can be made? I don't want to eliminate any semblance of fast travel, just the "anywhere, anytime, no risk" part of it. I'd settle for just random encounters, with varying degrees of difficulty depending on where you're walking to and from. I also enjoy the mild versions of survival mods; or the "hardcoe" mode of New Vegas (Which just means you need to sleep and eat every so often; No staying up for 87 game days straight, while completing the main quest without so much as a single bite of bread. That said, I'd also like to see "You're too tired to fast travel" or "You're too weak to move quickly" implemented into the system.
Ideally, I'm game for a Morrowind-esque travel system. Have Boats take you by sea, mages zap you around quickly, maybe have the Horse stables (if they aren't implemented a day after release for a mere $2.99 extra - armor included this time of course :whistling: ) be able to rent you a horse to travel as normal, or perhaps fast travel you to another stable. Movement along the settlements should all be moderately streamlined, and then throw in some fun odd-ball fast travel options like the strongholds were in Morrowind, but no Random wilderness location A to BFE wilderness location B across the map. Mark and Recall, as well as the different Intervention-like spells were nice and could take you to various places as well. Perhaps have the Mages be able to teleport you almost anywhere you'd like, but you're walking back. You could have to explore that region first, to avoid going t unexplored places, so you can tell them where to place you - as to avoid trees and the what-not. Maybe even trained Horker rides. Well, maybe not. The overall point, take away our omnipotent power to "teleport" and give us some immersion filled fast travel options. Or both. That'd be great too.
- a few side notes -
I have no inkling whatsoever to fast travel to location A, then watch my character walk there. That's not fast traveling. That's watching someone else play the game for me. No Thanks. I would enjoy being able to walk around aboard to moving ship though. It'd be a novelty though, but that isn't related to fast traveling so it's a discussion for another place.
An Indiana Jones map, ala Dragon Age, that shows your progress is fine I guess if enough people wanted it, doesn't fix my "dilema" (spelled dilemma here on Earth) with fast traveling in the least.
"Don't use fast travel" is not an intelligent answer to those with preferences like mine.
"Just Role Play It" isn't an acceptable answer either. The more I have to make up for a game's shortcomings in my head the less likely I am to enjoy it in the long run. I put many hours gladly into Oblivion, but now it's just another RPG that I'll never install again. I just reinstalled Morrowind though since all of this Skyrim info got me itching to play a TES game again. It's just my opinion, but it is shared by others.
And sadly, I think the entire point is moot. I will be shocked if it doesn't have the current version of Fast Travel as it's primary means of transportation. It's easy to implement, doesn't hurt anything but the immersion, and makes the game much more accessible to the types of gamers who want to play the game quickly and then put it away.