Some areas in the game should have open PvP

Post » Fri Mar 14, 2014 7:36 am


Im sorry, your statment has nothing to do with pvp, but development.

PvP is a part of the game to adress that kind of players, since EVERYONE have choices in game, if a PvP'er doesnt want to raid, he just avoid it, like you avoid pvp. Simple enough, now you preventing a game to doesnt have such a feature because you dont like, is not fair at all, a business company MUST attend its costumers demand to achive everyone's satisfaction.
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naana
 
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Post » Fri Mar 14, 2014 2:40 pm

It's sad indeed, because those where the real Multiplayer Online Role Playing Games, because you actually role played in them. It was great. I remember in Tibia, I was once trapped in a cave by a guy who told me to give him healing runes or he would kill me, I decided to attack first to have the advantage and after a fight with him, I could kill him and get away with the kill. After that he whispered me telling me that I was going to be hunted down by his guild, I was affraid because I wasn't so high in level so I told my guild mates and we decided to ambush him and his guild (Tibia had a spell that told you the relative position of a player in the form of "He is far away to the north-east"). It was like a message for telling him and his guild that if any of them ever touches me, there was going to start a war with my guild. After I told him this, he said it was all K, that we were even now. The point of this is, this kind of situations are priceless, they are really really fun rol playing experiencies you will never have in a game with no open pvp.

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Elisha KIng
 
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Post » Fri Mar 14, 2014 9:30 am

I agree OP.

I haven't read any additional thoughts toward the subject, but I think that even a couple resource rich environments (possible the only place to get certain resources for crafting) that are open PvP adds a bit of a thrill, excitement and danger to gathering those resources. This area would be void of keeps and such, just resources. This would just allow the PvP in this game to have greater depth.

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John N
 
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Post » Fri Mar 14, 2014 5:09 pm

Great example, and I absolutely agree.

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Sheila Reyes
 
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Post » Fri Mar 14, 2014 2:11 pm

No, the main difference is Cyrodiil has no PK system, that's the thing that makes you role play. It's will never be the same while it doesn't have it. And it shouldn't have it, because they serve different purposes, because "war" and "world with open pvp" are two completely different things.

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Dan Stevens
 
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Post » Fri Mar 14, 2014 4:05 pm

for what it's worth the alliances' borders are all warzones, just not PvP zones. You fight NPCs from other alliances, but no PCs. There could be some mechanic where these areas have a few PC's from other alliances and who fall into the zone's level range

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David Chambers
 
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Post » Fri Mar 14, 2014 11:14 am

Skill balancing in GW2? What game were you playing? All Anet has ever done is nerf one skill/build into oblivion while buffing another skill/build into complete OPness.

The issue with GW2 WvW is that the 3/5 maps are complete copies of each other, the AoE cap for skills is only 5 people which encourages massive zergs, and Anet has way too many servers. Spvp/Tpvp is a completely different issue of just being a boring pointless grind.

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ladyflames
 
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Post » Fri Mar 14, 2014 9:48 am


You remembered me when i played Neverwinter Nights online, (as you can see, its not even a mmo), i was fighting some Ettins, and some guy was watching, i died, he wnet on my body and looted my cloak (there was random loot from your body when dead).

I was so raged, whispered him that i would hunt him down for that, at first he laughed, we ketp the discussion, until i yelled on the World his name, saying that he was a thief blablabla, after that, he got so scared that he arranged a meeting place, so he could return the cloak haha.

We arranged this meeting on a Tavern, i got there first, and stayed in stealth in a corner, i saw him entering, and sitting on a chair and asking the barmaid an ale.


Now, i mean, this kind of sittuation is indeed PRICELESS as Elxdark stated, this can only happen in a interaction between players, sadly, MMO's today doesnt have this... and PVE people hates it because of ganking... they forget games are for entertain... I knbow we all hate dying... but hey!!! Its a Game!!! :D
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X(S.a.R.a.H)X
 
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Post » Fri Mar 14, 2014 3:30 pm

I know that feeling bro believe me I really do :(

In Lineage 2 you had teleport skills as well, and we actually had to think where and when we would use them, because it was all about strategic.

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Gemma Archer
 
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Post » Fri Mar 14, 2014 7:34 pm

I'm all for open world pvp. my best MMO moments were caused by this as well.

What about the excitement of travelling from one zone to another to meet your friends or get to a new questing area. and you're riding along on your horse, trotting along the path. and you're a little nervous because you're near enemy territory. ahead in the distance you see the bridge you need to cross, but you spot hostile enemies! you decide the safer way is the swim the river instead. you let your party know that you're taking a detour as you ford the stream downriver. as you make your way through the forest off dangerous road you spy the enemy rogue has sighted you and follows. you start to panic as you lose him when he slips into stealth, but you think you can outrun him with the distance you still hold. you make an all out run to your party! as you are all almost overrun, your party members arrive and together you take quickly dispatch the would be assassin. sometimes these things escalate into bigger battles, as the enemies ego was wounded and he calls his own allies.

these situations breathe so much excitement into an otherwise static artificial world. Cyrodil doesn't cut it, people go there to PvP. not to live immersed in a virtual world with real situations.

edit* i feel the megaserver is partially the blame. Wish we could just have a PvP and PvE server option. I wouldn't be for extreme pvp ruleset. no looting players, no xp loss. maybe some sort of interesting justice system. but still. the adrenaline! please

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Emily Jeffs
 
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Post » Fri Mar 14, 2014 9:22 am

I'm honestly starting to wonder if the people who come here to make posts like this even bother learning anything about the game beforehand.

Constantly seeing posts about the need for open world pvp (which we have with cyrodiil), or not being able to use certain weapons or fill certain roles based on your class (any class can use any weapon and fill any role), so on and so forth. Read before you post guys, it's not that hard to find the info you're looking for.

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Nick Pryce
 
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Post » Fri Mar 14, 2014 8:59 am

lol yes!

The same feeling I had with gw2, wanna pvp? go to pvp zone, wanna pve? go to pve zone, a bit lame...

I know most of people are new to mmos or aren't hardcoe mmo players like me and a few more, but what about that feeling which gives you chills when you know your enemies are farming mobs and then suddenly you ambush them with your party and take the loot, God that was so amazing.

The other thing who disappointed me was the chat, you can't even talk to your enemies, gw2 has this too and it's really boring. (imo)

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Rachel Cafferty
 
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Post » Fri Mar 14, 2014 10:33 pm

I agree with everything you've said except the part about death penalties. However, I suggest that PvP be allowed ANYWHERE on Tamriel, but that players in an enemy kingdom may only res at the nearest Cyrodiil grave site (which should be on the border) I totally agree with you about the sense of danger being an enriching part of the world.

World of Instance-Craft lost a huge part of its gaming experience when battle was almost completely separated from the world itself. Tamriel is a dangerous place divided by war, it should feel like it. No carebear zones.

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lauren cleaves
 
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Post » Fri Mar 14, 2014 12:55 pm

Haha! That was awesome dude!

I totally understand you, the most memorable situations I played in MMOs were in games such as Lineage, Ultima and Tibia, all created by the open PvP/PK system. Those are the situation/games I will remember for the rest of my life, because of how they made me feel. Not GW2, and probably not ESO as well. People nowadays just like easy predictable things, they can't handle the unexpected, they can't handle the real adventure feeling of exploring a cave and really not know what will you find inside, and the fact that they might actually lose something if they die. It all has to be linear, and easy, with no challenge whatsoever, no penalty upon death... It really breaks my heart as a gamer to see this genre going in this direction. The rol playing is all gone, people just enter, skip dialogs, follow quest marks, finish the game and move to the next one, barely interacting with each other, and barely creating their own situations, THEIR OWN LORE which, I think, should be the goal in thse kind of games.

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Christine Pane
 
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Post » Fri Mar 14, 2014 7:42 am

Open pvp always brings some moral problem. If you give players a open pvp area and put some reward that requiring kill other players in it you will see tons of complaints in this forum and I dont like that :blush:

I think Zenimax could bring a system like duel or something, or there already have one I don't know.

I'm sorry for my bad English, it's not my first language either.

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Gracie Dugdale
 
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Post » Fri Mar 14, 2014 6:21 pm

Exactly! That's the point.

About the death penalty, It could be a really small penalty like, as I suggested before, 5% of the gold you are carrying -with the possibility to deposity at your bank account maybe?- and a random item from your bag (never equipment). People can't complain about that. It's nice to have the feeling that death actually means something and it's not just "meh, I died again, well, I will just respawn again and come back".

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Charlie Sarson
 
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Post » Fri Mar 14, 2014 7:48 am

That is a resounding NO from me. PvP'rs already have the biggest area in Tamriel to play around. Thats enough. The most I'd advocate is duels.

I know no one cares what I think, but I will leave the game for good if they ever open up co-op areas to open-anyone-can-kill-you pvp.

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Marcus Jordan
 
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Post » Fri Mar 14, 2014 4:15 pm

cyrodiil has open pvp, so there you go, problem solved /thread. next?

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hannah sillery
 
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Post » Fri Mar 14, 2014 6:18 pm

They do have an open zone already... and frankly I would like it better if they allowed a PvE Campaign. I have done more then a little PvP in a few MMO's and for the most part it is not that great. Leveled to 70 on a WoW PvP server and it was mostly a svck fest of gankers making me log out for the night and come back later when they did not want to camp the low level characters.

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Cat Haines
 
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Post » Fri Mar 14, 2014 11:47 pm

There aren't PvE storylines?

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Kat Ives
 
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Post » Fri Mar 14, 2014 7:29 pm

They already have the large zone for it. It won't let you gank lower levels and take their underpowered stuff so you can get your enjoyment in ruining another player's day. If you want endless ganking go play a game that is designed for that type of play and don't try to force it on others that don't want it.

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Phillip Hamilton
 
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Post » Fri Mar 14, 2014 8:23 pm

Why on earth would you want your pvp broken up into separate zones? Thats not open world. Open world means one huge map where you can go anywhere. Thats cyrodiil

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Ernesto Salinas
 
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Post » Fri Mar 14, 2014 11:33 pm

It was easy depending on what servers you were on some never won WvW so you never got it completed, you couldn't switch servers as the WvW was not allowed on other servers.

I know this game is different.. i was explaining when you Said Guildwars 2 failed due to open world PvP i was disagreeing with you, and told you my reasons why i left, they were not because of open world PvP, i would have left even faster had that been implemented.

Far more PvE was nerfed due to PvP than one skill, but ok..

I'm not comparing GW2 to ESO i'm explaing to the person who said Guildwars 2 wouldn't have failed if open world pvp had been added, that is completely false.

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Budgie
 
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Post » Fri Mar 14, 2014 4:56 pm

ESO is not open world pvp if just one province allows it and for many people on this topic one province is not enough, that's the point.

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ImmaTakeYour
 
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Post » Fri Mar 14, 2014 5:10 pm

That's what Cyrodiil is, there are NPC quests there, there are dungeons there where you will get killed by enemy faction pvp'ers while farming NPC's. I have been killed in public dungeon in PvP and have killed other players in public dungeon in last beta.

PK mechanics you talk about will is never gonna find it's way into the game, it's obvious when you look at what this game is as a whole...

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Richard
 
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