Some areas in the game should have open PvP

Post » Fri Mar 14, 2014 12:22 pm

Now, I know most of you don't like the idea of a PvP everywhere, but its actually what it made the best and most memorable MMOs in history to be the best and most memorable MMOs in history.

The situations this feature creates are just awesome, because they are real life situations that completely abstract from the game. You won't ever understand it unless you play a game that has it. The feeling of real danger in every corner is so great, and one of the most role-playing things ever.

Now, I know many of you would [censored] about this and how bullies will make your life impossibe and how you like to stay 100% safe only fighting with underleveled mobs to level 50 like you do in an offline game, and that's fine. Really.

My suggestion is that this feature gets implemented in certain areas of the world, not everywhere. I'm not talking about another cyrodiil where you can conquer castles and fight in a zerg. I'm talking about a map just like the other ones with cities, dungeons, caves, quests, mobs, with the exception that you can PvP anyone there and become a PK (people killer) if you kill someone, which has penalties if you get killed while being a PK.

After reading people here I know most of you would never agree on dropping gear on death, but that doesn't have to be the case, maybe you could just drop some gold (proportional to your level) and some random item from your bag (YOUR BAG, NOT YOUR EQUIPED GEAR). This droppings triple if you are a PK.

The most memorable situations I played in MMOs were in games such as Lineage, Ultima and Tibia, all created by the open PvP/PK system. Those are the situation/games I will remember for the rest of my life, because of how they made me feel. Not GW2, and probably not ESO as well. People nowadays just like easy predictable things, they can't handle the unexpected, they can't handle the real adventure feeling of exploring a cave and really not know what will you find inside, and the fact that they might actually lose something if they die. It all has to be linear, and easy, with no challenge whatsoever, no penalty upon death... It really breaks my heart as a gamer to see this genre going in this direction. The rol playing is all gone, people just enter, skip dialogs, follow quest marks, finish the game and move to the next one, barely interacting with each other, and barely creating their own situations, THEIR OWN LORE which, I think, should be the goal in thse kind of games.

What do you guys think?

PD: sorry for my bad english, it's not my first language.

EDIT: for people who keep bringing Cyrodiil up, I think you didn't get the point. This is not like Cyrodiil at all. This would not be a place where you go to fight a war for your realm, you go to do the same things you do in the non-pvp map, with the exception you can attack or get attacked with a small (very small) penalty for death. Now, people won't be killing everyone they encounter here becase killing brings consecuencies like becoming a PK for 15 mins, where you can't log out from the game, and dying while being PK means you drop more gold that you normally would. There will be a lot of people who wont do it just not to become a PK, and there will be a lot of people who will go there just to hunt PKs down, like some kind of bounty hunters (of course you don't turn PK for killing a PK). I hope its clear now that this has nothing in common with Cyrodiil other than the PvP.

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Stephanie Nieves
 
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Post » Fri Mar 14, 2014 5:31 pm

I think: Cyrodiil!

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kyle pinchen
 
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Post » Fri Mar 14, 2014 11:03 am

Nope they shouldn't, customers will leave in droves.

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emily grieve
 
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Post » Fri Mar 14, 2014 3:14 pm

I think: Nah.

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Olga Xx
 
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Post » Fri Mar 14, 2014 11:24 am

Cyrodiil is the biggest zone ingame and is open pvp...

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Daniel Brown
 
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Post » Fri Mar 14, 2014 2:44 pm

The idea is that you can choose to enter these areas or just play in the safe ones. You can CHOOSE.

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Len swann
 
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Post » Fri Mar 14, 2014 11:30 am

No.

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Thomas LEON
 
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Post » Fri Mar 14, 2014 8:09 pm

No. There's already an area like this; Cryodiil.

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Sasha Brown
 
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Post » Fri Mar 14, 2014 6:20 pm


That's precisely what we have now.
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Michael Russ
 
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Post » Fri Mar 14, 2014 6:45 pm

I dont agree with dropping gear but the lack of open world pvp is a huge negative for me regarding this game. Some of my most memorable moments in mmorpgs have happened because of open world pvp as well.

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Carys
 
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Post » Fri Mar 14, 2014 8:16 pm

To clarify, dr_zed: Cyrodiil is both PvP and PvE. You can choose to quest/explore if you so choose, and it's massive. There are AI NPCs/enemy there, chests/loot etc. You don't have to join the PvP zerg to play in Cyrodiil.

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Nana Samboy
 
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Post » Fri Mar 14, 2014 2:14 pm



Open world PvP made the most memorable mmo's in history, in YOUR opinion. YOUR opinion does not dictate history. Cyrodill is open pvp in a PvPvE environment. They already offer what you're asking for so I ask you, why is that not good enough?
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Jade Barnes-Mackey
 
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Post » Fri Mar 14, 2014 3:16 pm

Plus, there's no faction interaction outside of Cyrodiil, so it wouldn't be possible anyway.

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Alan Cutler
 
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Post » Fri Mar 14, 2014 5:11 pm

I would like to see additional PvP areas in the future. I mean think about it, if/when the rest of the map is filled, the entire continent of Tamriel is at war but all fighting is reserved to Cyrodiil? Some border conflicts, perhaps even coastal ones, would be interesting. Perhaps they could even tie it to Cyrodiil, like your actions within these side-zones have an effect on Cyrodiil combat.

I know it isn't quite what you are getting at, Dr. Zed (who totally isn't Dr. Ned in disguise), but to be honest before every single release these days folk try and ask/demand/beg to add these hardcoe PvP features into a game that isn't obviously designed for them. I'm not against such games, but they really should be built for it from the ground-up.

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Joey Bel
 
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Post » Fri Mar 14, 2014 10:46 am

PvP should exist outisde Cyrodiil, there will be a time when the war for the throne will end, we will need action for the game to continue existing, just look at GW2, there is nothing to do in most of the maps, ppl say that they dont want open world pvp, but theres no action if pvp doesnt happens, Living Story? Patches with PvE content Only? C'mon, everyone get tired sometime of just killing monsters, and if ZOS add content often, they should serve the two kind of players, the ones who prefers pve and the pvp ones.
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Prisca Lacour
 
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Post » Fri Mar 14, 2014 10:20 pm


There's a reason why World War 1 and 2 took place in Europe and not in the Carribean. Not all of Tamriel is of strategic interest. Maybe some areas open up over time that represent important strategic points, but to think that the factional war should and will take place over the entire continent is the reason why the Roman Empire eventually fell.
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Jonny
 
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Post » Fri Mar 14, 2014 9:04 pm

It is not my opinion, it's a fact, based on those game's playerbase and the ammount of time they were played. Most of those games -such as WoW- actually svck as an mmo, but this feature makes them greater than any other well implemented mmo that does not have it, such as GW2. If GW2 had open pvp it would be the best MMO in history, now it's almost dead after just a couple of years while WoW keeps on with its great playerbase after 10 years. Why do you think it is? Because people stick to WoW and they abandon GW2 when they reach max level and find themselves with nothing else to do! Because in WoW, you can still do fun stuff after you completed the game, in GW2 you can't (believe me, I got 100% map completition at it).

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priscillaaa
 
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Post » Fri Mar 14, 2014 11:57 am

Choose to lose even more PvE areas.. no thank you, you have Cyrodil which i choose to avoid, i'd rather not have more areas i need to avoid thank you very much

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Alex [AK]
 
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Post » Sat Mar 15, 2014 12:00 am

There are clear areas for border conflicts, such as the area between Elsyware and Black Marsh, and your original statement is not only false but irrelevant. The geography of our own world has zero to do with Tamriel.

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Jah Allen
 
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Post » Fri Mar 14, 2014 10:50 am

I played Gw2 for a year and a half, i never left because open world PvP wasn't in it, i left because it was a grind, lack of new content and bug fixing, PvP was forced on us with map completion and skill balancing in PvE was ruined thanks to PvP..

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NEGRO
 
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Post » Fri Mar 14, 2014 2:57 pm

No. Check out wow realm population and you can see that the majority of people play on pve realms. It's about a 60/40 split so it's close but you would be alienating most of the players. Especially in a game like ESO where exploring is a big part of the game. I don't need some bored high level character camping a shard so he can gank me.

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Ellie English
 
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Post » Fri Mar 14, 2014 4:57 pm

lol I think I'm the only one who agree with him maybe because I've played Lineage 2 for almost 10 years.

IMO open world pvp is the best system for a MMO, even more if you can have guild/clan wars, Jesus I remember those old good times where with my clan we gathered in a zone to ambush our wars or while they were doing Raid bosses we killed them and we took the Boss, it was so good.

But I know people nowdays would rather have pve for one side and pvp for another, Sadly I really think the era of PK and PVP open world is gone T_T.

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Inol Wakhid
 
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Post » Fri Mar 14, 2014 12:15 pm

Map completition of the PvP maps is pretty easy actually (much straight foward than the other maps). However, there is no map completition in ESO, and PvE-PvP balance will happen regardless of this I'm suggesting, so those arguments do not apply here at all.

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He got the
 
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Post » Fri Mar 14, 2014 7:28 pm

As soon as they try to impose pvp on me, I am out.

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Sheeva
 
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Post » Fri Mar 14, 2014 11:48 am

There are tons of opportunities for pvp in cyrodiil that does not involve keep battles or resources at all (dungeons, towns, quests, cities, skyshards, molag rings, etc). However, since people in cyrodiil will be expecting to be attacked most of the time it takes away from the gank factor of true open world, which is fine. I don't understand why people are so bent on open world pvp when cyrodiil functions almost entirely the same way, the only difference is, people in cyrodiil will all be 50, so no 1 shotting the lowbies.

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Veronica Flores
 
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