Now, I know most of you don't like the idea of a PvP everywhere, but its actually what it made the best and most memorable MMOs in history to be the best and most memorable MMOs in history.
The situations this feature creates are just awesome, because they are real life situations that completely abstract from the game. You won't ever understand it unless you play a game that has it. The feeling of real danger in every corner is so great, and one of the most role-playing things ever.
Now, I know many of you would [censored] about this and how bullies will make your life impossibe and how you like to stay 100% safe only fighting with underleveled mobs to level 50 like you do in an offline game, and that's fine. Really.
My suggestion is that this feature gets implemented in certain areas of the world, not everywhere. I'm not talking about another cyrodiil where you can conquer castles and fight in a zerg. I'm talking about a map just like the other ones with cities, dungeons, caves, quests, mobs, with the exception that you can PvP anyone there and become a PK (people killer) if you kill someone, which has penalties if you get killed while being a PK.
After reading people here I know most of you would never agree on dropping gear on death, but that doesn't have to be the case, maybe you could just drop some gold (proportional to your level) and some random item from your bag (YOUR BAG, NOT YOUR EQUIPED GEAR). This droppings triple if you are a PK.
The most memorable situations I played in MMOs were in games such as Lineage, Ultima and Tibia, all created by the open PvP/PK system. Those are the situation/games I will remember for the rest of my life, because of how they made me feel. Not GW2, and probably not ESO as well. People nowadays just like easy predictable things, they can't handle the unexpected, they can't handle the real adventure feeling of exploring a cave and really not know what will you find inside, and the fact that they might actually lose something if they die. It all has to be linear, and easy, with no challenge whatsoever, no penalty upon death... It really breaks my heart as a gamer to see this genre going in this direction. The rol playing is all gone, people just enter, skip dialogs, follow quest marks, finish the game and move to the next one, barely interacting with each other, and barely creating their own situations, THEIR OWN LORE which, I think, should be the goal in thse kind of games.
What do you guys think?
PD: sorry for my bad english, it's not my first language.
EDIT: for people who keep bringing Cyrodiil up, I think you didn't get the point. This is not like Cyrodiil at all. This would not be a place where you go to fight a war for your realm, you go to do the same things you do in the non-pvp map, with the exception you can attack or get attacked with a small (very small) penalty for death. Now, people won't be killing everyone they encounter here becase killing brings consecuencies like becoming a PK for 15 mins, where you can't log out from the game, and dying while being PK means you drop more gold that you normally would. There will be a lot of people who wont do it just not to become a PK, and there will be a lot of people who will go there just to hunt PKs down, like some kind of bounty hunters (of course you don't turn PK for killing a PK). I hope its clear now that this has nothing in common with Cyrodiil other than the PvP.