Some bugs, flaws and suggested improvements

Post » Sat Feb 13, 2016 12:09 am

I'm a big fan of the Fallout series and have been playing Shelter for 3 weeks now to fill the time until 4 is released. Here are some of the things I have discovered so far:


Bugs


My agility training rooms linking together causing all dwellers sent to any agility training room to get stuck in the uppermost agility room - only 2 dwellers can actually receive Agility training in my Vault at one time due to this!


Dwellers will sometimes equip an outfit restricted to the opposite gender whilst exploring the wasteland


There are bugs relating to the item library, where already discovered items may disappear and undiscovered items appear. Also common items are often marked as 'New' despite being discovered long ago


I have seen occasions where I have been able to equip dwellers with 50 stimpaks by sending them to the wasteland just a raider attack is beginning. This causes them to re-enter the Vault while remaining equipped with 25 paks, allowing me to resend them equipped with a further 25



Flaws


Weapon values not consistent, eg enhanced sawn off worth less than sawn off


Dwellers changing outfits when exploring the wasteland reducing their Endurance


Having to select items individually for sale - bulk sell option required


Dwellers generated by the radio room are always of lower value than births - this diminishes the purpose of the radio room once the number of dwellers gets above 100 or so


There is little or no visual distinction between regular and advanced versions of outfits leading to accidentally selling enhanced outfits or losing them in the vault due to being unable to identify it once equipped


Improving the Vault door actually has a negative effect. It causes the raider attack to last longer as it takes them longer to enter the vault. Beyond the second day of playing, the raiders are easily dispatched once inside and having the attack last 1 min longer is annoying.


The 500 cap prize for the last card in the lunchbox is a disproportionately poor reward compared to the legendary dweller / weapon / outfit prize this should be increased or abolished



Suggested improvements


A record of each dweller's family tree would add an interesting stat screen and make pairing up couples easier.


An improvement to the breeding process could enhance the game. Varying the starting stats of the child based on their parents stats to allow more scope for selective breeding.


A full inventory off all items including items that are currently equipped, to allow you to locate rare items which are equipped but not clearly visible.


Give us more stats! I want to know how much of each resource I have collected, how many creatures I have killed, births, deaths, items collected etc. give us a screen that shows all this.



Let me know if you want me to expand on any of these points.
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Kit Marsden
 
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Post » Sat Feb 13, 2016 6:21 am

I have same Athletic issue - seems to be a known bug

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Kelvin Diaz
 
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Post » Sat Feb 13, 2016 2:27 pm

Excellent Suggestions.



I'd add



* Ability to evict Dwellers



* Ability to turn random new Dwellers away



* Fist should be the first item in the Weapons list, so you can quickly disarm people when you need to



* Dwellers should auto apply stimpacks when required - it can be hard sometimes to see who's health bar is who's, let alone if they're overlaid.



* Skipped challenges should not reappear within the 24 hour period that they've been skipped



* Support a reduced play mode on the 512mb devices: (This would only come into affect for 512mb devices, all others would keep the current gameplay).


- Cap Dweller count at 35 people


- Add the ability to evict existing dwellers and turn away new ones


- Reduce the room requirements accordingly to fit the 35 cap limit


- Reduce the amount of animations used, particularly during fires.

- Everything else stays the same, the challenge is to then get all the dwellers ranked up by organising the rooms to maximise efficiency as you won't have huge numbers of dwellers spare.




Can a mod please pin this thread so we have 1 thread for suggestions, instead of billions of suggestion threads and risk loosing some of the better suggestions.

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adame
 
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Joined: Wed Aug 29, 2007 2:57 am

Post » Sat Feb 13, 2016 2:07 am

My only issue that I've found so far is that upon starting the game and collecting the resources that I had gotten while offline, several of my dwellers will walk through the rooms and levels I have in my vault to go upstairs.
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phillip crookes
 
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