Some Critics/Points over the "new" footage

Post » Tue Sep 20, 2011 3:07 am

I have to enjoy this comment as you say there is "nothing wrong with the way the horse looks, except... and definitely nothing wrong with the way it moves, except..." It's the exceptions that i'm calling attention too.

The exception with the movement is not something naturally wrong (aka not "not how a horse would move") but something that would loose points in the show ring. As for the appearance, it is a stylistic thing. The muscular and skeletal structures are 100% correct (as far as can be seen in the video).
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TWITTER.COM
 
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Post » Mon Sep 19, 2011 10:23 pm

Ok, so i know there is not exactly anything new from that footage but with no background noise and a slightly better quality i was able to evaluate some things i was wondering about.

I'll start by detailing points over the 3 parts giving you the timings so you can watch.

Part 1:

http://youtu.be/I2_msV2gGJQ?t=3m6s : This is a complicated issue... some people like it, some people don't... ultimately i hope we can disable 3rd person finishers and note that the game even goes into a slow motion. Also.. is it possible to kick or is it just part of the animation?
http://youtu.be/I2_msV2gGJQ?t=3m17s : Ok.. this fight had all sorts of weird things about it. Notice how the 1st arrow that hits the shield produces no effect and almost no sound as if there was no power in it? I'm not referring by the way to the sound produced by the string or projectile, i'm referring to the impact sound. After the second arrow that he misses he hits our character and its as if he didn't even felt it, no encumbering effects? The same goes to for target after he gets slashed he doesn't react to the hits. We did see though that there are indeed 1st person finishers which is nice although i can see some *teleport* happening in order to get the proper position for the animation which might turn out weird.
http://youtu.be/I2_msV2gGJQ?t=6m28s : I'm no expert in horse anatomy but i can tell there's something weird about that horse, i think its the back legs just don't have the right shape or something.. can't really complain about this though, maybe its some Skyrim specific breed. Its a fantasy game after all.

Part 2:

http://youtu.be/-7PMYnjGD6g?t=27s : I know this has been discussed to death, but i think we can all clearly see a huge delay here on the AI perception and reaction time after his m8 gets killed. I know time slows with aiming but you can see when that happens if you examine the fire, for the most part it wasn't in slow motion.
http://youtu.be/-7PMYnjGD6g?t=1m35s : Interestingly this is probably the best fight scene in the demo, the spider reactions are pretty good for each blow, although they were more blunt weapon effect reactions it was still a pretty awesome fight. hum...
http://youtu.be/-7PMYnjGD6g?t=5m6s : YES! MORE OF THIS PLZ
http://youtu.be/-7PMYnjGD6g?t=7m44s : Here is a big disappointment.. i though the spell would reveal ways out of the cavern and not objective direction... :\

Part 3:

http://youtu.be/FJAB2QGna_g?t=50s : Its kind weird that he manages to hit the mammoth from that distance with the shield.
http://youtu.be/FJAB2QGna_g?t=2m8s : I assume his the same guy who was thrown around and bitten by the dragon. How is he still alive? :S
http://youtu.be/FJAB2QGna_g?t=3m37s : Ok, for starters, that's a pretty big jump but whatever... the point here is.. he reaches the ground and... again no encumbering effect? No weight? His wielding a bloody huge axe and armor!!! I mean.. even without any armor it would be weird.
http://youtu.be/FJAB2QGna_g?t=3m53s : I'm pretty sure Pete said something about no terrain deformation... so what is that?
http://youtu.be/FJAB2QGna_g?t=4m8s : No.... Just No.. Noooooooooooooooo... *sigh*

So does are some points i wanted to make notion about... overall some of them were pretty expected.. specially regarding AI intelligence and the combat gameplay (looks a lot like Oblivion..). Don't take me wrong though, this game is gonna be amazing!

PS: before anyone tells it.. I know its a demo, and as the name says it, its a demonstration of the game, if you believe a lot of these issues are gonna disappear then i'm afraid your putting yourself on the road to disappointment. Please try to remain on topic.


has anyone noticed that when toddokin was on his way to the dungeon and he got to the tower on the mountain after he killed the last friendzied maurader he nocked an arrow and the put his bow away without the arrow firing, does this mean we wont have to fire that one last arrow if we decide we dont want to ?
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Steve Bates
 
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Post » Mon Sep 19, 2011 10:27 pm

has anyone noticed that when toddokin was on his way to the dungeon and he got to the tower on the mountain after he killed the last friendzied maurader he nocked an arrow and the put his bow away without the arrow firing, does this mean we wont have to fire that one last arrow if we decide we dont want to ?

Yes and no. Pete said that the only way to do that would be to switch weapons. But that's better than always having to fire the arrow.
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Anna Krzyzanowska
 
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Post » Tue Sep 20, 2011 9:02 am

Yes and no. Pete said that the only way to do that would be to switch weapons. But that's better than always having to fire the arrow.


ohh alright i musta missed that tidbit, thanx
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joeK
 
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Post » Tue Sep 20, 2011 7:03 am

The exception with the movement is not something naturally wrong (aka not "not how a horse would move") but something that would loose points in the show ring. As for the appearance, it is a stylistic thing. The muscular and skeletal structures are 100% correct (as far as can be seen in the video).


ah i see what you mean about the movement thing, i'm not sure why it looks strange to me, it may be because the horse seems to accelerate too fast and decelerate just as quickly. It may also be that the tail seems to move extremely fast and that's pretty eye catching from 3rd person.
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xxLindsAffec
 
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Post » Tue Sep 20, 2011 12:29 am

ohh alright i musta missed that tidbit, thanx

http://twitter.com/#!/DCDeacon/status/113303025589829633
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Charlotte Lloyd-Jones
 
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Post » Tue Sep 20, 2011 7:10 am


The shout. What hero shouts about himself after the battle? I mean he's basically shouting "Dragon boooooorrrnnnn!". It freakin' svcks. Plus he has a weird teen sounding voice and it sounds incredibly animé. If I wanted to go super saiyan I would. I hope the player character's voice isn't always that girly, I want to be a gruff Nord.


LOL. I actually loved the way he screamed out Dovakihn, but it's been speculated that it's actually the dragon that screams that as his soul is being absorbed. Though it doesn't feel like it.. o. o
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Rusty Billiot
 
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Post » Tue Sep 20, 2011 4:56 am

LOL. I actually loved the way he screamed out Dovakihn, but it's been speculated that it's actually the dragon that screams that as his soul is being absorbed. Though it doesn't feel like it.. o. o



Yea, no. Dragon's dead.
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Emma Parkinson
 
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Post » Tue Sep 20, 2011 9:42 am

Yea, no. Dragon's dead.

Like I said, it's just speculation. :facepalm:
And besides, it could even be a voice that the your character hears through the dragon's soul.

But again, speculation. People can be wrong.
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Jade Payton
 
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Post » Mon Sep 19, 2011 10:37 pm

LOL. I actually loved the way he screamed out Dovakihn, but it's been speculated that it's actually the dragon that screams that as his soul is being absorbed. Though it doesn't feel like it.. o. o



Yea, no. Dragon's dead.

As I mentioned, Gstaff said in another thread about a week or two ago, that Dovahkiin shout at the end was just added to the vid, and it will not apart of actual game play.
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dell
 
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Post » Tue Sep 20, 2011 2:03 pm

Like I said, it's just speculation. :facepalm:
And besides, it could even be a voice that the your character hears through the dragon's soul.

But again, speculation. People can be wrong.



I get that it's speculation, but it's speculation that hardly deserves to exist. Every time the Dragon used flame breath I heard it speaking, and its very low and extremely intimidating. It's hard to hear through the fire effect, but it's definitely there. There's no way the dragon went from Sean-Connery's Dragonheart on roids, to Ash Ketchum from pokemon.
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Robert Garcia
 
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Post » Tue Sep 20, 2011 10:57 am

most hilarious excuse


He didnt attack because He's in shock. IN Shock people, lordy lordy I didn't know you could tell AI advancements like that. especially when he took out his sword and stood their like a dip.
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Oceavision
 
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Post » Tue Sep 20, 2011 1:40 pm

most hilarious excuse


He didnt attack because He's in shock. IN Shock people, lordy lordy I didn't know you could tell AI advancements like that. especially when he took out his sword and stood their like a dip.


:rofl: :rofl: :rofl: :rofl: :rofl: :rofl:
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Lakyn Ellery
 
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Post » Tue Sep 20, 2011 9:14 am

Oh damn that finisher move when he killed the dragon looks awesome can't freaking wait!
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Aaron Clark
 
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Post » Mon Sep 19, 2011 11:56 pm

When he comes out of the cave, the music sound EXACTLY like the music from Morrowind.
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marina
 
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Post » Tue Sep 20, 2011 1:24 am

I kind of wish they only had the finishers for dragons I wasn't impressed with the normal ones especially with humanoid type creatures it didn't look like the sword went in so it kind of looked odd. Finishers should be rare at the very least or maybe for doing special things like stealth kills. Its just a minor thing to me though.

Oh and also did anyone else see the vein in the characters arm when he was shooting the bow it looked really nice.
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Darian Ennels
 
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Post » Mon Sep 19, 2011 10:50 pm

I'm no expert in horse anatomy




I just debunked your horse point. . .
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Rebekah Rebekah Nicole
 
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Post » Tue Sep 20, 2011 1:17 am

I like the finisher moves, i just didn't want them to force me into third person. I wouldn't even mind if it looked weird in 1st-person perspective, i would prefer to always have the option.
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Samantha Wood
 
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Post » Tue Sep 20, 2011 5:19 am

Ok, so i know there is not exactly anything new from that footage but with no background noise and a slightly better quality i was able to evaluate some things i was wondering about.

I'll start by detailing points over the 3 parts giving you the timings so you can watch.

Part 1:

http://youtu.be/I2_msV2gGJQ?t=3m6s : This is a complicated issue... some people like it, some people don't... ultimately i hope we can disable 3rd person finishers and note that the game even goes into a slow motion. Also.. is it possible to kick or is it just part of the animation?
http://youtu.be/I2_msV2gGJQ?t=3m17s : Ok.. this fight had all sorts of weird things about it. Notice how the 1st arrow that hits the shield produces no effect and almost no sound as if there was no power in it? I'm not referring by the way to the sound produced by the string or projectile, i'm referring to the impact sound. After the second arrow that he misses he hits our character and its as if he didn't even felt it, no encumbering effects? The same goes to for target after he gets slashed he doesn't react to the hits. We did see though that there are indeed 1st person finishers which is nice although i can see some *teleport* happening in order to get the proper position for the animation which might turn out weird.
http://youtu.be/I2_msV2gGJQ?t=6m28s : I'm no expert in horse anatomy but i can tell there's something weird about that horse, i think its the back legs just don't have the right shape or something.. can't really complain about this though, maybe its some Skyrim specific breed. Its a fantasy game after all.

Part 2:

http://youtu.be/-7PMYnjGD6g?t=27s : I know this has been discussed to death, but i think we can all clearly see a huge delay here on the AI perception and reaction time after his m8 gets killed. I know time slows with aiming but you can see when that happens if you examine the fire, for the most part it wasn't in slow motion.
http://youtu.be/-7PMYnjGD6g?t=1m35s : Interestingly this is probably the best fight scene in the demo, the spider reactions are pretty good for each blow, although they were more blunt weapon effect reactions it was still a pretty awesome fight. hum...
http://youtu.be/-7PMYnjGD6g?t=5m6s : YES! MORE OF THIS PLZ
http://youtu.be/-7PMYnjGD6g?t=7m44s : Here is a big disappointment.. i though the spell would reveal ways out of the cavern and not objective direction... :\

Part 3:

http://youtu.be/FJAB2QGna_g?t=50s : Its kind weird that he manages to hit the mammoth from that distance with the shield.
http://youtu.be/FJAB2QGna_g?t=2m8s : I assume his the same guy who was thrown around and bitten by the dragon. How is he still alive? :S
http://youtu.be/FJAB2QGna_g?t=3m37s : Ok, for starters, that's a pretty big jump but whatever... the point here is.. he reaches the ground and... again no encumbering effect? No weight? His wielding a bloody huge axe and armor!!! I mean.. even without any armor it would be weird.
http://youtu.be/FJAB2QGna_g?t=3m53s : I'm pretty sure Pete said something about no terrain deformation... so what is that?
http://youtu.be/FJAB2QGna_g?t=4m8s : No.... Just No.. Noooooooooooooooo... *sigh*

So does are some points i wanted to make notion about... overall some of them were pretty expected.. specially regarding AI intelligence and the combat gameplay (looks a lot like Oblivion..). Don't take me wrong though, this game is gonna be amazing!

PS: before anyone tells it.. I know its a demo, and as the name says it, its a demonstration of the game, if you believe a lot of these issues are gonna disappear then i'm afraid your putting yourself on the road to disappointment. Please try to remain on topic.

??You're as nit-diggy as the guy who complain about wolf tooth look more like dog tooth....
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louise fortin
 
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Post » Mon Sep 19, 2011 9:54 pm

I like the finisher moves, i just didn't want them to force me into third person. I wouldn't even mind if it looked weird in 1st-person perspective, i would prefer to always have the option.


Yes,it tottaly takes over control over your character and camera as well.
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Nikki Hype
 
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Post » Tue Sep 20, 2011 12:23 pm

I didn't like the whole inventory system..

This crap is NOT usable in an RPG game. For rookies maybe, but not for veterans.
First of all, it's not easy to compare items. You need to see all item properties: price, weight, wear factor, DP (for weapon) on single screen.

As always, modders are our only hope

This is a serious reason not to buy Skyrim for a few months after release. I want to fight monsters, not the game UI.
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BaNK.RoLL
 
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Post » Tue Sep 20, 2011 5:57 am

i'm sorry but horses don't move that way, my aunt owns a stable i ride all the time. The best game representation of horses i've come across was the original assasins creed, one of the worst was in red dead redemption but i know todd loves that game (maybe because it's so buggy ;) ) so maybe he took a leaf out of the wrong book.

I've been riding horses my whole life and have seen enough DRAFT horses to know they move differently than other breeds.
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Alan Cutler
 
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Post » Tue Sep 20, 2011 1:44 pm

I've been riding horses my whole life and have seen enough DRAFT horses to know they move differently than other breeds.

Yeah, we have a lot of those here, it looked pretty real to me.
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dell
 
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Post » Tue Sep 20, 2011 11:51 am

I didn't like the whole inventory system..

This crap is NOT usable in an RPG game. For rookies maybe, but not for veterans.
First of all, it's not easy to compare items. You need to see all item properties: price, weight, wear factor, DP (for weapon) on single screen.

As always, modders are our only hope

This is a serious reason not to buy Skyrim for a few months after release. I want to fight monsters, not the game UI.


I think you are in the minority there dude! The inventory looked awesome, easy to use, and all of the properties that are needed are there. :icecream:
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Nikki Hype
 
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Post » Tue Sep 20, 2011 4:07 am


http://youtu.be/I2_msV2gGJQ?t=3m17s : Ok.. this fight had all sorts of weird things about it. Notice how the 1st arrow that hits the shield produces no effect and almost no sound as if there was no power in it? I'm not referring by the way to the sound produced by the string or projectile, i'm referring to the impact sound. After the second arrow that he misses he hits our character and its as if he didn't even felt it, no encumbering effects? The same goes to for target after he gets slashed he doesn't react to the hits. We did see though that there are indeed 1st person finishers which is nice although i can see some *teleport* happening in order to get the proper position for the animation which might turn out weird.


I think he missed and hit a rock, sounded like a rock in the background getting hit by a metal object¨

Edit: Part 3
2:08 : You know there were 2-3 archers at the tower running out and helping Dov?
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Melly Angelic
 
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