1. Making a big deal out of finishing moves is pointless. It has no detrimental effect, at all. There's no breaking of immersion, considering you're doing a better version of what would happen if you outright killed the thing anyway, and regardless, it's entertaining, brutal, and I'm confident they made enough of them to warrant a very small amount of irritation at best. Plus, it's not like it's hard for them to make an option to turn them off. It really isn't. Whether that's there atm or not, who knows? But it's not a feature that's all-in or nothing, so just stop.
2. The shield is metal. The guy shooting is terrible at shooting. The arrow you claim to have hit the player, there's only one of those, so I sincerely hope you aren't referring to the one that obviously whizzed by the player's head. Overall, it's a bow and arrow, it's not a freaking ballista.
3. The horses back legs are wierd. They both bend to the left. Happens a lot in games in order for the skeleton to execute running animations. (see: WoW Elephants)
4. This comment alone marks you more than any of the other ones as a pessemistic, illogical buffoon. The character is hidden, and he shot a guy from the dark. Neither one of them know where the character is. If you were sitting around a campfire with a mate and he suddenly flopped over dead with an arrow in his jugular, would you immediately know where the killer was? The game has better AI than Oblivion, it's not worse. If you shoot someone in a group of people while you're HIDDEN, then you would expect to be considered hidden, wouldn't you? Todd Howard explained that in this situation, the AI goes to different states starting with alert, searching, then they think they've found you, then to hostile and attacking. The player killed the second elf before he started looking. Welcome to post-traumatic stress, Skyrim style.
5. Ok.
6.I'm surprised you couldn't find something wrong with this. It's rather obvious the axe was floating above the Draugr's head during the animation. Figured you would have nitpicked your way into [censored]ing about that too.
7. It's a dungeon. It has an entrance, and an exit. There's no reason for it to have more than one of either of those.
8. Yes, it is. Depth of field is a pain in the ass.
9. His health drops. It's purely speculation on my part (reasonable speculation however), but this is a demo. Don't argue, read this. Everything you saw in this footage is scripted. EVERYTHING. Absolutely everything, including what happens after he jumps. His health goes down. In the actual game, the version you're playing, that will probably be way more punishing of a height. There's good reason to think so. Also, you have no idea what perks he chose. It's a fantasy game like you said, it's entirely possible he just picked a perk that makes high jumps easier to deal with. You also don't know the effects of different game difficulties, but I sincerely hope you're reasonable enough to realize that in order to avoid embarassing themselves, Bethesda scripted the demo to showcase the game's features. The fact that they got through all of them in 20 minutes should have clued you into that. Little things like dropping really far and screwing up the players health would just get Todd killed. They removed acrobatics, I wouldn't put it past bethesda to showcase at least ONE jump in the 20 minute demo, which is what this is.
10. Rewind and pay attention buddy. There's two guards when the fight starts. That's the second one, the one smart enough not to hang out near the mouth of a pissed of dragon.
11. Are you [censored]ing here, or what? It's a good thing, why must you come across negatively and make it sound like a bad thing, for absolutely no reason? It's there, it works, this is a non-complaint.
12. See point number 1.
I don't know you. I don't know the mentality behind the motivations for this post. But I do know, as a general rule, that if you want legitimate discussion, and not bicker, arguing, and name-calling, you should word your post so it fits both ends of the observational spectrum. Listing 10 negatives in a row, then claiming you love the game will only get you yelled at. Surprise surprise.
Oh. My. God. Thank you.
Finally, someone with some good points.
LOL. I actually loved the way he screamed out Dovakihn, but it's been speculated that it's actually the dragon that screams that as his soul is being absorbed. Though it doesn't feel like it.. o. o
It might've been just me, but it looks like he switched (Iunno how without the menus) to a dual-wielding spell and began to charge it up. Maybe if you focus enough energy in your body with magic, your character gives epic battlecries?
Either way, freaking. Awesome.