Some Critics/Points over the "new" footage

Post » Tue Sep 20, 2011 12:55 am

It's getting worse and worse. :sadvaultboy:
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Tinkerbells
 
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Post » Tue Sep 20, 2011 5:49 am

When he comes out of the cave, the music sound EXACTLY like the music from Morrowind.


If this is the start of video # 3, then yup you noticed too... it's "Silt Sunrise". You can find it on YouTube for comparison.
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Brooke Turner
 
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Post » Tue Sep 20, 2011 10:46 am

1. Making a big deal out of finishing moves is pointless. It has no detrimental effect, at all. There's no breaking of immersion, considering you're doing a better version of what would happen if you outright killed the thing anyway, and regardless, it's entertaining, brutal, and I'm confident they made enough of them to warrant a very small amount of irritation at best. Plus, it's not like it's hard for them to make an option to turn them off. It really isn't. Whether that's there atm or not, who knows? But it's not a feature that's all-in or nothing, so just stop.

2. The shield is metal. The guy shooting is terrible at shooting. The arrow you claim to have hit the player, there's only one of those, so I sincerely hope you aren't referring to the one that obviously whizzed by the player's head. Overall, it's a bow and arrow, it's not a freaking ballista.

3. The horses back legs are wierd. They both bend to the left. Happens a lot in games in order for the skeleton to execute running animations. (see: WoW Elephants)

4. This comment alone marks you more than any of the other ones as a pessemistic, illogical buffoon. The character is hidden, and he shot a guy from the dark. Neither one of them know where the character is. If you were sitting around a campfire with a mate and he suddenly flopped over dead with an arrow in his jugular, would you immediately know where the killer was? The game has better AI than Oblivion, it's not worse. If you shoot someone in a group of people while you're HIDDEN, then you would expect to be considered hidden, wouldn't you? Todd Howard explained that in this situation, the AI goes to different states starting with alert, searching, then they think they've found you, then to hostile and attacking. The player killed the second elf before he started looking. Welcome to post-traumatic stress, Skyrim style.

5. Ok.

6.I'm surprised you couldn't find something wrong with this. It's rather obvious the axe was floating above the Draugr's head during the animation. Figured you would have nitpicked your way into [censored]ing about that too.

7. It's a dungeon. It has an entrance, and an exit. There's no reason for it to have more than one of either of those.

8. Yes, it is. Depth of field is a pain in the ass.

9. His health drops. It's purely speculation on my part (reasonable speculation however), but this is a demo. Don't argue, read this. Everything you saw in this footage is scripted. EVERYTHING. Absolutely everything, including what happens after he jumps. His health goes down. In the actual game, the version you're playing, that will probably be way more punishing of a height. There's good reason to think so. Also, you have no idea what perks he chose. It's a fantasy game like you said, it's entirely possible he just picked a perk that makes high jumps easier to deal with. You also don't know the effects of different game difficulties, but I sincerely hope you're reasonable enough to realize that in order to avoid embarassing themselves, Bethesda scripted the demo to showcase the game's features. The fact that they got through all of them in 20 minutes should have clued you into that. Little things like dropping really far and screwing up the players health would just get Todd killed. They removed acrobatics, I wouldn't put it past bethesda to showcase at least ONE jump in the 20 minute demo, which is what this is.

10. Rewind and pay attention buddy. There's two guards when the fight starts. That's the second one, the one smart enough not to hang out near the mouth of a pissed of dragon.

11. Are you [censored]ing here, or what? It's a good thing, why must you come across negatively and make it sound like a bad thing, for absolutely no reason? It's there, it works, this is a non-complaint.

12. See point number 1.

I don't know you. I don't know the mentality behind the motivations for this post. But I do know, as a general rule, that if you want legitimate discussion, and not bicker, arguing, and name-calling, you should word your post so it fits both ends of the observational spectrum. Listing 10 negatives in a row, then claiming you love the game will only get you yelled at. Surprise surprise.


Oh. My. God. Thank you.
Finally, someone with some good points.

LOL. I actually loved the way he screamed out Dovakihn, but it's been speculated that it's actually the dragon that screams that as his soul is being absorbed. Though it doesn't feel like it.. o. o


It might've been just me, but it looks like he switched (Iunno how without the menus) to a dual-wielding spell and began to charge it up. Maybe if you focus enough energy in your body with magic, your character gives epic battlecries?
Either way, freaking. Awesome.
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Kellymarie Heppell
 
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Post » Tue Sep 20, 2011 3:39 am

Some Critics/Points over the "new" footage Just some details i find important

You may find them important, but I found those points to be mostly nitpicking.

Skyrim looks like an epic and cozy RPG with a huge world to explore and literally live in, and I think that finishing moves and NPC behavior that's not 100% realistic won't affect Skyrim's greatness at all.
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Charlotte X
 
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Post » Tue Sep 20, 2011 10:47 am

If this is the start of video # 3, then yup you noticed too... it's "Silt Sunrise". You can find it on YouTube for comparison.


Vvardenfell music... almost brought a tear to the eye :D
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Sian Ennis
 
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Post » Tue Sep 20, 2011 9:22 am

http://youtu.be/-7PMYnjGD6g?t=27s : I know this has been discussed to death, but i think we can all clearly see a huge delay here on the AI perception and reaction time after his m8 gets killed. I know time slows with aiming but you can see when that happens if you examine the fire, for the most part it wasn't in slow motion.


It's nothing to do with slow-motion, the guy just doesn't know where the player is. One of the worst things about Oblivion was that in that exact situation, the second enemy would have immediately known exactly where the player was, and there was no way of making them lose sight of you again, even if you were in the shadiest corner of an enormous dungeon. It was incredibly unrealistic and very annoying - just because you see an arrow hit your companion doesn't mean you immediately know exactly where the attacker is.

This bit of the video was one of the most encouraging signs I've seen in a Skyrim video to date.

Also, what on earth is there to dislike about the dragon finisher? I can understand disliking the slow-mo wolf-finisher (in fact, I do, if only because the animation is Fallout-clumsy), but the dragon one looks ace.
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Sian Ennis
 
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Post » Tue Sep 20, 2011 4:40 am

I've been riding horses my whole life and have seen enough DRAFT horses to know they move differently than other breeds.


i've been riding for a few years, but to be fair i've never ridden a draught (uk spelling, not trying to be pedantic ;) ) horse, so i defer to the knowledge of others

edited to avoid double posting:


It's nothing to do with slow-motion, the guy just doesn't know where the player is. One of the worst things about Oblivion was that in that exact situation, the second enemy would have immediately known exactly where the player was, and there was no way of making them lose sight of you again, even if you were in the shadiest corner of an enormous dungeon. It was incredibly unrealistic and very annoying - just because you see an arrow hit your companion doesn't mean you immediately know exactly where the attacker is.

This bit of the video was one of the most encouraging signs I've seen in a Skyrim video to date.

Also, what on earth is there to dislike about the dragon finisher? I can understand disliking the slow-mo wolf-finisher (in fact, I do, if only because the animation is Fallout-clumsy), but the dragon one looks ace.


I agree that the bandit shouldn't know exactly where you are, but he would be able to tell the rough direction you're in from the direction the arrow flew in from/the direction the body fell. So in my opinion he shouldn't just stand there, but either search in your general direction, take cover (my personal favourite) or flee.
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leigh stewart
 
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Post » Tue Sep 20, 2011 1:55 pm

How did Todd auto equip that Glass sword he looted from the chest in the beginning of Bleak Falls Barrow?
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Tinkerbells
 
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Post » Tue Sep 20, 2011 4:23 am

OH GOD. Why there is an incredible amount of people criticizing the footage from e3? You do realize that a good part(if not the entire demo) is exactly from the demo showed at e3 back in june?


I-have-to-leave-this-page-before-i-get-ANGRY
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Ronald
 
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Post » Tue Sep 20, 2011 3:55 am

The only thing that upsets me is that it looks kinda ugly. Obviously, it doesn't compare to the Witcher 2 (although it isn't really fair to compare an open world game like Skyrim to the more linear Witcher 2). The flora looks a bit too jaggy and polygonal, especially the trees. Some of the rocks have terrible tessellation, literally a straight line all the way across the top. Grass awkwardly juts out of the ground texture, really making everything look dated. Grass isn't rendered that far from the player (though we'll be able to change this on PC). Textures don't really look blended that well form one object to another, there are some strange looking cut off points from a ground stone to the dirt. The textures themselves are lackluster -- especially on the grassy tundra, and the buildings in Riverwood.
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Elle H
 
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Post » Tue Sep 20, 2011 5:05 am

The only thing that upsets me is that it looks kinda ugly. Obviously, it doesn't compare to the Witcher 2 (although it isn't really fair to compare an open world game like Skyrim to the more linear Witcher 2). The flora looks a bit too jaggy and polygonal, especially the trees. Some of the rocks have terrible tessellation, literally a straight line all the way across the top. Grass awkwardly juts out of the ground texture, really making everything look dated. Grass isn't rendered that far from the player (though we'll be able to change this on PC). Textures don't really look blended that well form one object to another, there are some strange looking cut off points from a ground stone to the dirt. The textures themselves are lackluster -- especially on the grassy tundra, and the buildings in Riverwood.

Wow, i'm glad I don't notice this stuff and look at everything as a whole instead of parts. BTW, Witcher 2 console version won't look better than Skyrim. Ironic that the hands on previews from forum members and journalists haven't pointed this stuff out either.
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Charlie Ramsden
 
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Post » Tue Sep 20, 2011 10:31 am

"Making a big deal out of finishing moves is pointless. It has no detrimental effect, at all. There's no breaking of immersion, considering you're doing a better version of what would happen if you outright killed the thing anyway, and regardless, it's entertaining, brutal, and I'm confident they made enough of them to warrant a very small amount of irritation at best. Plus, it's not like it's hard for them to make an option to turn them off. It really isn't. Whether that's there atm or not, who knows? But it's not a feature that's all-in or nothing, so just stop."

So you're saying that the camera pulling out of your head and seeing yourself from outside of your body momentarily is not immersion breaking? Because I sure think it is.
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Eileen Collinson
 
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Post » Tue Sep 20, 2011 12:54 pm

So you're saying that the camera pulling out of your head and seeing yourself from outside of your body momentarily is not immersion breaking? Because I sure think it is.

Nope. Not at all. Thankfully, I don't have an "immurshun" meter. Stuff like this doesn't bother me in the least. So glad I can enjoy these games to the fullest.
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Nikki Morse
 
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Post » Tue Sep 20, 2011 2:38 am

You must at least see how it would be immersion breaking if you had a said "Immurshun" meter.
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JD FROM HELL
 
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Post » Tue Sep 20, 2011 8:17 am

Wow, i'm glad I don't notice this stuff and look at everything as a whole instead of parts. BTW, Witcher 2 console version won't look better than Skyrim. Ironic that the hands on previews from forum members and journalists haven't pointed this stuff out either.

Some of the textures look like they're straight borrowed out of Fallout 3. I really expected better graphics from Bethesda.

http://ps3media.ign.com/ps3/image/article/117/1172987/the-elder-scrolls-v-skyrim-20110607051825463_640w.jpg

You can't tell me that that pic doesn't look ugly to you. The grass, the ground texture, the low res buildings in the distance. I really like the snowy regions that have been seen so far, but there are also regions like the above pic where I just can't help myself from saying, "Ew. That looks gross."
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matt
 
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Post » Tue Sep 20, 2011 1:55 pm

You can't tell me that that pic doesn't look ugly to you.

Everything looks better in motion. Yes, the buildings are distracting, but I'm more drawn to art than textures.
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ZzZz
 
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Post » Tue Sep 20, 2011 2:26 am

You must at least see how it would be immersion breaking if you had a said "Immurshun" meter.

"Immurshun" is a joke because it's a video game. For someone that's been gaming for 20+ years, "immersion breakers" didn't even exist. I'm fine with where games are at. I don't need supreme "immurshun" in my games. I can go outside for that.

@SupremeAltmer Nope. Never once have I thought "Ew. That looks gross." I'll get 100% satisfaction out of Skyrim.
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amhain
 
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Post » Tue Sep 20, 2011 3:36 am

AI intelligence in skyrim makes me so sad face =(

if i can change 2 things about skyrim it would be Timescale and AI
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Natalie Taylor
 
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Post » Mon Sep 19, 2011 11:55 pm

Some of the textures look like they're straight borrowed out of Fallout 3. I really expected better graphics from Bethesda.

http://ps3media.ign.com/ps3/image/article/117/1172987/the-elder-scrolls-v-skyrim-20110607051825463_640w.jpg

You can't tell me that that pic doesn't look ugly to you. The grass, the ground texture, the low res buildings in the distance. I really like the snowy regions that have been seen so far, but there are also regions like the above pic where I just can't help myself from saying, "Ew. That looks gross."


Honestly, no I don't think it looks ugly.

I honestly don't think ANY game is ugly anymore. Maybe it's just because I've been playing videogames for years, but I haven't seen an "ugly" game since...2004? Honestly, expecting supreme graphical might really just seems like it's not worth it. The game could look like Oblivion for all I care. I'm much more concerned with the overall art style than how many polygons there are on the screen.

I'm not saying I don't like good graphics. Of course I want Skyrim to look good, it just isn't a huge issue for me, and I assume not for Dragonborn1 either.
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Ash
 
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Post » Tue Sep 20, 2011 2:45 am

"Immurshun" is a joke because it's a . For someone that's been gaming for 20+ years, "immersion breakers" didn't even exist. I'm fine with where games are at. I don't need supreme "immurshun" in my games. I can go outside for that.

@SupremeAltmer Nope. Never once have I though "Ew. That looks gross." I'll get 100% satisfaction out of Skyrim.

I just can't help comparing the graphics of the two great RPGs of this year. Everything about Witcher 2 looks better than Skyrim will. And so far the art style of Skyrim has proven to be somewhat generic. Maybe my hopes were to high, I just can't help but be disappointed. :sadvaultboy:
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Ebou Suso
 
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Post » Tue Sep 20, 2011 2:13 pm

Honestly, no I don't think it looks ugly.

I honestly don't think ANY game is ugly anymore. Maybe it's just because I've been playing videogames for years, but I haven't seen an "ugly" game since...2004? Honestly, expecting supreme graphical might really just seems like it's not worth it. The game could look like Oblivion for all I care. I'm much more concerned with the overall art style than how many polygons there are on the screen.

I'm not saying I don't like good graphics. Of course I want Skyrim to look good, it just isn't a huge issue for me, and I assume not for Dragonborn1 either.

Good point. I suppose that what I'm saying only works when taken relative to what's out on the market today.
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Nicole Elocin
 
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Post » Tue Sep 20, 2011 4:33 am

I just can't help comparing the graphics of the two great RPGs of this year. Everything about Witcher 2 looks better than Skyrim will. And so far the art style of Skyrim has proven to be somewhat generic. Maybe my hopes were to high, I just can't help but be disappointed. :sadvaultboy:

Witcher 2 console version won't look better than Skyrim and the console version is all we've seen. Funny how you don't like the art style because even the graphics hounds around here who call out the technical shortcomings still mostly praise the art style.
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e.Double
 
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Post » Tue Sep 20, 2011 8:05 am

How did Todd auto equip that Glass sword he looted from the chest in the beginning of Bleak Falls Barrow?


It's an older build. You would see him equip it in the menu now (or by him making it a favorite).
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Aman Bhattal
 
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Post » Tue Sep 20, 2011 11:35 am

Good point. I suppose that what I'm saying only works when taken relative to what's out on the market today.


Indeed.

I think Skyrim looks visually amazing, but in comparison to some games (The Witcher 2) it does look maybe a bit dated. Still I'm extremely excited!
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NEGRO
 
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Post » Tue Sep 20, 2011 5:52 am

It's an older build. You would see him equip it in the menu now (or by him making it a favorite).

Thanks. So quick equipping like that can't be done from chests in current builds? It has to be done through the inventory, or favorites menu?
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Horror- Puppe
 
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