Ok, so i know there is not exactly anything new from that footage but with no background noise and a slightly better quality i was able to evaluate some things i was wondering about.
I'll start by detailing points over the 3 parts giving you the timings so you can watch.
Part 1:
http://youtu.be/I2_msV2gGJQ?t=3m6s : This is a complicated issue... some people like it, some people don't... ultimately i hope we can disable 3rd person finishers and note that the game even goes into a slow motion. Also.. is it possible to kick or is it just part of the animation?
http://youtu.be/I2_msV2gGJQ?t=3m17s : Ok.. this fight had all sorts of weird things about it. Notice how the 1st arrow that hits the shield produces no effect and almost no sound as if there was no power in it? I'm not referring by the way to the sound produced by the string or projectile, i'm referring to the impact sound. After the second arrow that he misses he hits our character and its as if he didn't even felt it, no encumbering effects? The same goes to for target after he gets slashed he doesn't react to the hits. We did see though that there are indeed 1st person finishers which is nice although i can see some *teleport* happening in order to get the proper position for the animation which might turn out weird.
http://youtu.be/I2_msV2gGJQ?t=6m28s : I'm no expert in horse anatomy but i can tell there's something weird about that horse, i think its the back legs just don't have the right shape or something.. can't really complain about this though, maybe its some Skyrim specific breed. Its a fantasy game after all.
Part 2:
http://youtu.be/-7PMYnjGD6g?t=27s : I know this has been discussed to death, but i think we can all clearly see a huge delay here on the AI perception and reaction time after his m8 gets killed. I know time slows with aiming but you can see when that happens if you examine the fire, for the most part it wasn't in slow motion.
http://youtu.be/-7PMYnjGD6g?t=1m35s : Interestingly this is probably the best fight scene in the demo, the spider reactions are pretty good for each blow, although they were more blunt weapon effect reactions it was still a pretty awesome fight. hum...
http://youtu.be/-7PMYnjGD6g?t=5m6s : YES! MORE OF THIS PLZ
http://youtu.be/-7PMYnjGD6g?t=7m44s : Here is a big disappointment.. i though the spell would reveal ways out of the cavern and not objective direction... :\
Part 3:
http://youtu.be/FJAB2QGna_g?t=50s : Its kind weird that he manages to hit the mammoth from that distance with the shield.
http://youtu.be/FJAB2QGna_g?t=2m8s : I assume his the same guy who was thrown around and bitten by the dragon. How is he still alive? :S
http://youtu.be/FJAB2QGna_g?t=3m37s : Ok, for starters, that's a pretty big jump but whatever... the point here is.. he reaches the ground and... again no encumbering effect? No weight? His wielding a bloody huge axe and armor!!! I mean.. even without any armor it would be weird.
http://youtu.be/FJAB2QGna_g?t=3m53s : I'm pretty sure Pete said something about no terrain deformation... so what is that?
http://youtu.be/FJAB2QGna_g?t=4m8s : No.... Just No.. Noooooooooooooooo... *sigh*
So does are some points i wanted to make notion about... overall some of them were pretty expected.. specially regarding AI intelligence and the combat gameplay (looks a lot like Oblivion..). Don't take me wrong though, this game is gonna be amazing!
PS: before anyone tells it.. I know its a demo, and as the name says it, its a demonstration of the game, if you believe a lot of these issues are gonna disappear then i'm afraid your putting yourself on the road to disappointment. Please try to remain on topic.
1. Making a big deal out of finishing moves is pointless. It has no detrimental effect, at all. There's no breaking of immersion, considering you're doing a better version of what would happen if you outright killed the thing anyway, and regardless, it's entertaining, brutal, and I'm confident they made enough of them to warrant a very small amount of irritation at best. Plus, it's not like it's hard for them to make an option to turn them off. It really isn't. Whether that's there atm or not, who knows? But it's not a feature that's all-in or nothing, so just stop.
2. The shield is metal. The guy shooting is terrible at shooting. The arrow you claim to have hit the player, there's only one of those, so I sincerely hope you aren't referring to the one that obviously whizzed by the player's head. Overall, it's a bow and arrow, it's not a freaking ballista.
3. The horses back legs are wierd. They both bend to the left. Happens a lot in games in order for the skeleton to execute running animations. (see: WoW Elephants)
4. This comment alone marks you more than any of the other ones as a pessemistic, illogical buffoon. The character is hidden, and he shot a guy from the dark. Neither one of them know where the character is. If you were sitting around a campfire with a mate and he suddenly flopped over dead with an arrow in his jugular, would you immediately know where the killer was? The game has better AI than Oblivion, it's not worse. If you shoot someone in a group of people while you're HIDDEN, then you would expect to be considered hidden, wouldn't you? Todd Howard explained that in this situation, the AI goes to different states starting with alert, searching, then they think they've found you, then to hostile and attacking. The player killed the second elf before he started looking. Welcome to post-traumatic stress, Skyrim style.
5. Ok.
6.I'm surprised you couldn't find something wrong with this. It's rather obvious the axe was floating above the Draugr's head during the animation. Figured you would have nitpicked your way into [censored]ing about that too.
7. It's a dungeon. It has an entrance, and an exit. There's no reason for it to have more than one of either of those.
8. Yes, it is. Depth of field is a pain in the ass.
9. His health drops. It's purely speculation on my part (reasonable speculation however), but this is a demo. Don't argue, read this. Everything you saw in this footage is scripted. EVERYTHING. Absolutely everything, including what happens after he jumps. His health goes down. In the actual game, the version you're playing, that will probably be way more punishing of a height. There's good reason to think so. Also, you have no idea what perks he chose. It's a fantasy game like you said, it's entirely possible he just picked a perk that makes high jumps easier to deal with. You also don't know the effects of different game difficulties, but I sincerely hope you're reasonable enough to realize that in order to avoid embarassing themselves, Bethesda scripted the demo to showcase the game's features. The fact that they got through all of them in 20 minutes should have clued you into that. Little things like dropping really far and screwing up the players health would just get Todd killed. They removed acrobatics, I wouldn't put it past bethesda to showcase at least ONE jump in the 20 minute demo, which is what this is.
10. Rewind and pay attention buddy. There's two guards when the fight starts. That's the second one, the one smart enough not to hang out near the mouth of a pissed of dragon.
11. Are you [censored]ing here, or what? It's a good thing, why must you come across negatively and make it sound like a bad thing, for absolutely no reason? It's there, it works, this is a non-complaint.
12. See point number 1.
I don't know you. I don't know the mentality behind the motivations for this post. But I do know, as a general rule, that if you want legitimate discussion, and not bicker, arguing, and name-calling, you should word your post so it fits both ends of the observational spectrum. Listing 10 negatives in a row, then claiming you love the game will only get you yelled at. Surprise surprise.