Some Critics/Points over the "new" footage

Post » Tue Sep 20, 2011 7:22 am

I am kinda worried when the arrow didn't show any physical blow to him, but perhaps it didn't hit the sheild? Either way, getting shot with an arrow at point blank should produce some staggering... wait ALOT. Also, when he jumped out of the tower, it did seem pretty epic, but then I saw that barely ANY health went down. Hoping that's just because he has a high acrobati---wait no, that was taken out. Umm strength probably. So he wasn't hurt that much. Though it should at least take off more of his health. That's pretty much all I saw that I'm concerned about.
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Georgia Fullalove
 
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Post » Tue Sep 20, 2011 12:56 am

I am kinda worried when the arrow didn't show any physical blow to him, but perhaps it didn't hit the sheild? Either way, getting shot with an arrow at point blank should produce some staggering... wait ALOT. Also, when he jumped out of the tower, it did seem pretty epic, but then I saw that barely ANY health went down. Hoping that's just because he has a high acrobati---wait no, that was taken out. Umm strength probably. So he wasn't hurt that much. Though it should at least take off more of his health. That's pretty much all I saw that I'm concerned about.



You also don't know the effects of different game difficulties, but I sincerely hope you're reasonable enough to realize that in order to avoid embarassing themselves, Bethesda scripted the demo to showcase the game's features. The fact that they got through all of them in 20 minutes should have clued you into that. Little things like dropping really far and screwing up the players health would just get Todd killed in a fight with a dragon. They removed acrobatics, I wouldn't put it past bethesda to showcase at least ONE jump in the 20 minute demo to show they're still there, which is what I think this is.
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Ice Fire
 
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Post » Tue Sep 20, 2011 7:07 am

Maybe they should release up-to-date footage, instead of rehashed stuff from several months ago. Todd mode, old footage, all of it serves only to obfuscate whatever changes and improvements they may or may not have made. We obviously can't tell what they have made better or what they have been working on because they refuse to show us anything other than old footage riddled with the same issues and associated complaints from months ago.

I agree, having it in late alpha AND todd mode is changing how the game really looks. They should release some up-to date footage to put us all at ease.
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Casey
 
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Post » Tue Sep 20, 2011 9:59 am

Reading through this thread, and others in this section, I've given the impression that Skyrim is a MMO, certainly I've seen much the same discussion in beta forums throughout the years.

Seems a bit premature to judge a game by demo footage like they provided, you would think with a 11/11 release date, these sorts of things would be ironed out, or at least well on the way.

I am glad to see the footage is "Actually" from the game, as opposed to cinematic scenes like Wow, Warhammer, MO and others are wont to flaunt as representative of their games.
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helliehexx
 
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Post » Tue Sep 20, 2011 6:03 am

You also don't know the effects of different game difficulties, but I sincerely hope you're reasonable enough to realize that in order to avoid embarassing themselves, Bethesda scripted the demo to showcase the game's features. The fact that they got through all of them in 20 minutes should have clued you into that. Little things like dropping really far and screwing up the players health would just get Todd killed in a fight with a dragon. They removed acrobatics, I wouldn't put it past bethesda to showcase at least ONE jump in the 20 minute demo to show they're still there, which is what I think this is.

True
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Gisela Amaya
 
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Post » Tue Sep 20, 2011 12:27 pm

Honestly i can only agree about the two guards, one gets killed by arrow, he goes into 'awareness' stance, but doesn't do a thing. Shouldn't he go investigating where the arrow came from? Even in older games like Two Worlds 2 for example, if there was a group of enemies standing, and you shoot one with an arrow, bet your ass the whole group comes storming at you. I kinda feel thats how it should be...but thats it, i can't hate on anything else.
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Bellismydesi
 
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Post » Tue Sep 20, 2011 7:19 am

Honestly i can only agree about the two guards, one gets killed by arrow, he goes into 'awareness' stance, but doesn't do a thing. Shouldn't he go investigating where the arrow came from? Even in older games like Two Worlds 2 for example, if there was a group of enemies standing, and you shoot one with an arrow, bet your ass the whole group comes storming at you. I kinda feel thats how it should be...but thats it, i can't hate on anything else.



I just don't see how it makes sense for people to think that Oblivion's "gotcha!" response is realistic. The guy was hidden, as shown by the HUD. Shoot someone while hidden, they shouldn't, and didn't know immediately where you are. Todd was efficient, he took out the witness before he started searching. It's really very simple.
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Laura
 
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Post » Tue Sep 20, 2011 3:37 am

Oh my god, people have to complain about everything.
I already knew this, of course.
I personally enjoyed the demo and didn't watch it over 20 times just to criticize everything.
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Michelle Smith
 
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Post » Tue Sep 20, 2011 1:04 am

True



Also, I think the whole point of that jump was really just to show that there wasn't an invisible wall where the hole was. In that, yes, you can actually take advantage of the architecture.
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Ysabelle
 
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Post » Tue Sep 20, 2011 2:27 am

http://youtu.be/FJAB2QGna_g?t=3m53s : I'm pretty sure Pete said something about no terrain deformation... so what is that?


It's called a mesh is created around the dragon, clipping through the ground, to give it the impression that it deformed it. The actual terrian mesh underneith is unchanged.
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Gavin Roberts
 
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Post » Tue Sep 20, 2011 8:02 am

pointless post removed;

Ignoring the forum rules isn't a good idea.

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Chelsea Head
 
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Post » Tue Sep 20, 2011 6:33 am

No you are not an expert on horses obviously and like I have said a million times, look up a draft horse and you will see they look and move just like that. If people just stopped assuming and actually did research maybe these forums wouldn't be so bad.
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Trevor Bostwick
 
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Post » Tue Sep 20, 2011 5:01 am

^
And btw Oneah, it makes me kind of sad that you've been going through alpha gameplay finding "problems" like this


I didn't go rewatch alpha gameplay, i watched gameplay video they posted today, and i didn't go finding problems as many people claim here :\
I saw the video one time and noticed a bunch of things i found worth talking about... I've already said some of them i was wrong about.
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helliehexx
 
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Post » Tue Sep 20, 2011 6:30 am

Nothing breaks immersion more than being forced into 3rd person and watching, helplessly, as your character performs actions you have absolutely no control over.

Please, please allow us to disable finishing moves. Please! I'm begging you! I do not want the game to role-play for me. I want to do it myself, however I wish to do it.
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Georgine Lee
 
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Post » Tue Sep 20, 2011 5:45 am

Ok, so i know there is not exactly anything new from that footage but with no background noise and a slightly better quality i was able to evaluate some things i was wondering about.

I'll start by detailing points over the 3 parts giving you the timings so you can watch.

Part 1:

http://youtu.be/I2_msV2gGJQ?t=3m6s : This is a complicated issue... some people like it, some people don't... ultimately i hope we can disable 3rd person finishers and note that the game even goes into a slow motion. Also.. is it possible to kick or is it just part of the animation?
http://youtu.be/I2_msV2gGJQ?t=3m17s : Ok.. this fight had all sorts of weird things about it. Notice how the 1st arrow that hits the shield produces no effect and almost no sound as if there was no power in it? I'm not referring by the way to the sound produced by the string or projectile, i'm referring to the impact sound. After the second arrow that he misses he hits our character and its as if he didn't even felt it, no encumbering effects? The same goes to for target after he gets slashed he doesn't react to the hits. We did see though that there are indeed 1st person finishers which is nice although i can see some *teleport* happening in order to get the proper position for the animation which might turn out weird.
http://youtu.be/I2_msV2gGJQ?t=6m28s : I'm no expert in horse anatomy but i can tell there's something weird about that horse, i think its the back legs just don't have the right shape or something.. can't really complain about this though, maybe its some Skyrim specific breed. Its a fantasy game after all.

Part 2:

http://youtu.be/-7PMYnjGD6g?t=27s : I know this has been discussed to death, but i think we can all clearly see a huge delay here on the AI perception and reaction time after his m8 gets killed. I know time slows with aiming but you can see when that happens if you examine the fire, for the most part it wasn't in slow motion.
http://youtu.be/-7PMYnjGD6g?t=1m35s : Interestingly this is probably the best fight scene in the demo, the spider reactions are pretty good for each blow, although they were more blunt weapon effect reactions it was still a pretty awesome fight. hum...
http://youtu.be/-7PMYnjGD6g?t=5m6s : YES! MORE OF THIS PLZ
http://youtu.be/-7PMYnjGD6g?t=7m44s : Here is a big disappointment.. i though the spell would reveal ways out of the cavern and not objective direction... :\

Part 3:

http://youtu.be/FJAB2QGna_g?t=50s : Its kind weird that he manages to hit the mammoth from that distance with the shield.
http://youtu.be/FJAB2QGna_g?t=2m8s : I assume his the same guy who was thrown around and bitten by the dragon. How is he still alive? :S
http://youtu.be/FJAB2QGna_g?t=3m37s : Ok, for starters, that's a pretty big jump but whatever... the point here is.. he reaches the ground and... again no encumbering effect? No weight? His wielding a bloody huge axe and armor!!! I mean.. even without any armor it would be weird.
http://youtu.be/FJAB2QGna_g?t=3m53s : I'm pretty sure Pete said something about no terrain deformation... so what is that?
http://youtu.be/FJAB2QGna_g?t=4m8s : No.... Just No.. Noooooooooooooooo... *sigh*

So does are some points i wanted to make notion about... overall some of them were pretty expected.. specially regarding AI intelligence and the combat gameplay (looks a lot like Oblivion..). Don't take me wrong though, this game is gonna be amazing!

PS: before anyone tells it.. I know its a demo, and as the name says it, its a demonstration of the game, if you believe a lot of these issues are gonna disappear then i'm afraid your putting yourself on the road to disappointment. Please try to remain on topic.


You know OP... it occurs to me that if you want perfection, you should probably go to church or something.

From what I saw, I liked pretty much everything. It's all a vast improvement over Oblivion, and how would it be fun if truly realistic encumbrance affected your movement? As fast as that Dragon moved and attacked, if the character had the type of encumbrance that you are alluding to, he would have stood zero chance of survival. He literally would have been eaten alive with nothing he could do to defend himself.

I agree that he should have taken some damage from the jump off of that tower, but to have it affect his movement afterwards would have killed the fun of the game.

I agree with you that this is still going to be a great game, but geez, lighten up a little. You're being extremely harsh over very minor details...
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Stryke Force
 
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Post » Tue Sep 20, 2011 6:15 am

NOOOOOOOOOOOOOOOOOOOOOOOOO! :cryvaultboy:



http://s460.photobucket.com/albums/qq328/PaulSouthron/Fishy%20Sticks/?action=view¤t=ElvenFishyStick.jpg&sort=ascending




As for the points, these flaws are exactly what I expect from a TES game. They're far from gamebreaking, and a lot of things are going to be a little off when you're making a HUGE open world sandbox on the same generation of consoles as Oblivion. People need to chill out and not get their hopes up so high. The game is gonna be incredible. But even if they spend another year polishing it, the nature of this kind of game includes these things occasionally happening.

Manage your hype-o-meter better.
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Stephy Beck
 
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Post » Tue Sep 20, 2011 10:16 am

Wow
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Anna S
 
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Post » Mon Sep 19, 2011 11:24 pm

From what I saw, I liked pretty much everything. It's all a vast improvement over Oblivion, and how would it be fun if truly realistic encumbrance affected your movement? As fast as that Dragon moved and attacked, if the character had the type of encumbrance that you are alluding to, he would have stood zero chance of survival. He literally would have been eaten alive with nothing he could do to defend himself.

I agree that he should have taken some damage from the jump off of that tower, but to have it affect his movement afterwards would have killed the fun of the game.


Well.. i don't think it would be impossible to kill the dragon, the fact that our character can resist damage makes him powerful... but i don't think it should grant him immunity to the laws of physics.
Maybe its just me but i don't mind feeling vulnerable in a game to things like getting shoved around and that..
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BethanyRhain
 
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Post » Tue Sep 20, 2011 1:12 am

At 1:02 on the Game Informer version first part, I noticed a plant that looks EXACTLY like one from Fallout 3, its a yellow grass.
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Hilm Music
 
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Post » Tue Sep 20, 2011 12:27 pm

In the Western Medieval RPG Open World genre... TES still the best. So... No complains from me. :shrug:
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BaNK.RoLL
 
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Post » Tue Sep 20, 2011 4:35 am

I agree that he should have taken some damage from the jump off of that tower, but to have it affect his movement afterwards would have killed the fun of the game.

Do you know what an RPG is? It's not an action-adventure game. It's a complex, tedious and challenging game. Bethesda shouldn't be moving to a different genre (or trying to redefine the one they're in) to suit your needs. If you don't like what's offered to you in an RPG, don't play RPGs. It's as simple as that.

Your character is a mortal, not a god. Why should he or she have god-like qualities? If anything, that would kill the fun of the game. Nothing would be challenging, and because of that, nothing would be rewarding either. How fun would Pacman be if you were always able to eat the ghosts? Not very fun.
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Kieren Thomson
 
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Post » Tue Sep 20, 2011 2:04 am

For the sneak he was still in Sneak after he shot the first guy and Todd's character is level 34 so his sneak is probably high plus he could have lots of perks in his sneak and archery trees
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Zosia Cetnar
 
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Post » Tue Sep 20, 2011 3:33 am

I just don't see how it makes sense for people to think that Oblivion's "gotcha!" response is realistic. The guy was hidden, as shown by the HUD. Shoot someone while hidden, they shouldn't, and didn't know immediately where you are. Todd was efficient, he took out the witness before he started searching. It's really very simple.



You got a point here, but still i DO wonder what the enemy would have done, if Todd had not killed him. That is something i'm definitely gonna try for myself. I wanna see what else the enemy does after going in his 'awareness' stance.
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Marquis deVille
 
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Post » Tue Sep 20, 2011 8:07 am

the only thing i didn't like was that he was unable to block, since discussing it on the forums it's practically all i can see in the demo, every hit slapping across the screen makes me wince. I can't remember any game i've ever played where you can have a melee weapon in your hand and not block.

As for the ai of the two bandits sniped with a bow, the second guy of course should have reacted, saying he froze up in fear is the lamest excuse i've ever heard, but i think it's just an alpha thing, as even oblivion had superior ai.

edit: to clarify on the ai thing, appropriate reactions would have been to look around, take cover or run.
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Ruben Bernal
 
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Post » Tue Sep 20, 2011 5:47 am

*critique
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Camden Unglesbee
 
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