TESModelTextureSwap: Geom at index 0 was saved as 'LockerVault01:0' but is now 'LockerVaultDoor:0'. Object name: 'CLONE UCACELocker10'.
Not all texture swaps were performed.
Warnings were encountered during texture swap for model 'Dungeons\Vault\Accessories\LockerVault01.NIF'.
Not all texture swaps were performed.
Warnings were encountered during texture swap for model 'Dungeons\Vault\Accessories\LockerVault01.NIF'.
MODELS: Unidentified collision layer on model Clutter\EnclaveEncampment\DeathClawCage.NIF, object BASE Clutter\EnclaveEncampment\DeathClawCage.NIF
MODELS: Unidentified collision layer on model Dungeons\Enclave\Accessories\EcvWireBundleFloorMount01.NIF, object BASE Dungeons\Enclave\Accessories\EcvWireBundleFloorMount01.NIF
TEXTURES: BASE Dungeons\Enclave\RavenRock\WarRoomTable01.NIF : WarRoomTable01:28 is missing a Normal map
The first comes from a locker that I retextured, but the error seems to come from the nif, which I didn't touch.
The last three come from vanilla objects that I did not touch, so I doubt they are causing any problems.
The problem that I an encountering is that some users are experiencing intermittent CTDs or freezing when the player reaches a certain spot in the cell. My game doesn't have these issues, and both people who reported the issues said it only happened the first day they tested, but not on the second day.