Some general questions concerning game mechanics

Post » Sun Feb 14, 2016 7:12 am

Hi there



After playing since the android release some questions popped up which I couldn't answer using the forum or google.



1. Does endurance also increase the health pool of dwellers in the vault during attacks (raiders, cockroaches, mole rats)?



2. Same as question 1: How about fires? I could not yet see a difference in health loss comparing E1 vs E9 dwellers during a fire



3. Does the radio room increase the overall happiness in the vault or the overall luck? The German loading screens are stating both (in separate messages). Perhaps a translation error?



4. Does the power, water and food consumption increase with the dwellers level or SPECIALs? I have a steady 46 people count for 3 days with no upgrades of rooms (I'm currently just leveling their SPECIALS up). I had to massively increase the amount of producing people (and I even switched to better trained ones). I feel a clear "yes" here.



5. What equipment should you prioritize if you can choose between +3 on the skill you need or +2 skill +1 luck?



6. What are the requirements for the deathclaw attacks starting?



Thank you very much for your input.

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Post » Sun Feb 14, 2016 8:14 am

It does not seem to. Health within the vault seems to depend entirely on sweller level.
I've never heard of it increasing luck, and I would find it very odd if it did. Probably a translation error (Gluck/Glück).
Not in my experience. Power consumption increases with # of rooms. Water & food consumption increase with # of dwellers. I have 161 dwellers and 2 Nuka-Cola plants staffed with only 4 dwellers each.
Depends on how frequently you need to be collecting. If you find yourself running short on resources, go for more skill. If you are keeping your bars maxed without trouble, add a little luck to increase your caps.
They are more likely if you open the vault door a lot (dwellers coming & going), and if you are broadcasting from a radio room. Hey, at least you'll be able to replace all the dwellers that get killed, right? ;-)
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