Main Features:
- Story & Setting: The sequel will take place “x” number of years after the events of the first Brink, and will be set once again at the Ark, where the two factions, “security” and “resistance”, after realizing that they shouldn’t suffer anymore losses with their ongoing conflicts, they decide to create a peace agreement and unify their actions in order to keep strong their actions for survival, so with this peace treaty, they form the UFS (United Front for Survival). But, theres a problem, as some members from the last factions (security and resistance) joined forces with the UFS, other members gone rogue and decided to try corrupt and break the peace agreement, starting more armed conflicts and putting the city of Ark at the brink of civil war once again; all of this rogue members formed the Rebels faction, whose leaders and most wanted members are marked on the black list.
- Linear Single Player Campaign: I know you guys specialize in multiplayer gaming and all, but, in order to break the mold and find succes doing a complete game, you guys make sure to create a lengthy and enjoyable single player campaing that could require a couple hours (at least 8) to comple.
- Single Player Campaign Charaters:
- The Player (Main Role Character): The player will take the role of a mercenary who goes by the name “insert name here”, and after getting his family killed, his out to put an end to the armed conflicts, and joins the UFS in order to stop all the chaos before he waits for his dead.
- The Commander: I believe this role could be played with a woman, though a man could fit with this role too, so I’ll leave this one for you. This character will be the one who will give orders to the player and his squad
- The Engineer: This man will obviously be a smart tech guy, with lots of experiencie on vehicles and other machines
- The Soldier: This should be a man with a heavy body type, and as for the rest, lets say his name and backgrounds, I’ll leave it to your imagination
- The Medic: I believe a likeable medic would be a woman with a light body type, but if you guys won’t put women on the game, then a man with a light or medium body type should do fine
- The Operative: This Is a man with a shady past, he has a medium or light body type, and the rest is up to you
- Antagonist/Enemy characters: A ruthless man or woman who seeks to either take over or destroy the Ark
- Single Player Storyline: The game will see the player joining the UFS to put a stop to the ongoing conflicts with the Rebels in the Ark, so he meets up with a squad composed with an engineer, a soldier, a medic and a operative. At the beginning of the first mission, the player and his squad, while they are riding a militar armored vehicle on a convoy, they suddenly get shot down, and the squad splits, and you as the player is up to find all your squad members and take down all the rebel’s forces before is too late. (Subject to change)
- Other Single Player features:
> Raid, support, hack, destroy, attack and escort missions
> An infiltration mission, that let you as the player, disguise as an enemy dead soldier in order to infiltrate a rebel compund
> Proper singleplayer AI for both, NPC and enemies, that knows how to take cover, flank and/or retreat
> Customizable player (optional, if you guys don’t want to create a fictional hero)
> Ability to give commands to your squad (optional)
> Slow motion ability (optional)
Multiplayer Features: First of all, I have to tell you guys, that for this game it’ll be neccesary to release a public beta or demo before releasing the retail version in order to fix all connection issues and have the game all tested out, and I know it costs extra money, work and development time, but the importance of a beta is huge
- Multiplayer Factions:
> UFS
> Rebels
- Multiplayer Maps/Missions:
- Ark’s Prison: A fortress like prison with undergound floors and open surroundings will be a great place to begin a multiplayer campaign
- Shipment Boat: Now, for this one, picture a big cargo boat nearby a bay or dock, with some containers on the deck, and machine and control rooms. If you guys manage to create this map, I swear most of the players will love it
- Ark’s Eco Park: A park with some gardens and fountains to keep varied all the multiplayer enviorements
- Ark’s Metropolis: Urban streets and avenues will be great for an all out multiplayer war
- Construction Site: As the name suggests, why not create a construction site map of I don’t know, lets say an hotel or mall, or whatever.
…and many other maps set in the Ark
- New Class Abilities:
> Soldier Abilities:
- Airstrike: how about giving the soldier the ability to throw a smoke grenade to unleash a deadly or lethal airstrike
> Engineer Abilities:
- Remote Controlled Drones: Like the name says, how about letting the engineers have the ability to throw a remote controlled drone with an automatic gun turret
> Medic Abilities:
- Poison Injection: This ability will let a medic inject to the enemy a deadly poison that will drain his health bar to zero, if one of their medics doesn’t heal him first (counter)
> Operative Abilities:
- Stealth Enhancer: how about giving the operative the ability to be invisible for 10 seconds or more
- Other Single player/Multiplayer features:
>
> New weapons like: an AK-like assault rifle called “FK150”; an P90-like submachinegun called “PRN95”; a big heavy flamethrower called “Hellfire”; and a rpg with normal and heatseeker versions
> Customizable player, with more customization options
> 24 player support (optional)
> Other multiplayer modes like: conquest, search and destroy, etc. (optional)
Well, that’s all I thought out for the sequel if it’s ever going to happen, sorry for my english and the grammar mistakes, I’m still getting the hang of it. I don’t expect any feedback from anyone, but if you believe there’s room for more features or improvements, then feel free to share it here
PS: If this sequel is created, gets released and has success (hopefully), I might as well start giving some ideas for the next entry in the series