
PlayerREF.MoveTo(PlayerREF), 2048 * Math.Sin(PlayerREF).GetAngleZ()), 2048 * Math.Cos(PlayerREF.GetAngleZ())) ; Move player 96' in front of their current position
PlayerREF.MoveTo(PlayerREF), 2048 * Math.Sin(PlayerREF).GetAngleZ()), 2048 * Math.Cos(PlayerREF.GetAngleZ())) ; Move player 96' in front of their current position