» Tue Mar 29, 2011 12:40 pm
Another way to 'fix' the leveling system (but it changes a big game mechanic, and it's up to your taste if that's what you prefer) is to install a mod called Oblivion XP. By default, as outlined by the other posts, the leveling system works so that 10 improved major skills level you up. But you need to advance your minor skills too to get better stat multipliers once you level (if you don't understand this, the link that was posted earlier explains it in-depth). So basically you have two extremes: either you create a class with all the major skills that you intend on using (for example marksman, sneak, illlusion, blade, etc for the character you described) or you create a character that has a set of major skills that you will be hardly using.
The advantage of the former is that you start out strong, your character can do what you want it to do quite well, and the first few levels you are strong. The disadvantage is, like you concluded, that your level-up-multipliers will be low, and your character gets weaker once you progress more in the game.
The advantage of the latter is that every time you do level (which will not be often), you get high multipliers, so your character becomes stronger as you progress through the game. The disadvantage is slow leveling, having to pay a lot of attention to HOW you level, and not being very strong in the first few levels of the game.
In my opinion, both options are far from ideal and usually ruin the game experience for me. Oblivion XP works very different. I recently installed it myself, and it fixes the described problems, because you don't level up by using your skills anymore, instead you get experience for a lot of things you do (killing, finishing quests, creating potions, etc.). Once you level, you get a certain amount of points that you can spend to improve your stats, and another pool of points to increase your skills. That way, you can create a character with exactly the major skills that you intend on using most, and you can improve those stats manually once you level. I've been playing with this mod for a couple of days now, and so far I absolutely love it! Your character is strong from the start and can remain strong while you progress through the game.
Another thing you should realize, is that the type of character you described should always aim to kill enemies in one or a few shots. Just shooting a bow is not enough for this: you need to be in sneak mode, to gain a x3 (or x6 for blade) damage bonus, you need to poison your arrows, and enchant your bow/blade. If you consistently do this, you will still be able to kill enemies off at higher levels with only a few shots. Of course, some enemies are just too strong for this. In this case, you can resort to other measures. For example, shoot an arrow at someone, then cast invisibility so the enemy does not see you, then shoot again, invisi again, etc.
Also you can summon creatures to your aid, or when you are up against multiple enemies, command one enemy to attack his friends, leaving you to kill off the survivors once they all killed eachother (invisibility/chameleon is once again a great help to remain unnoticed while they kill eachother). So to sum up, it's definetly possible to kill enemies without having to pierce them with 20 arrows, but it takes a bit of creativity and some handy spells/poisons/enchantments.