I've been creating a small continent, far away from Tamriel. The lore isn't sorted yet, I'm pretty much doing all the design first. It's been inabited for perhaps a few eras. There's Dwemer ruins dotted around. They where the first here. Kordor is a name I've been toying with, but it doesn't seem as grand as Tamriel.
Please, don't tell me how it's too much for me to do, etc. I'ma be working on this for some time. I don't expect to spend a month development time, at all.
I have used both resources for download, and some of my own custom meshes I've created.
http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot16-1.jpg
http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot48.jpg
In this map, you can see Mortrag Glacier at 2x scale, to see the scale of the map. A lot of details are missing. You can't see most buildings, or trees from this distance. sorry.
The Jist:
Kordor was discovered by the Dwemer near the end of thier demise. They managed to build a few settlements, but never expanded fully. It was later taken by some Daedra worshipping Dunmer, who dotted around a bunch of Daedric Ruins. The Hlaalu later moved in, and built a fairly great city.
The other races slowly started to move in, and it became well inhabited by the mid second era. The Deadric ruins where wiped out by the Imperials, and the Dunmer have only one Hlaalu town to show for it.
Lands:
(in order of when races moved in)
Moor (swamp): Dunmer/Imperial
The swamp isn't a Black Marsh type swamp, it's more of a horror movie type swamp. The swamps have always had problems with vampires, but now, hircine has decided to play his games here too. there's a large shrine to Hircine, and the main quest here revolves around him, with another hunt.
Once the Dunmer had moved in, Imperials started to do thier thing. They invaded, and made themselves prominent. There's a small logging town, Durn, to the south, constantly ravaged by werewolves, and a huge corrupt Imperial city, Cordolle, kinda how I envisioned the Imperial City, to the north. There's a Vampire city to the east, that doesn't shun you and beat you with sticks for being a noob.
The Hlaalu city has been destroyed. Hircine's shrine rose from the ground (out of game), right near the city. It has been Kvatch'ed, and the Dunmer had to move to Cordolle, which caused over crowding, too few jobs, and corruption.
Skyreach (skyrim-ey): Nords
The Nords moved into Skyreach, and as the first race to move in after the Dunmer, they claimed a lot of land. there's the Imperial/Nord port town of Dun Vorough, the capital of Horvolkd, and the huge bridge city to the north. There was a Nord Noble, who was one of those tough, being cold makes you tough types, who's castle was seiged by undead, and the bridge city is frequently attacked by undead.
There are nord Villages and camps dotted around. Some are Skaal-like Nords, others are angry Nords, others are pure alcoholics.
There is a huge Glacier to the north. It's where the bridge city and undead fort are located. The glacier is formed around cliffs, hence why settlements can be made, but the cliffs are dependant on the ice, which is slowly melting, hence the huge gap between it and the rest of Skyreach.
The main quest here will have something to do with the glacier melting. I'm not too sure on why it's melting yet, I'll come up with something eventually
Jungle (No name yet): Argonians/Imperials
The jungle was originally inhabited by one of the races that where native to the land. There's a city hidden in the jungle, and they worshipped some forgotten god (Lorkhan? Considering his appearance in Morrowind)
They where similar to the Dwemer, in the way that they destroyed themselves in some unknown way, in E1, before the Dwemer had came. The common theory is that they upset thier god, as they are all undead beings now. The main quest here will involve venturing into the lost city and stopping the threat of the mindless undead. This race was a highly magical race, and used a lot of magical inventions.
The Argonians moved in here. The reason they moved here, and not the swamps, is because the jungle is dark and scary like Black Marsh. (not as bad, of course - technical limits). The Argonians live in a large underwater city, ala the gungan city of Star Wars. Because the Argonains are so out of the way, the Imperials have moved in. There's a proper imperial port just starting up to the east, and a bunch of pirating ports to the west. There will be quests involving piracy a lot. perhaps the PC can help the imperials, or the pirates.
Cliché area (No name yet): Imperials/Bretons
This is the Imperial base of operations. there's a large Vivec style Imperial City here, Vorrick. There's an underground black market beneath the sewers, that's full of creatures that'd be shunned by everyone. Golblins, Daedra, vampires, etc, all do business down here, and none will attack you - they just want to make a living. there's also a sewer city. Certain people have no homes in the city, and this place is the complete opposite of above. People live in dirty shacks, and live off rats. The main quest here will be about this corruption. you will give the inhabitants of the sewers the ability to rise up, and have a better quality of life, or you can work for the politicians, and end up killing them all.
There's a few un-important settlements dotted around, but nothing much. I don't like Cliché places. that's why it's so small, and not much here.
Mountains (No name yet): Orcs
I've tried to give a Wrothgarian Mountains feel to this place. It's very mountainous and hard. There's a volcano here, and a dwemer ruin inside. The Dwemer where doing experiments, similar to in Red mountain, and the main quest will involve stopping thier machines from causing the volcano to erupt.
I've used Dunmer Stronghold Architecture for the Orc settlements. I think it works well. It has the feeling of Daggerfall's dungeons, where you'd find Orcs lurking about. I liked Orcs best here, and I tried to make them similar, without being hostile.
Kharid (Desert): Khajiit and Reguards
The Khajiit and Redguards lived in co-operation for years, until now. The main city, Halem, was once the main Redguard city, and Ald-Kharid was the Khajiit one. They eventually formed an alliance with two kings, and expanded Halem togther. The King of the Khajiit gave his old city to his son, who is immature, and a pretty rubbish leader (not corrupt - just can't run a city). the Redguard king has blackmailed the Khajiit King with something (not sure what yet), and the Khajiit King, who was always loved by his people, has stood aside, while the Redguard King turns the city into a corrupt place, that he milks for money. It is full of his enforcers, who are terrible guards, with no Morals. The main quest here involves getting rid of, or helping, the Redguard King. Dark Brotherhood will be involed whatever side you choose. I actually based this city on the one from The Scorpion King. I loved that city.
Forest (not even started yet, let alone named): Bosmer
Nothing about this yet. Needs to be started, first.
Floating City ala Infernal City (not started, no name): Altmer
A large floating city, inspired by Infernal City. It is exclusive to altmer, any other race will need to do some quest to earn the respect of the altmer. I don't have much for this place, but I think it may have once been attached to the Mountains, and they seperated it, because they're "better" than orcs. They may have been there before the Orcs.
There's also another native race. They're nature loving, and I may base them on native americans. They have Skaal buildings for now. They are huge brutish looking shamans that are shunned by the rest of the world, because they hate the other races that don't respect nature. They are neutral with the bosmer, being tree huggers, but find them annoying. They have a small land, near Kharid, and is surrounded by mountains, and has a great defense thank to them.
That's pretty much all the lore. I haven't thought too much about it. This was all what I've been thinking about while designing. I've done most of the exteriors of all apart frm those I haven't started, and I've touched on the interiors.
There'll be guilds involved, though, I'm not too sure as of yet. I know there's definatly a Mages Guild, and perhaps some kind of guild that helps the residents of the sewers of Vorrick. As I said, my lore isn't perfected yet. I haven't wrote it all down yet. It comes after design.
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Screenshots!
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot18.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot19.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot20.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot21.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot22-1.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot23.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot24-1.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot26.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot38.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot37.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot27.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot28.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot29.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot30.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot31.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot32.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot33.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot49.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot50.jpg
- http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot51.jpg
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Problems:
I have a problem with my jungle. I want a dense jungle, but I am having problems with FPS. It's not my computer, and I'm not putting down my settings, I want to assure that the mod will work on a computer without having to lower settings.
http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot10-1.jpg would be the perfect formation of trees, but I get 5 fps like this. That's not good. I have a pretty decent computer, a lot of computers wouldn't be able to handle this. This is also without any flora other than trees, or any kind of dedtail, and my distant land settings have been disabled. http://i908.photobucket.com/albums/ac285/Rellac/MGEScreenshot11.jpg is pretty much the lowest I'll be willing to have, but I only get 7fps with no flora or detail, or mge settings. Does anyone have any tips for fps optimisation with trees? I'm using http://members.shaw.ca/nickyart8/ArchiesMeshes/ tree meshes. (Palm tree type 2)
I also heard that there's a program used by the Animated Grass plugin that was used to place the grass all over, and then had to be edited in the cs. Does anyone know this program? Would I be able to use it place standard flora? just to same me time...
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I'm pretty sure that's everything. Feel free to tell me what you think, and give me any ideas you may have.