They travel further distances in a smaller time. Lowering the GMST setting helped, but it made all the other creatures too slow.
:blink:
Wow, I didn't expect it'd be like that.
Perhaps with NPCish creatures, the actual animation in the .kf has more of an effect on how fast the creature runs (with NPCs it has none, because it's scaled).
Well, I'll test it out later and see if I get the same error. If so, I'll see if a quick animation edit will fix it, hopefully I wont have to reduce the amount of keyframes.
@Caerendvwin: Thanks! Do you want a link to Liztail's animation kit? Jac has also made a version which doesn't use the animation kit above, you could dl that instead. I'm not sure how many of the animations it has though.
The crouched sneaking animation is my favourite to play with atm, it makes sneaking a lot funner than I thought it would tbh.
Something tells me that replacing the clunky sound effects would have a similar effect how fun combat and sneaking is too.... (someone pleeease replace them... :hehe:)