Some More Stuff

Post » Sat Oct 30, 2010 6:52 pm

This thread's been gone from the front for a while now, so here's a bump for some great work. Hopefully (as always) someone else who hasn't gotten to try these animations yet will see the thread. :wave:
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john palmer
 
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Post » Sat Oct 30, 2010 11:53 am

I'm not sure which version this is, but I managed to create a version that doesn't need LizTail's animation kit; all you have to do is drop it into the meshes folder and all of the male characters (including your character if you're a male) will have the new walk. http://www.4shared.com/file/jhdpmdAV/Dirnae_animated_walk.html .
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Bambi
 
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Post » Sun Oct 31, 2010 2:13 am

Hope to see the sneak animation get done soon... Also, I wish these animations were just posted on PES :P
It's just hard to dl the anims on my pc because 4share is blocked... I have to ask other people to dl and send the files to me over e-mail!
Dirnae, your animations are wonderful! good job!
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Setal Vara
 
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Post » Sat Oct 30, 2010 11:22 am

Forgive me if this has been stated before, but I'm having an issue involving some bipedal creatures (Like Dremora or Golden Saints).

They move ridiculously fast whenever they run with a 1h Weapon or without. I'm not even 100% sure if the mod is causing it, but enemies that hold two handed weapons are normal. I'm NOT using the slower walk plugin, since I'm not using any walking animations.
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Siidney
 
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Post » Sun Oct 31, 2010 1:08 am

Forgive me if this has been stated before, but I'm having an issue involving some bipedal creatures (Like Dremora or Golden Saints).

They move ridiculously fast whenever they run with a 1h Weapon or without. I'm not even 100% sure if the mod is causing it, but enemies that hold two handed weapons are normal. I'm NOT using the slower walk plugin, since I'm not using any walking animations.


I believe someone else had a similar problem, in the previous thread. it had to do with "evil" GMSTs, but I don't remember how to solve it. just search the thread and you'll ptobably find the solution. I'm not sure aboutthe GMSTs, but I haven't experienced the poblem yet.( now that I think about it, I haven't actually encountered any dremora/golden saints yet...)
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Jesus Lopez
 
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Post » Sat Oct 30, 2010 4:58 pm

Do they travel further distances in smaller times when using my animations than with original animations, or do they just move faster but travel the same distance?
If the latter, I'm guessing it's a high speed setting on the creatures. I think my animations are a little faster than the originals.

I've heard of this problem for the walking animations but not the running.

@issue-11: First, thanks for trying them out!
I'm going to continue work on these in the summer, when I have more time, so expect the sneak animations then.
It's too time consuming atm, it'd be better if I was working with another person or two, but I'm not (though tbh I'm not bothered either way, it'll just take longer on my own).

About the dl link, it's a beta, and I'm thinking of scrapping the current 1h animations after some thoughts and some concepts, they're pretty crappy, so no PES link yet.
I want to be able to change my work easily.
I'll probably just post it on TES Nexus instead of PES when it's at a later stage anyway.

Plus, I was kind of hoping to keep these animations in the dark a little atm, with the unclear title and 4shared link and all. :ph34r:
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Neliel Kudoh
 
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Post » Sat Oct 30, 2010 11:22 am

They travel further distances in a smaller time. Lowering the GMST setting helped, but it made all the other creatures too slow.
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Kristian Perez
 
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Post » Sun Oct 31, 2010 12:30 am

I absolutely love your sneak and run/walk animations. The 1h-walking one looks like it's right out of Oblivion. (one of the few things it got right, in my book -- character movement)

Where can we download these (same with the Liztail's kit thing)? I'll actually want to play a sneaking character if I have this. The original sneak animation is just so horrendous that I can't bring my characters to ever sneak.
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Dark Mogul
 
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Post » Sat Oct 30, 2010 2:12 pm

He hasn't released the sneaking animations. As for the links, check the first page.
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Gemma Archer
 
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Post » Sat Oct 30, 2010 1:12 pm

Doh, thanks, guess I didn't notice them among the video links.
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brandon frier
 
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Post » Sat Oct 30, 2010 12:43 pm

They travel further distances in a smaller time. Lowering the GMST setting helped, but it made all the other creatures too slow.


:blink:

Wow, I didn't expect it'd be like that.
Perhaps with NPCish creatures, the actual animation in the .kf has more of an effect on how fast the creature runs (with NPCs it has none, because it's scaled).
Well, I'll test it out later and see if I get the same error. If so, I'll see if a quick animation edit will fix it, hopefully I wont have to reduce the amount of keyframes.

@Caerendvwin: Thanks! Do you want a link to Liztail's animation kit? Jac has also made a version which doesn't use the animation kit above, you could dl that instead. I'm not sure how many of the animations it has though.
The crouched sneaking animation is my favourite to play with atm, it makes sneaking a lot funner than I thought it would tbh.
Something tells me that replacing the clunky sound effects would have a similar effect how fun combat and sneaking is too.... (someone pleeease replace them... :hehe:)
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Brandi Norton
 
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Post » Sat Oct 30, 2010 12:15 pm

That would be swell :) Thanks man!
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I love YOu
 
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Post » Sat Oct 30, 2010 7:33 pm

Oh a fix, I like fixes. And knick nacks. timey whimey stuff. You know the general kahbaz.

Just wanted to pop in and see what was going on. Cant say i noticed the bug myself but i do more modding than playing :shrug: so might not have come accross it during testing. I will be keeping an eye on this thread.

=MA=
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Patrick Gordon
 
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Post » Sat Oct 30, 2010 5:28 pm

I found Liztail's kit on my own, thanks. And yeah, I can't wait to have a good sneaking animation. That's why the Thieves' Guild and DB in Oblivion were the most fun, because I got sneak up on people. I wouldn't be upset if your animation ended up similar to Oblivion's; like I said, it's one of the few things Oblivion got right.

I'll be keeping an eye on this thread. I want that sneak animation gorramit! :hubbahubba:
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Alexxxxxx
 
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Post » Sat Oct 30, 2010 1:49 pm

@Caerendvwin: Thanks! Do you want a link to Liztail's animation kit? Jac has also made a version which doesn't use the animation kit above, you could dl that instead. I'm not sure how many of the animations it has though.

It just has the walking, running and sneaking I believe. I'll have to get Dirnae's latest beta and update it unless he wants to post a version himself. :whistling:
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Queen of Spades
 
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Post » Sun Oct 31, 2010 12:45 am

I tried to make a replacer using the latest animation files, but it spits out errors saying that everything is missing a toe bone. I tried using LizTail's fix when splitting the base_anim.kf file, but that didn't fix anything. The version I have on 4shared is the previous one Dirnae made. If anybody wants to use the current one, they'll have to use LizTail's animation replacer to do so.
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Irmacuba
 
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Post » Sun Oct 31, 2010 12:36 am

sneaking

LINK DAMMIT
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REVLUTIN
 
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Post » Sat Oct 30, 2010 1:00 pm

Yes, link to sneak animation! I want my newly created teenage Bosmer assassin to be able to sneak up and not look retarded!
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Alexandra Ryan
 
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Post » Sat Oct 30, 2010 2:24 pm

http://www.gamesas.com/index.php?/topic/1066248-some-more-stuff/page__view__findpost__p__15839029

It's the old animation, but it seems to work just fine.
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Zoe Ratcliffe
 
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Post » Sat Oct 30, 2010 11:33 am

Is this just the walk animation? :( Ah well, guess I'll wait.
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Ben sutton
 
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Post » Sat Oct 30, 2010 12:19 pm

It's the walking, running and the sneaking from what I've seen. It's one of the earlier versions Dirnae made, though. I wish I knew why this latest one wasn't working. :swear: Dirnae, did you change anything in the exporting process for this one?
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Alba Casas
 
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Post » Sat Oct 30, 2010 4:10 pm

AFAIK I was using the same skeleton with the same export settings, though I can't be completely sure.
So does this toe problem stop you from merging the .kfs then? Or appear in the Warnings? And if it's the latter, does it create any problems in game?
Try 'Rerun setup' then 'fix animation errors' in the animation kit maybe?

It shouldn't have the sneaking animation in it, I never released it because I couldn't get a nice pose for the idle stance (though I've got a good idea now).
I'll look into the toe problem later, I remember other animations have had a similar problem in the past, perhaps someone like Axel can explain what they are?
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Brian Newman
 
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Post » Sat Oct 30, 2010 2:15 pm

I'm trying to make an override version that doesn't need LT's kit. I can split the kf files and merge them into a xbase_anim.kf that Axel sent me. I had success doing it with a previous version of your work, but the latest one doesn't. I get those warnings in the warnings.txt file. Also, in the CS, all of the female NPCs look like their stuck mid-stride. I'll have to shoot Axel a pm to see if he has any suggestions.
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SaVino GοΜ
 
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Post » Sat Oct 30, 2010 10:43 pm

Hey, Dirnae, if you are goig to make a first person animation replacer, I suggest you don't let the screen shake as much as Darknut's 1st person enhanced. The shaking issue is the reason people like myself don't use DN's 1st person enhanced.
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Zoe Ratcliffe
 
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Post » Sat Oct 30, 2010 4:04 pm

The latest version is still the one linked on the first page, yes? (i.e., 0.1?)
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Horror- Puppe
 
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