I've started to notice that creatures that are humanoid -- golden saints, dremora, skeletons -- seem to be tremendously sped up with your animations in place, even when using the Slower Walk ESP file that was included with the mod. Has anyone else seen this type of behavior, or is something just off on my end? Any ideas for how I could tone their speed back down, maybe through a different game setting value?
Edit: Found the GMSTs for creature speeds and changed Max to reflect the setting on your maximum NPC speed. Everything is smooth sailing again =)
Oops. Well you can see why I included the .esp now, NPCs walk way too fast w/o it.
What are the GMSTs called? I'll update the .esp for the next relz, or you can send me yours.
@Mirelurk: I've stated before (you must have missed it) that the .esp wont fix that, I need to make a 1st. person animation to match the 3rd person files.
The animation kit doesn't support 1st. person animations though, so I'll be doing this later, when I have more animations finished.
Thanks Demon Xen and Aulakauss for the support. An animation mod really is overdue, hopefully this mod'll turn out ok.