Video (running animations have changed since this was taken): http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/animations/?action=view¤t=Dirnae_animation_pack_1.flv
Newer Video: http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/animations/?action=view¤t=di_anim_vid.flv
Download: http://www.4shared.com/file/137384239/e0451c0f/Dirnaes_Animations.html
Extract the Data Files folder in the .zip to your Morrowind directory, I suggest using 7zip to open it, some people had problems using other programs.
It's a walking and running animation, you'll need Liztail's animation kit to use these.
You might want to use the walking animation with the .esp included, or the NPC's might walk too fast, though it's completely optional.
Thanks to Bethesda, Liztail and the NifTools team, this wouldn't exist without them.
All of my animations are free resources, do whatever you want with them.
Here are some quick weapon animations
http://www.4shared.com/file/153903078/ceb64079/Dirnae_1h_anims.html
Here's a quick, crappy vid of the animations: http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/animations/?action=view¤t=Movie_0006.flv
I'm thinking the chop needs to be less diagonal and more vertical, and the slash needs to be more diagonal.
The run and walk will affect bows and thrown weapons too, they use the same animation, however I think I've managed to get a decent run which looks good with or without shields, and with all the weapon types. Feel free to criticize as usual, it's an early version so it'll no doubt be changed a lot before being finalized.
Thanks for the support everyone, hopefully I'll have some more animations finished soon!
edit: Here's the latest update of the animations: http://www.4shared.com/file/197036459/781f50c7/Dirnaes_Anim_Mod.html
It's got all the animations packaged into one animation mod.
P.S I've heard a few people ask this now, DN's 1st person enhanced is compatible with this mod. Not only is it compatible, but I suggest you do use it with my animation mod, until I make the 1st. person animations.