Some oddities/problems in my new game build.

Post » Wed Mar 09, 2011 9:40 am

After a very long time running a much modded build...I started over from scratch (using BAIN to install all but a few mods), and have experienced a few small, but anoying problems...mostly having to do with items being flagged as stolen.

First, when I exited the ship/character gen room from Alternative Start Arrive by Ship...ownership of the sack containing my possessions was set incorrectly, resulting in my arrest when I tried to retrieve the items.

Next, I noticed that some motionless defeated enemies were not in fact dead, but had to be whacked up side the head one more time to finish them off (note these were not vanquished undead that might rise again, but enemies like conjurers, etc.).

Finally, I looted a few corpses of legion soldiers that had been defeated by lesser gargoyles, but, much to my dismay, their armor was all flagged stolen and I could not convince my tank class companion to wear it (I am certain this was not the case in my prior builds).

Could be once upon a time I knew the answers/solutions to all these issues, but I just forgot. Middle age setting in and too many modded Oblivion games, perhaps? :hehe:

My growing, but not yet complete, load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  Enhanced Daedric Invasion.esm07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Hemingweys Capes Improved.esm  [Version 3.0b]0C  CM Partners.esm0D  CustomSpellIcons.esm0E  TNR ALL RACES FINAL.esp0F  Unofficial Oblivion Patch.esp  [Version 3.3.3]10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]12  SM Plugin Refurbish - SI.esp  [Version 1.30]13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  AmbientTownSounds.esp18  WindowLightingSystem.esp19  Reznod_Mannequin.esp1A  ShowHideAmulet.esp1B  Enhanced Economy.esp  [Version 5.1]1C  moDem's City Life.esp1D  FormID Finder4.esp1E  Map Marker Overhaul.esp  [Version 3.8]1F  Map Marker Overhaul - SI additions.esp  [Version 3.5]20  Improved Hotkeys.esp  [Version 1.1]++  MaleBodyReplacerV4.esp21  Armamentium female.esp22  Dude Wheres My Horse.esp23  Cobl Glue.esp  [Version 1.72]24  Cobl Si.esp  [Version 1.63]25  Oblivion WarCry EV.esp  [Version 1.09]26  FCOM_WarCry.esp  [Version 0.9.9MB5]27  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]28  Hemingweys Capes Improved for FCOM.esp  [Version 3.0b]++  Hemingweys FCOM NPC Capes Improved IC Guards.esp  [Version 3.0b]++  Hemingweys Capes for EDI.esp  [Version 3.0b]++  Hemingweys Capes for FCOM_FrancescosNamedBosses.esp  [Version 3.0b]29  ArmamentariumArtifacts.esp  [Version 1.35]2A  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]2B  FCOM_RealSwords.esp  [Version 0.9.9]2C  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]2E  TamrielTravellers4OOO.esp  [Version 1.39c]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]2F  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]30  Fransfemale.esp31  EVE_StockEquipmentReplacer4FCOM.esp32  AnvilBayExpansion.esp33  Artifacts.esp  [Version 1.1]34  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]35  Extended Imperial City Version 1.0.esp36  GoldenCrest.esp37  GoldenCrestBattlehornComp.esp38  ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp39  Kragenir's Death Quest.esp3A  KDQ - Rural Line Additions.esp3B  MrPwner's Ambient Inn's.esp3C  The Ayleid Steps.esp  [Version 3.3]3D  Villages1.1.esp3E  DLCBattlehornCastle.esp3F  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]40  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]41  DLCFrostcrag.esp42  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]43  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]44  Knights.esp45  Knights - Unofficial Patch.esp  [Version 1.1]46  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]47  The Lost Spires.esp48  AFK_Weye.esp  [Version 2.2.COBL]49  Shadowcrest_Vineyard.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]4A  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]4B  ElsweyrAnequina.esp4C  road+bridges.esp  [Version 4.6]4D  Feldscar.esp  [Version 1.0.4]4E  Faregyl.esp  [Version 1.0.10]4F  Faregyl+Anequina Patch.esp50  xuldarkforest.esp  [Version 1.0.5]51  LostSpires-DarkForest patch.esp52  xulStendarrValley.esp  [Version 1.2.2]53  xulTheHeath.esp54  XulEntiusGorge.esp55  xulFallenleafEverglade.esp  [Version 1.3.1]56  LostSpires-Everglade patch.esp  [Version 1.2]57  Anequina-Fallenleaf-Patch.esp58  xulColovianHighlands_EV.esp  [Version 1.2.1]59  xulChorrolHinterland.esp  [Version 1.2.2]5A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]5B  KragenirsDeathQuest-LostCoast patch.esp5C  xulBravilBarrowfields.esp  [Version 1.3.2]5D  xulLushWoodlands.esp  [Version 1.3.1]5E  xulAncientYews.esp  [Version 1.4.3]5F  xulAncientRedwoods.esp  [Version 1.6]60  xulCloudtopMountains.esp  [Version 1.0.3]61  KragenirsDeathQuest-CloudtopMountains patch.esp62  xulArriusCreek.esp  [Version 1.1.3]63  xulPatch_AY_AC.esp  [Version 1.1]64  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]65  KragenirsDeathQuest-RollingHills patch.esp66  xulPantherRiver.esp67  xulRiverEthe.esp  [Version 1.0.2]68  xulBrenaRiverRavine.esp  [Version 1.1]69  xulImperialIsle.esp  [Version 1.6.6]6A  xulBlackwoodForest.esp  [Version 1.1.0]6B  xulCheydinhalFalls.esp  [Version 1.0.1]6C  Villages-CheydinhalFalls patch.esp6D  xulAspenWood.esp  [Version 1.0.2]6E  xulSkingradOutskirts.esp  [Version 1.0.1]6F  xulSnowdale.esp  [Version 1.0.2]70  Feldscar+Snowdale Patch.esp  [Version 1.0]71  OOO-Snowdale Patch.esp72  xulCliffsOfAnvil.esp73  NRB4+UL-II Patch.esp  [Version 5.0.1]74  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]75  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]76  DS Storage Sacks.esp  [Version 1.21]77  EVE_ShiveringIslesEasterEggs.esp78  P1DkeyChain.esp  [Version 5.00]79  Quest Item Tag Remover.esp7A  MCaleb's_Decompose_Corpse_v1.2.esp7B  Alternative Start by Robert Evrae.esp7C  Ashes to Ashes.esp  [Version 1.0]7D  SetEssentialActors.esp7E  MidasSpells.esp7F  EnchantmentRemoval.esp80  Better Enchanting & Spellmaking Readme.esp81  Denock Arrows.esp++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]82  CM Partners.esp83  CM Partners NPC.esp84  CM Partners More NPCs.esp85  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]86  bgMagicEVPaperChase.esp  [Version 1.68EV]87  [GFX]_Initial_Glow-all.esp++  bgMagicShaderLifeDetect.esp  [Version 1.68]88  bgMagicLightningbolt.esp89  FCOM_Archery.esp  [Version 0.9.9]**  NRB4 Standard Road Record.esp8A  Hemingweys Capes for Battlehorn Castle.esp8B  Hemingweys Super Secret Development Project.esp8C  Hemingweys_Unreleased_Capes.esp8D  Hemingweys Capes Improved Cheat Chest.esp8E  Bashed Patch, 0.esp



(By the way, I am very certain the last four plugins before the bashed patch are NOT the cause. :wink_smile: )

Load order is sorted by BOSS.

So...what gives?

Regards,

Hem
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Multi Multi
 
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Post » Wed Mar 09, 2011 10:34 am

Er, I believe points one and three are courtesy of Enhanced Economy. Could be tweakable though... *

Point two sounds familiar too, mind you. I'm almost certain I've come across that behaviour myself, not so long ago, with a different build. Hm. If I can recall exactly when, and what mods were in the list at that time... I'll post something about it. :)


* Oh, and you can hold down the ";" key, then press "activate" (generally space bar), to override the loot legality section of EE, for a given container/body, that once. I mean, you can keep repeating that procedure, but it's not a switch; more like a temporary toggle kinda thing.
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Sheila Esmailka
 
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Post » Tue Mar 08, 2011 9:06 pm

Issue #1: This is Enhanced Economy's ownership feature at work. It's not very good at recognizing what it should and shouldn't mark as owned, unfortunately, so it occasionally ends up marking something it shouldn't. Hold the semicolon key down to temporarily turn this feature off so you can grab your stuff.

Issue #2: This is a known problem with the usage of PCB when out in the open world, the game sometimes forgets to re-enable the physics on the body when re-loading the cell after it was purged, and since there is no animation data for the actor (since it is dead), the game simply replaces them in the default "Jesus" pose. Streamline has a hotkey that will get them back down on the ground, but I forgot what it was. :sadvaultboy:

EDIT: You're not using Streamline, but as you said your Load Order isn't complete yet, I'll let my comment on that stand.

Issue #3: See issue #1. Enhanced Economy has a similar feature here that flags all property on guards to be stolen.
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Samantha Wood
 
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Post » Tue Mar 08, 2011 9:56 pm

Point 1 and 3 is indeed Enhanced Economy. You control this in EE's ini file, which by defualt is like this:
; ================== Settings to control looting legality =====================; Makes it illegal to loot dead guards or other friendly dead NPCs. Set to 0 to make it legal to loot dead bodies.; Set to 1 to make it illegal to loot dead guards, to 2 to also make it illegal to loot other dead friendly NPCsset tnoEE.deadOwnership to 1; Makes it illegal to loot containers in cities, and plants/containers belonging to farms, etc.; If set, the value also determines the bounty for harvesting an owned plants while being watched. Bounty for containers are handled by normal bounty settingsset tnoEE.ownership to 5




Issue #1: This is Enhanced Economy's ownership feature at work. It's not very good at recognizing what it should and shouldn't mark as owned, unfortunately, so it occasionally ends up marking something it shouldn't.
Well, if you're in a city and find a container that is not yours, it is illegal to take its content, no ;)

But I see the point about Alternative Start Arrive by Ship, so the next version of EE will have this specific container added to the ini list of items that EE will not affect.
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louise tagg
 
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Post » Wed Mar 09, 2011 12:02 am

Thanks for the replies.

I guess I had not actually played the game much since I installed EE...mostly just testing my cape mod over the last year...so I didn't really notice the ownership changes. :wink_smile:

I am enjoying EE. Lots of great features.

Regards,

Hem
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