Stealth
Does simply being near/moving near an enemy who cannot detect you train up this skill? I don't enter sneak mode much, but I definitely experience generous gains to this skill.
Also, is Stealth always active? I rarely get out of running mode-- much less sneak-- but I have a high base stealth skill and often get the jump on enemies. I've ruled out language checks. Many surprised opponents are humanoid or undead, which cannot be charmed. Doubtless the skill is reduced when running, but I think it's still active.
Also, is Stealth always active? I rarely get out of running mode-- much less sneak-- but I have a high base stealth skill and often get the jump on enemies. I've ruled out language checks. Many surprised opponents are humanoid or undead, which cannot be charmed. Doubtless the skill is reduced when running, but I think it's still active.
Running
When I was a kid, I always Minored this skill so I would level up quickly. It's worth an extra 5-6 levels. If I make it Misc instead, will it go up slower? In essence, are there tiers for ease of skill training in Daggerfall, where the Primaries level easiest and the Misc level slowly?
Lockpicking
Does anyone know the math behind the odds of successfully picking a lock? Locks on stores seem REALLY advanced.
My current skill level is 51 (almost pure training). This seems like an extremely hard skill to level. Does it advance incrementally, at all, when you fail to pick a lock? The flavor text, "It does not unlock," only appears once per visit to an area, although in town you can "revisit" instantly by popping in and out of your ship. I would guess that if Lockpicking advances even if you fail a pick, the only increment is when you get the flavor text.
Does Lockpicking train when you use the open spell? (even though this is irrelevant to me atm... I'm using a zero-magic, zero-enchanted character)
Finally, is there an easy, or at least not excruciating, way to train this skill past 50?
My current skill level is 51 (almost pure training). This seems like an extremely hard skill to level. Does it advance incrementally, at all, when you fail to pick a lock? The flavor text, "It does not unlock," only appears once per visit to an area, although in town you can "revisit" instantly by popping in and out of your ship. I would guess that if Lockpicking advances even if you fail a pick, the only increment is when you get the flavor text.
Does Lockpicking train when you use the open spell? (even though this is irrelevant to me atm... I'm using a zero-magic, zero-enchanted character)
Finally, is there an easy, or at least not excruciating, way to train this skill past 50?
Critical Strike
This is another skill where I'm wondering about easy ways to power-train. It doesn't start off bad, but since 60+ it's been a real slog.
Race
Just to be clear, the only two races with distinctions are altmer with immunity to paralysis, and nords with resistance to frost, I think?
And then regarding nords, does this resistance stack with the Resist Frost option in character creation? Does it make you immune?
And then regarding nords, does this resistance stack with the Resist Frost option in character creation? Does it make you immune?
Armor Pieces
Finally, I am trying to collect armor pieces of all kinds. I was wondering if your chances of finding armor pieces peak at various levels. For instance, if you're looking for a complete set of Iron, does a level 1 character stand a better chance of finding an Iron piece than a level 35 character? Can a level 5 character, just barely able to find Mithril and Adamantium, find it more regularly than characters who have unlocked higher grades?