Hi, some questions about morrowind...

Post » Thu May 03, 2012 12:59 pm

Hi,

I am doing the MW MQ and am lv 26. What level should I attempt tribunul / bloodmoon considering I have the gameplay plugins BTB game improvements and GCD installed (+hard mode plugin)? (Not the settings plugin in BTB).

Also, what is the level requirement for map 1 of tamriel rebuilt? or is it its own campaign. Is the map 2 worth playing or should I wait until the quests are out for the map?

I recently heard that theres a max no. of plugins i.e. 255 before you can't add anymore to wyre mash. I haven't reached that point (have 77) but how limiting do you guys find it considering theres 10000+ plugins out there for morrowind and growing? (I know you can merge plugins but it sounds hard and not very efficient).

Runite.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Thu May 03, 2012 2:57 pm

Tribunal, at least the the MQ should not be attempted until you are at or near Level 30. So, by the time you are done with the MQ, you should be ready. Note, you are thrown into the thick of it during the first quest, so if you can't handle that one, then Level Up some more. Bloodmoon, figure on at least level 40, if not 50 before going to that island and attempting that MQ. Tribunal and Bloodmoon can be visited earlier, and some side and misc quests can be handled at a lower level in those two places.

PS: There is a certain Wood Elf you can meet early on in Tribunal in the city, save first before you interact with that guy.

As for running lots of mods, Merging them is easy in the Editor. Just load up the mods, and tell it to merge them. Just merge mods that are similar to each other and mods that you know already work and do not need to be tweaked to work with other mods. Dealing with Mod conflicts and a Merged Mod is not fun.

As far as Tamriel Rebuilt, I can't answer that, but if you have finished the Morrowind MQ, I would imagine that map could be handled.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Thu May 03, 2012 6:28 am

I'm not familiar with some of the mods you're using, especially in regards to how they may alter difficulty (hard mode plugin?)

However, I think that my personal ideas on when to start the expansions would be less cautious than CCNA. Level 30 would probably be a safe time to play Tribunal, but I'd affix a similar or even slightly lower level for Bloodmoon. If I recall, Bloodmoon was actually released before Tribunal, and I think it's also by and large easier. But I could be mistaken, and I feel a little uneasy about contradicting a Moderator who is probably a great deal more knowledgeable than I am, haha.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Thu May 03, 2012 3:49 pm

GCD makes levelling seamless. It alters stats according to your skill level ups. The hard mode plugin makes level progression longer.

BTB changes economy, alchemy etc. (too much to describe).
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Thu May 03, 2012 4:43 pm

The TR maps are designed to be accessible to a low-level character, and most of the wildlife on the roads will be toned down to your level, but it takes a more developed character to deal with a number of the caves and ruins, etc. You're probably at a good level to visit. The second map is a bit short on quests and things to do other than explore and kill stuff, but still a sight to behold. My suggestion would be to load the second map, but concentrate most of your meanderings on the first, with occasional ventures to the second.

I'm typically running anywhere in the range of 50-150 plug-ins, varying a lot between games based on the type of character I'm planning (GCD vs MADD, MCA vs Starfire's, MC vs CMF, etc.), plus a bunch of graphics replacers that don't count toward the limit. I can see the possibility of hitting the 255 limit, but really don't expect it to happen. If it does, I can easily pare down the list or use some compilations to save 20-30 slots. For a few players, it could be (and probably is) an issue.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Thu May 03, 2012 11:02 am

Ah right,

I'm typically running anywhere in the range of 50-150 plug-ins, varying a lot between games based on the type of character I'm planning (GCD vs MADD, MCA vs Starfire's, MC vs CMF, etc.)

Atm in wyre mash, it doesn't seem possible to efficiently have different save games with totally different plugins. You have to keep clicking / unclicking the .esm / .esp files in order to sync save games to the mod list. each time you go to your alt. Or do you install a separate morrowind directory for each character you have?

Plus why would you want to use MADD when you can use GCD?
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Thu May 03, 2012 6:53 am

If I recall, Bloodmoon was actually released before Tribunal, and I think it's also by and large easier. But I could be mistaken, and I feel a little uneasy about contradicting a Moderator who is probably a great deal more knowledgeable than I am, haha.

Tribunal came out before Bloodmoon.

Most of Bloodmoon can be handled around level 30 to 40. However, the MQ has some places that will prove to be very difficult for a character below level 40, especially if you decide to stay human. I have gone to the island at around level 20, but I stayed away from most quests and won't touch the MQ at that level.

And, your equipment will have an impact on the level you need to be at. Plus if your combat skills are buffed up enough, your character level can be lower. But, not much.
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Thu May 03, 2012 11:45 am

I tend to agree with CCNA, not just because those quests might be impossible at lower levels, but also because its not fun to be struggling to the point where you have to be constantly chugging potions, or teleporting yourself away. It's nice to have some breathing room and be able to handle what comes at you with more modest amounts of stress.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Thu May 03, 2012 9:07 am

Atm in wyre mash, it doesn't seem possible to efficiently have different save games with totally different plugins. You have to keep clicking / unclicking the .esm / .esp files in order to sync save games to the mod list. each time you go to your alt. Or do you install a separate morrowind directory for each character you have?

Plus why would you want to use MADD when you can use GCD?

First, I only need to check/uncheck about 20-30 files between games, although I often make other changes and try new mods, and since I tend to play one character for 3 months or more, it's not like it needs to happen every couple of days.

Second, GCD tends to gimp semi-fighters really badly, especially in hitpoints. If I'm adding MCA, I'll use MADD for the easier character development and better endurance. If I'm running a hybrid-class character, MADD is preferable; as a straight-up specialist in the traditional F/M/T roles, GCD requires a much more focused build, but compensates for it with faster growth in your specialty.
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Thu May 03, 2012 6:36 pm

Second, GCD tends to gimp semi-fighters really badly, especially in hitpoints. If I'm adding MCA, I'll use MADD for the easier character development and better endurance. If I'm running a hybrid-class character, MADD is preferable; as a straight-up specialist in the traditional F/M/T roles, GCD requires a much more focused build, but compensates for it with faster growth in your specialty.

Oh...

I installed GCD and btb after I noticed I got to level 55 easily (buying my stats) by looting lots of loot and selling it all to the crab merchant and being annoyed at the stock levelling system in general. Howcome lots more people seem to use GCD over MADD? (More pure players out there?)

I chose this character with GCD and had it a typical warrior / archer (which was ok) but with restoration hybrid. Now, after 26 levels it has NOT worked out. I have no magic to cast any of the restoration spells and I feel like was a worthless stat to take. Sounds like MADD is something to look into. Do you recommend any other levelling mods?

Also, it seems like GCD makes mages really powerful.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Thu May 03, 2012 9:36 pm

Sounds like MADD is something to look into. Do you recommend any other levelling mods?

Also, it seems like GCD makes mages really powerful.

I haven't tried any for MW besides those two. I liked the way Kobu's mod for OB worked, and very configurable.

Clarification: GCD makes PURE mages really powerful. Problem is, late game MW and the expansions make pure mages "iffy", regardless of power. "Reflect" can be a scary thing, and some higher powered summoned help tends to throw area effect spells with you in that area of effect.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm


Return to III - Morrowind