I'm nearing the completion of my mod and I'll be sure to run into some problems and bugs so I thought I'd contain my questions to one thread. I'll updating this post, adding questions and crossing out things I that have been answered so please check back.
I'd like to have the shout animation lean and shout thing for a lesser power, how do I go about doing that?
I'm looking for an inexpensive script to kill of an actor after a set amount of time that's adjustable through properties. Something like this but with an ajustable time length. Let me know if it's expensive to keep this running for ~15mins.
Event OnLoad()Int Property LifeLine Auto Utility.Wait(LifeLine) Self.Kill() PlaceAtMe(MyExplosion) Self.Disable Self.DeleteEndEvent
I've created a bunch of PlaceAtMe summon spells and I'd like the player to 'own' them and follow the PC around until their timer runs out. I'm fairly sure I just have to create a relationship between the two(correct me if I'm wrong). The problem; I made a back up esp for my mod, added a relationship, it seemed to work, did some other stuff that I didn't want so I replaced the new version with the old. There's no relationship set any more but the bear is still acting as if it was. I thought it might've been the save but I checked older ones and it still acts like there is a relationship. What should I do?
I'm looking for a way to disable/set the alpha to 0 of the sneaking UI. I'm trying to balance a cheap invisibility spell, so I'm open to simple alternatives.
Dual hands animation for 2 handed spells. Is it doable without some sort of script?
I'm trying to keep compatibility in mind for my mod. So far I have a few spells that point to the novice-master spell portion of a skill tree(I assume perk mods just use renaming so I should be fine), a few misc items have had a script attached to them(bashed patch will take care of that, right?) and a small exterior house. I think that I'd need to unload the contents of the house when the PC is far away. How do I do that?
A few requests:
I'm looking for someone that can add basic physics to a 'torch' like item that moves a bit while running. It's a http://www.clipartclipart.com/_images_300/A_priests_hand_with_a_thurible_100713-024357-164060.jpg sort of thing.
Someone to make a proper _n and _m textures for a dagger. Mine currently looks okay but kinda shiny. I'm using paint.net and some addons to do it.
Before release, someone to check my navmeshing. It's only a very small area, it shouldn't take more than a few mins to look at and adjust a few things.