Some random speculation about what's to come in OWB

Post » Wed Feb 03, 2010 4:03 pm

With HH out and played through, I've been thinking about what, if anything, we can take from this expansion that we can apply to the next. A few ideas:

1. Three of the four DLCs have/will have central characters who we were introduced to in FNV. Dead Money had Elijah, who was mentioned several times in relation to his previous position as head of the Brotherhood's Mojave chapter. His fate was left vague. Honest Hearts had, of course, Joshua Graham. And we know that Lonesome Road heavily involves the courier Ulysses. But what about Old World Blues? Is there a character who we already know about that will be a key player in that? The pattern of the other DLCs says it's very possible.

2. One of the loose ends in HH is the origin of the children who find their way to Zion (somehow), are helped by the Survivalist, and become the Sorrows tribe. Where are they from, and will we find a link in OWB or LR? Or are they simply a call-out to Lord of the Flies or Mad Max 3 as many have speculated?

What do you think? And what are some other ideas?
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anna ley
 
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Post » Thu Feb 04, 2010 5:29 am

1. Three of the four DLCs have/will have central characters who we were introduced to in FNV. Dead Money had Elijah, who was mentioned several times in relation to his previous position as head of the Brotherhood's Mojave chapter. His fate was left vague. Honest Hearts had, of course, Joshua Graham. And we know that Lonesome Road heavily involves the courier Ulysses. But what about Old World Blues? Is there a character who we already know about that will be a key player in that? The pattern of the other DLCs says it's very possible.


You'll notice that the central characters of each DLC is an enemy of a major faction in the game.

IE:

Father Elijah and the NCR.
Joshua Graham and the Legion.
Ulysses and the Courier (so Independant/Yesman)

So chances are, the central character of OWB has ties to House. I've seen people on this board speculate that House's half brother is involved with the Big Empty, but I can't remember what evidence they found to back up such claims. Also, aside from Benny, he is the only character with ties to House.
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emily grieve
 
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Post » Wed Feb 03, 2010 3:47 pm

So chances are, the central character of OWB has ties to House. I've seen people on this board speculate that House's half brother is involved with the Big Empty, but I can't remember what evidence they found to back up such claims. Also, aside from Benny, he is the only character with ties to House.
The evidence is that Elijah states he has been to the Big Empty, and that there were Securitrons there. Securitrons were never distributed for use by companies or civilians, so it's likely only Mr. House had any access to them, forseeing his life after the war. However, beneath the television screen on every securitron is a plaque that says "H&H Tool Company".
That suggests that besides Mr. House's RobCo Industries, the H&H Tools Company was also involved in the production of the Securitrons.

Mr. House's half brother, http://fallout.wikia.com/wiki/Anthony_House, was the president of the H&H Tools Company. He left his company full of traps, but his corpse is nowhere to be found. It could be he has something to do with the Big Empty, and may even be alive in the same way Mr. House has stayed alive. There are said to be hibernation chambers in the Big Empty as well, after all.
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cassy
 
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Post » Wed Feb 03, 2010 4:08 pm

my idea, renegade members of the Mojave BoS (who were left outside after the lockdown) kidnap the courier in order to get his/her help in claming the technology inside and the central character asks for your help in getting rid of them. and the use the cover of a "science experiment" to do so.

you can chose to help the BoS or fight them.
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Jodie Bardgett
 
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Post » Thu Feb 04, 2010 5:59 am

my idea, renegade members of the Mojave BoS (who were left outside after the lockdown) kidnap the courier in order to get his/her help in claming the technology inside and the central character asks for your help in getting rid of them. and the use the cover of a "science experiment" to do so.

you can chose to help the BoS or fight them.
Please no more BoS. I really do try my best to kill every last one of them (aside from Veronica of course, she's sweet) but they keep popping up like vermin.
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Tiff Clark
 
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Post » Wed Feb 03, 2010 3:09 pm

This is just my guess, your captured by some of the lobotomites, you "can" team up with them against the bigger threat, which could be the AI of the facility (odysseus).
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Soku Nyorah
 
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Post » Wed Feb 03, 2010 9:07 pm

Isn't it already announced that we will "unwillingly" participate in a scientific experiment? i.e. get abducted?
There's probably a group of mad scientist in Big Empty and they're looking for lab rats.
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Sudah mati ini Keparat
 
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Post » Wed Feb 03, 2010 10:22 pm

Somehow I doubt it relates to House.

I just can't picture it. Look at everything else we've heard about House in the game. There's very VERY limited commentary on Mr. House if you compare it to the commentary you can find on the NCR, the Legion, and hell Ulysses. You could actually make an argument that there's more commentary to Ulysses than there is to Mr. House. For that reason, I somehow doubt that after all this time and one month before the final DLC is released, we'll FINALLY meet someone that dumps a crap-ton of info on Mr. House on us. Maybe we'll find terminal stories that refer to him, sure, but his brother or an AI character that discusses him? Nah, just can't see it.
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Thema
 
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Post » Wed Feb 03, 2010 6:23 pm


Father Elijah and the NCR.
Joshua Graham and the Legion.
Ulysses and the Courier (so Independant/Yesman)



Actually Graham said Ulysses is a Frumentarii of the legion. So, that would mean Graham is the independent.
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.X chantelle .x Smith
 
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Post » Wed Feb 03, 2010 4:58 pm

Please no more BoS. I really do try my best to kill every last one of them (aside from Veronica of course, she's sweet) but they keep popping up like vermin.


how about switch the BoS for people wanting to rebuild the Enclave :lol:
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matt white
 
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Post » Wed Feb 03, 2010 5:36 pm

They said that in Old world blues you get captured by Super mutants.
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Danny Blight
 
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Post » Thu Feb 04, 2010 4:06 am

Actually Graham said Ulysses is a Frumentarii of the legion. So, that would mean Graham is the independent.


Graham is an enemy of the Legion though. Ulysses is focused on the Courier, regardless of who he's working for.
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K J S
 
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Post » Wed Feb 03, 2010 2:37 pm

They said that in Old world blues you get captured by Super mutants.


Who said it? Source?
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Ashley Tamen
 
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Post » Wed Feb 03, 2010 6:16 pm

They said that in Old world blues you get captured by Super mutants.





That would be pretty cool, i would love for one of the add ons to have more on super mutants
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xxLindsAffec
 
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Post » Wed Feb 03, 2010 9:54 pm


2. One of the loose ends in HH is the origin of the children who find their way to Zion (somehow), are helped by the Survivalist, and become the Sorrows tribe. Where are they from, and will we find a link in OWB or LR? Or are they simply a call-out to Lord of the Flies or Mad Max 3 as many have speculated?



The answer to the above lies in the following link http://www.formspring.me/JESawyer
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KU Fint
 
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Post » Wed Feb 03, 2010 4:39 pm

The answer to the above lies in the following link http://www.formspring.me/JESawyer


I didn't see him address that question. There is a lot about the Dead Horses, but less about the Sorrows. So I asked my own question and will see if he answers it. Thanks for the link. :icecream:
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Ellie English
 
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Post » Wed Feb 03, 2010 6:39 pm



I didn't see him address that question. There is a lot about the Dead Horses, but less about the Sorrows. So I asked my own question and will see if he answers it. Thanks for the link. :icecream:


It`s there. You have to go to down pretty far as i remember. The jist of it is the Sorrows were descendant from vacationers that were camping in the park. Their language evolving from a mix of the languages of the different people ie German and English and French etc. In game the terminal messages mention of Vault 22 evacuees attacking them or trying to take the park from them, thus the survivalist going to war on them. The survivalist took them on as his ``children`` as his children all met tragic ends. He would leave them things like antibiotics, weapons, books, and food without being seen. They were normal people with little survival skills, so he watched over them. As time went on and he hid himself they looked at him as a god. So it was all a local development, isolated to Zion itself.
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Mr. Allen
 
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Post » Wed Feb 03, 2010 7:03 pm

Then what was all that about the school and the principal?
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Baby K(:
 
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Post » Wed Feb 03, 2010 5:20 pm

It`s there. You have to go to down pretty far as i remember. The jist of it is the Sorrows were descendant from vacationers that were camping in the park. Their language evolving from a mix of the languages of the different people ie German and English and French etc. In game the terminal messages mention of Vault 22 evacuees attacking them or trying to take the park from them, thus the survivalist going to war on them. The survivalist took them on as his ``children`` as his children all met tragic ends. He would leave them things like antibiotics, weapons, books, and food without being seen. They were normal people with little survival skills, so he watched over them. As time went on and he hid himself they looked at him as a god. So it was all a local development, isolated to Zion itself.


You're mixing up the Sorrows and the Dead Horses. The Horses are not native to Zion; they are here at the bequest of Joshua Graham. The ancestors of the Sorrows were the children (escapees from 'the School') befriended by Clark.
The earlier group of refugees (the Mexicans) the survivalist writes about were all killed by the Vault Dwellers, decades before the Sorrows arrived.
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Logan Greenwood
 
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Post » Wed Feb 03, 2010 9:19 pm

You're mixing up the Sorrows and the Dead Horses. The Horses are not native to Zion; they are here at the bequest of Joshua Graham. The ancestors of the Sorrows were the children (escapees from 'the School') befriended by Clark.
The earlier group of refugees (the Mexicans) the survivalist writes about were all killed by the Vault Dwellers, decades before the Sorrows arrived.


Correct. There seems to be alot of confusion, mainly because most people come across the Survivalist notes in random order depending on the order you go into the caves. The wiki has the terminal entries in correct order timewise for those who are confused.
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Nuno Castro
 
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Post » Thu Feb 04, 2010 6:29 am

It`s there. You have to go to down pretty far as i remember. The jist of it is the Sorrows were descendant from vacationers that were camping in the park. Their language evolving from a mix of the languages of the different people ie German and English and French etc. In game the terminal messages mention of Vault 22 evacuees attacking them or trying to take the park from them, thus the survivalist going to war on them. The survivalist took them on as his ``children`` as his children all met tragic ends. He would leave them things like antibiotics, weapons, books, and food without being seen. They were normal people with little survival skills, so he watched over them. As time went on and he hid himself they looked at him as a god. So it was all a local development, isolated to Zion itself.

I dont know how you get that the Sorrows came from vacationers, they came from those kids, who the oldest being no more than 14 years old, was born 30 years after the great war. He watched over them to make sure nothing happend to them.

Year 2123.
24 of them, half boys, half girls. Youngest is 8 maybe, oldest 13-14. Dirty and scrawny, been on foot a long time. Children's crusade.

Struck camp on nearly the same spot as los mexicanos, 30 years and a lifetime ago.

I've spent 2 nights listening to them. English. Literate. One of them reads stories while the little ones fall asleep.[1]

They escaped someplace they call "The School" but can't figure out where it was. When they want little one to behave they tell him to stop or "The Principal will get you."

Principal better not show up or I'll blow his [censored] head off. I can still shoot straight.
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Stryke Force
 
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