I wonder if this has anything to do with the kind or lack of or inapropriate use of Parallax mapping and what not.
Can someone in the know please elaborate?
I'd say it more has to do with lighting than with the textures themselves.
Perhaps it's also because Bethesda has too strong specular maps or something.
I'm not sure though, definitely not.
Also, we have to keep in mind that we're looking at console textures. To be 100% honest, the texture detail/resolution is pretty good for being on consoles.