some specific information about GMSTs

Post » Sun Feb 07, 2010 7:15 pm

hi,

are there GMSTs (or other ways*) to do the following:

  • let misc skills count towards levelup
  • modify/disable specialization bonuses to skills
  • let "modATTRIBUTE" work even if a birth-sign currently buffs the attribute to/beyond 100cap

?

[* = ways not including complicated scripting]
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Hope Greenhaw
 
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Post » Mon Feb 08, 2010 12:55 am

hi,

are there GMSTs (or other ways*) to do the following:

  • let misc skills count towards levelup {No GMST setting. Scripting required. A lot of it.}
  • modify/disable specialization bonuses to skills {Not sure what you mean. There are no bonuses as there are in Oblivion.}
  • let "modATTRIBUTE" work even if a birth-sign currently buffs the attribute to/beyond 100cap {The cap is somewhat greater than 100 for function limits. I don't know exactly what the limit is, but it's something sick like in the thousands. Maybe 99999 before it wraps back?}

?

[* = ways not including complicated scripting]

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NeverStopThe
 
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Post » Mon Feb 08, 2010 7:27 am

hi,

are there GMSTs (or other ways*) to do the following:

  • let misc skills count towards levelup
  • modify/disable specialization bonuses to skills
  • let "modATTRIBUTE" work even if a birth-sign currently buffs the attribute to/beyond 100cap

?

[* = ways not including complicated scripting]

If you're working on some sort of leveling mod, take a look at Galsiah's Character Development. It does a lot of what you want through scripting but it's very editable and even has a well commented customize script. You might be able to use it as a model or even adapt it to be very close to what you are thinking of.
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He got the
 
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Post » Mon Feb 08, 2010 3:57 am

modify/disable specialization bonuses to skills
-> i mean, if you chose "combat" as your specialization, you get +5 to each combat skill.
i would like to get rid of that or modify this into a fortify effect.

If you're working on some sort of leveling mod, take a look at Galsiah's Character Development. It does a lot of what you want through scripting but it's very editable and even has a well commented customize script. You might be able to use it as a model or even adapt it to be very close to what you are thinking of.

yes, i looked at galsiah's mod. i don't like it, that's why i wanna create something new ;)
thanks, anyway
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Jesus Lopez
 
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Post » Mon Feb 08, 2010 4:26 am

yes, i looked at galsiah's mod. i don't like it, that's why i wanna create something new ;)
thanks, anyway

But galsiah's mod is where you are going to find the best known ways of doing what you want.
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N Only WhiTe girl
 
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Post » Sun Feb 07, 2010 9:59 pm

yes, some ideas were in fact taken from leveling mods like galsiah's, but i'm looking
for specific stuff right now.

new questions:

can i test for major/minor/misc skill? for example, can i tell whether heavy armor
is a major skill for the character? (within a script) what about specialization?

is there a way to get the actual (unbuffed) value of a skill with the getSKILL command
or something similar? so let's say i have an item which gives my char +10 to restoration
skill. getSKILL unfortunately returns ([Restoration]+10)
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Jessica Phoenix
 
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Post » Sun Feb 07, 2010 10:40 pm

can i test for major/minor/misc skill? for example, can i tell whether heavy armor
is a major skill for the character? (within a script) what about specialization?

No. Not unless the script was running from the start of the character (See GCD for how it works)

is there a way to get the actual (unbuffed) value of a skill with the getSKILL command
or something similar? so let's say i have an item which gives my char +10 to restoration
skill. getSKILL unfortunately returns ([Restoration]+10)

Either use MWSE or see how GCD does it.
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Allison Sizemore
 
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Post » Sun Feb 07, 2010 7:32 pm

i was hoping for a minimal example instead of having to crawl through 50 scripts or so,
that's why i asked ;)

if there's no easy solution, that's fine as well - both these questions target stuff not
over-important to what i had in mind.
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*Chloe*
 
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Post » Mon Feb 08, 2010 2:41 am

if there's no easy solution, that's fine as well - both these questions target stuff not
over-important to what i had in mind.

Regarding your first problem (major minor misc skills), I think you can guess fairly well from the starting attributes.

The second problem, as mentioned MWSE might have some functions that do what you want otherwise you would have to look at GCD. I am fairly sure the problem is quite a complex one.
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Kayleigh Mcneil
 
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