[RELz] Some Stuff

Post » Fri May 27, 2011 2:17 pm

I don't understand how anyone could use "sixy walk" without tears of laughter clouding your eyes to the point of blindness. It's absurd to me. Truly, I don't get it. :rolleyes:
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Makenna Nomad
 
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Post » Sat May 28, 2011 2:36 am

I don't find it too bad. *chuckle* Really, it is only the hand that bother me.
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Josephine Gowing
 
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Post » Fri May 27, 2011 6:53 pm

I've been busier recently, so I can't mod much.

However I have been toying with some animations, I tried to make a jump animation, but how jumping works in Morrowind is just plain terrible, and it's hard to get it looking right.
If Morrowind used different animations for when you jump forwards, backwards, sidewards and on the spot it'd be easy, but unfortunately this isn't the case.

The running animation has been updated for a while, I just hadn't got round to uploading it, I'll update the link in the first post in a bit.
I'm not sure if I've fixed all the problems, but it looks better, and I actually tested it properly this time.

Also, I might not make another update in a while, I'm currently converting some mocaps into walking and running animations for resources.

edit: here's the latest animations http://www.4shared.com/file/137384239/e0451c0f/Dirnaes_Animations.html
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Manuela Ribeiro Pereira
 
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Post » Fri May 27, 2011 12:53 pm

Thanks for the update Dirnae. Look forward to more mocap goodness too! :dancing:

I'm off to check out the new tweaks...
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neen
 
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Post » Fri May 27, 2011 5:55 pm

IMO the problem with Morrowind's/Oblivion's jumping animation (Fallout 3 does it a bit better) is that there's no real landing animation. You jump, but if you're for example running forward while falling you'll immediately skip to the running animation when you land.
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Daramis McGee
 
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Post » Fri May 27, 2011 3:10 pm

Edit: Just tested this baby out and the changes are freaking sweet. Just what I was hoping to see with the chest out more and the arms a little more out and back. It really looks fantastic, Dirnae. Awesome, awesome work. The other run animation might be good for a female version. It's a very spritely and happy jog type run. :) Maybe with a couple of tweaks in the upper body.

About Bethesda jumping: Has anyone checked out http://www.tesnexus.com/downloads/file.php?id=20459 Oblivion Mod (Male version)? The modder did an decent job making the jump look natural with what is available. It's certainly better than Vanilla Ob. I'll repeat that it's the male version that seems most natural. The way he did it gives jumps weight and illusion of weighted descent, unlike Vanilla and other mods. It isn't perfect but it's much better than the marionette style jump of Oblivion, heh.

One last thing about Dirnae's animations.
Is there any hope of fixing that crazed fast feet 1st person sound? I have removed the Darknut mod for the moment and it is extremely noticeable. Have you checked it out with Darknut's mod Dirnae? It's pretty gruesome to hear, lol. I just wonder if LizTail might know if there's something that needs to be done to regulate the sound. It has nothing to do with the character's speed, btw. It's a definite fluke of the system.
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danni Marchant
 
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Post » Fri May 27, 2011 10:38 pm

Personally I think the Sneak animation is long overdue for a revamp. From the back it looks stupidly exaggerated; from the front it makes your character look like an old man hobbling with an invisible walking stick.

I've tried out the updated walking/running animations, by the way, and they're excellent. The only problem I found was with the 'Walk Back' animation: just when it starts up, there's a long pause as the character's left foot slides backwards.
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^~LIL B0NE5~^
 
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Post » Fri May 27, 2011 10:04 pm

Thanks again for testing the animations out. :foodndrink:

I could try out a sneaking animation in a bit, it should hopefully be easy enough.
I still haven't fixed WalkBack, I'll get it done for the next version.

Artistika: I have made a jump in that style, but it needs tweaking.
I'll reinstall Oblivion later, and check those animations out, they might provide me with some inspiration.

I've had no response about how to add first person animations with the animkit, so I'm going to assume it isn't possible with the animkit.
I'll start making 1st. person animations soon, however I'll have to do them as a straight-out replacer, making them incompatible with Darknut's mod.
They'll be done in the original Morrowind style (with minimal, if any, shaking) for now.

@tetchy: You can see a video of a few mocap animations I've converted in the 'animations' link in my sig.
If you want to comment on them, pop down to Great House Fliggerty, I've started a thread down there for my NPC resource animations.
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Robert Bindley
 
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Post » Fri May 27, 2011 8:52 pm

Hey -- just checked out the latest version that you posted of the walk/run animations. I haven't altered it since your initial release earlier in the thread, and while both were great improvements over vanilla animations, the refinements that you've made since then shine through really well (especially the run). Great work!
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Tom
 
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Post » Fri May 27, 2011 1:20 pm

I am using your walk/run anims from now on, Dirnae. What you've got so far is great and you are a hero.
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Anna Krzyzanowska
 
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Post » Fri May 27, 2011 2:30 pm

Personally I think the Sneak animation is long overdue for a revamp. From the back it looks stupidly exaggerated; from the front it makes your character look like an old man hobbling with an invisible walking stick.

Indeed. It's the only animation that really annoys me. I could live with the original walking/running animations, but the sneaking animations look really weird.
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Skivs
 
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Post » Fri May 27, 2011 2:02 pm

:shocking:

I... I did not know... There are... Animation mods too??
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Cassie Boyle
 
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Post » Fri May 27, 2011 11:39 pm

Yep... combine LizTail's awesome AnimKit, with awesome animators (see: Dirnae, etc)... and hello better movement!
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LijLuva
 
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Post » Fri May 27, 2011 3:23 pm

:shocking:

I... I did not know... There are... Animation mods too??
Yes, but this is still something that is very undeveloped. It's one of the final frontiers of Morrowind aesthetic modding, really.
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My blood
 
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Post » Sat May 28, 2011 12:10 am

Been following this and I really, really dig the new anims, Dirnae.
Gotta say thanks to Artisticka too for the surprisingly good ideas on what tweaks would work best for the run animations. While I was reading his post, I totally agreed with the changes that would have made the animation look more natural. It looks like every single thing he said was implemented and it looks that much better for it.

Dirnae, I love that you accept people's help and critisism without getting indignant and annoyed. It's what's making this project that much better. You've got quite a knack for this kind of thing. Truly. And I'm not really into being a fan to anyone, but..... ;)
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Cathrine Jack
 
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Post » Fri May 27, 2011 12:13 pm

Is this going to be released on PES/Nexus? I can't download it from 4shared (gives me 403 forbidden) :shakehead:
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Juliet
 
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Post » Fri May 27, 2011 6:27 pm

Is this going to be released on PES/Nexus? I can't download it from 4shared (gives me 403 forbidden) :shakehead:



Try a different browser perhaps? Firefox is free, and if you are using it, then just switch to I.E. and I bet one will work. Personally I have I.E. set as my main browser only because I had issues with just this type of thing with firefox, but firefox is still on my system for when I want to go surfing XXX sites, lol, j/k.....maybe. :P
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Ernesto Salinas
 
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Post » Fri May 27, 2011 11:54 pm

It worked! thanks matilija.
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kyle pinchen
 
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Post » Fri May 27, 2011 11:00 pm

It worked! thanks matilija.



:D No Problem, I knew all that hardcoe p...."err, uhm," mod downloading would lead to some good! :whistle:
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Jack Bryan
 
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Post » Fri May 27, 2011 3:04 pm

Been following this and I really, really dig the new anims, Dirnae.
Gotta say thanks to Artisticka too for the surprisingly good ideas on what tweaks would work best for the run animations. While I was reading his post, I totally agreed with the changes that would have made the animation look more natural. It looks like every single thing he said was implemented and it looks that much better for it.

Dirnae, I love that you accept people's help and critisism without getting indignant and annoyed. It's what's making this project that much better. You've got quite a knack for this kind of thing. Truly. And I'm not really into being a fan to anyone, but..... ;)


Thanks, all the criticism I get just makes my animations better, without it I know this wouldn't be nearly as good, so I really don't mind it.

Nothing to add to this yet, I can only mod at weekends atm (so don't be surprised if I only post around then), and as I said earlier I'm currently taking it easy converting some mocaps.
I should have an update in a few weeks, til then feel free to keep commenting on the new animations. :)
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Shaylee Shaw
 
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Post » Fri May 27, 2011 10:29 pm

Hey, Dirnae, I thought I'd add that I now can no longer imagine putting up with the default animations anymore. Thanks for this! (Excited to see the improved run, too.)
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Epul Kedah
 
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Post » Fri May 27, 2011 4:30 pm

Gotta say thanks to Artisticka too for the surprisingly good ideas on what tweaks would work best for the run animations. While I was reading his post, I totally agreed with the changes that would have made the animation look more natural. It looks like every single thing he said was implemented and it looks that much better for it.


Nice of you to notice and say something. I noticed that Dirnae did follow the advice and came out with an unbelievable result. That was all him, though! I'd have no idea how to implement such a thing in animation, though I can draw it all which is probably what helped me envision what was a little bit off originally.
Anywho, it was nice of you to say something though I didn't do any real work. ;)

While testing a mod, I had to revert to Vanilla anims and it was horrible. :yuck:
I'll repeat that I could never, never go back to the old anim. Never, never ever.
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Laura Elizabeth
 
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Post » Sat May 28, 2011 12:00 am

I'll repeat that I could never, never go back to the old anim. Never, never ever.


This. Walk/run are now way too fluid and natural to conceive of reverting to default animations.
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Christine Pane
 
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Post » Fri May 27, 2011 12:40 pm

Yeah I downloaded the newest version and nearly [censored] my self from such quality animation. :bowdown: (Pardon my language)
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Wayne W
 
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Post » Fri May 27, 2011 11:14 am

Hey,

been a while since i posted in here, let alone look at the updates and i am glad i did come to this thread! loving the animation updates Dirnae. Hope you have some more lined up for us :D

=MA=
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Jose ordaz
 
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