[RELz] Some Stuff

Post » Fri May 27, 2011 7:14 pm

Thanks everyone.

I know I'm kinda (blatantly) contradicting myself here, but I'd like to know if Djok's animations are legitimate or not, if anyone knows, pm me.
There's good reason for it.
If they are we should get a thread started up here, maybe me and djok could even collaborate a little?

Ironbeast, I'll be replacing the idle eventually, after I've replaced all the 1h anims.
I'd like to know if djok's are legit first though, then maybe we could then make some standard idle replacement, keeping our animations fully compatable, they look great together in that video.
I'll leave steps out of the attack animations after seeing that video as well.

Also has anyone got any improvements for the animations?
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Isabell Hoffmann
 
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Post » Fri May 27, 2011 5:53 pm

Tried the 1h animations. Positively excellent, Dirnae. I can't wait for a 2h pack, as I am the sort to be using that a lot more often. :o
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Claudia Cook
 
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Post » Fri May 27, 2011 3:28 pm

Glad you like them.
Tbh, that run is pretty crap so far, but I couldn't in good conscience release a similar run to djok's, and I've got no other ideas for a better run.
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anna ley
 
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Post » Fri May 27, 2011 1:28 pm

How about running with weapon resting on shoulder? Should work for both 1-handed and 2-handed sequences.

Outside of the regular animations, what about a banging-the-sword-on-shield idle (sword meaning 1-handed melee weapons)? :lightbulb:
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Annika Marziniak
 
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Post » Fri May 27, 2011 11:07 pm

Just an idea,

is it possible to have the "Run" animation for Spears and Staffs to be held in the middle in one hand rather than the stupid two anded run? Or perhaps for the staffs expically a walk were its held like a walking stick?
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Jon O
 
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Post » Fri May 27, 2011 5:18 pm

I'm absolutely loving these animations so far! *grins* They're a massive improvement to the defaults, I can't wait to see how they can be made even better. ^_^ (Also greatly anticipating the spear animations heh, they're pretty much all I use. :p )

How about running with weapon resting on shoulder? Should work for both 1-handed and 2-handed sequences.


*Has bad images of the anime-type animation replacer for Oblivion which has a run animation just like that* >.<

I personally don't feel there's anything wrong with the current run at all. x.x Plus in my opinion, I think it'd look a little silly to see a bunch of people running behind you all with their weapons on their shoulders... hehe. (*Is big on realism*)
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lucile
 
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Post » Fri May 27, 2011 5:30 pm

I'm absolutely loving these animations so far! *grins* They're a massive improvement to the defaults, I can't wait to see how they can be made even better. ^_^ (Also greatly anticipating the spear animations heh, they're pretty much all I use. :P )



*Has bad images of the anime-type animation replacer for Oblivion which has a run animation just like that* >.<

I personally don't feel there's anything wrong with the current run at all. x.x Plus in my opinion, I think it'd look a little silly to see a bunch of people running behind you all with their weapons on their shoulders... hehe. (*Is big on realism*)


Couldn't agree more. :)
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Prisca Lacour
 
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Post » Fri May 27, 2011 1:20 pm

I checked these out today; Truely Incredible! I'm wondering though; Are you going to Adjust the First-Person animations to move like the Third person ones? Or is this out of your league? Another thing I've noticed is that when walking backwards in First-person Mode, the footstep-sound is more akin to that of running, but I've only tested it with a female character.

Also, the walk with 1Hweapon animations look rather 'stiff', but apart from that these animations are thousands of leagues above the vanilla one. Thank you for fixing one of the game's biggest flaws! :)
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Neil
 
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Post » Fri May 27, 2011 9:21 pm

*Has bad images of the anime-type animation replacer for Oblivion which has a run animation just like that* >.<

I doubt it since what I imagine the animation looking like and what Dirnae would imagine such an animation to look like would not be 'just like that' Oblivion replacer - besides, never heard of it nor seen it.

I personally don't feel there's anything wrong with the current run at all. x.x Plus in my opinion, I think it'd look a little silly to see a bunch of people running behind you all with their weapons on their shoulders... hehe. (*Is big on realism*)

Just as silly to see a bunch of people running around with their swords out to the side like djok's run-with-weapon animation. :rolleyes:
Shouldering a weapon and running is just as *real* as holding it out - in fact in reality, I think you'd find it rather difficult after a while to continually hold a weapon out without resting it on your shoulder for a time.

Dirnae was asking for some ideas for the run animation dissimilar from djok's - what are you offering in the way of alternate ideas?
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Jack Bryan
 
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Post » Fri May 27, 2011 2:06 pm

Just as silly to see a bunch of people running around with their swords out to the side like djok's run-with-weapon animation. :rolleyes:
Shouldering a weapon and running is just as *real* as holding it out - in fact in reality, I think you'd find it rather difficult after a while to continually hold a weapon out without resting it on your shoulder for a time.

Dirnae was asking for some ideas for the run animation dissimilar from djok's - what are you offering in the way of alternate ideas?


I would have to disagree. Its not silly to run while holding your sword out - as you have it drawn cause your going to attack. NPC's that use this replacer arent going to run at you with their sword held on their shoulder as they simply have there weapon out to attack you. Its not silly at all, and it would be "tiring" as you wouldnt ahve it drawn all the time (in real life) but as this is a game, being tired shouldnt come into it.

Simply put, i prefer the holding the sword out idea as its more realistic to attack someone like that when running towards them. Resting the sword on your shoulder, while a neat idea, is normally done after killing someone/fighting a battle, or casual walking, in realistic terms (have you tried resting a sword on your shoulder and running? Its very difficult to do and you'd most likly end up slicing your neck)

So perhaps sword sticking out for running and shoulder resting for walking? Or 2handed swords for shoulder resting?
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Michelle Serenity Boss
 
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Post » Sat May 28, 2011 1:37 am

I doubt it since what I imagine the animation looking like and what Dirnae would imagine such an animation to look like would not be 'just like that' Oblivion replacer - besides, never heard of it nor seen it.


Just as silly to see a bunch of people running around with their swords out to the side like djok's run-with-weapon animation. :rolleyes:
Shouldering a weapon and running is just as *real* as holding it out - in fact in reality, I think you'd find it rather difficult after a while to continually hold a weapon out without resting it on your shoulder for a time.

Dirnae was asking for some ideas for the run animation dissimilar from djok's - what are you offering in the way of alternate ideas?


Look up "DMC Stylish" on youtube, you'll see what I mean. It's a really popular Oblivion mod but... in my opinion doesn't fit whatsoever with the game. At all. It doesn't even look intimidating, it makes me want to trip them. *giggles* :P I think watching a barbarian speeding towards you with weapon held high to smack you is x10 more scary.

Really I didn't think Djok's run looked that bad on the NPC's, though Dirnae's looks MUCH nicer currently and much more unique. Also... I've handled swords and axes in real life, and I couldn't imagine running around with one on my shoulder, for one it's not very safe (plus extremely awkward), and especially wouldn't be defensive if you had enemies around you. Swords are also not nearly as heavy as people think they are. (That's coming from a gal that's not-very-in-shape.) *Plus* outside of a fight, there's no reason to be running around with your weapon out therefore there's not really a need to rest it. If I really had to rest my arm I'd either switch hands or I'd sheath it. Two handed weapons... well, I could see it for a casual idle for like a great-axe or club, but not at all a spear/halberd/polearm/staff.

Alternate ideas? None, my suggestion was the run as it is is absolutely fine and needs little-to-no changes, maybe just a small touch-up.

I'm sorry if my previous post came off as a little harsh, it wasn't meant to be. :( Just offering suggestions, criticism and opinions to help out. x.x
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Lilit Ager
 
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Post » Fri May 27, 2011 2:59 pm

I would have to disagree. Its not silly to run while holding your sword out - as you have it drawn cause your going to attack. NPC's that use this replacer arent going to run at you with their sword held on their shoulder as they simply have there weapon out to attack you. Its not silly at all, and it would be "tiring" as you wouldnt have it drawn all the time (in real life) but as this is a game, being tired shouldnt come into it.

Simply put, i prefer the holding the sword out idea as its more realistic to attack someone like that when running towards them. Resting the sword on your shoulder, while a neat idea, is normally done after killing someone/fighting a battle, or casual walking, in realistic terms (have you tried resting a sword on your shoulder and running? Its very difficult to do and you'd most likely end up slicing your neck)

So perhaps sword sticking out for running and shoulder resting for walking? Or 2handed swords for shoulder resting?

There's no disagreement. I never said that running around with a weapon out was silly - I meant that shouldering a weapon is no more silly than constantly running around with a weapon held out.

I have run around with a sword on my shoulder - a longsword actually - with practice and the right shoulder and neck protection there's no risk of injury. You'd be surprised how heavy a longsword gets after a few minutes running around with it held out (positively exhausting in fact to try and hold it out away from one's body).

The 'real life' example was in rebuttal of Yuuna's post regarding '*is big on realism* comment. -_-

I do like where you're running with this tho, Midgetalien - having weapon rest on shoulder when drawn while walking would be great.
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Etta Hargrave
 
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Post » Fri May 27, 2011 10:19 am

There's no disagreement. I never said that running around with a weapon out was silly - I meant that shouldering a weapon is no more silly than constantly running around with a weapon held out.

I have run around with a sword on my shoulder - a longsword actually - with practice and the right shoulder and neck protection there's no risk of injury. You'd be surprised how heavy a longsword gets after a few minutes running around with it held out (positively exhausting in fact to try and hold it out away from one's body).

The 'real life' example was in rebuttal of Yuuna's post regarding '*is big on realism* comment. -_-

Since we're talking realism, then you'd have to assume that all of Vvardenfell:
A. Has perfect practice running with a weapon on their shoulder
B. Has the right shoulder and neck protection
C. Can never trip, as a trip would mostly likely null the above

Unless this was just an animation replacer for the player... which it's not, it's an overall animation replacer, no?

Again, it's not like you're running across the whole ashlands with your weapon out... you pull it out to fight and when you're fighting, you hold it, not rest it, to do said fighting. ^_^' (And if you got too tired in a fight, then you're as good as dead anyhow hehe.)
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Daniel Brown
 
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Post » Fri May 27, 2011 3:01 pm

whoa ok lets chill out for a second lol.

Tetchy you raise some good points, i too have ran around with a sword on my shoulder ( on of the perks form reenactments :D) which is how i know you need a lot of control. I bring this up again as Yunna points out, for realism, not every single person on morrowind is gonna be that skilled ;)

but yeah, if its possible to have it so that when walking its resting and when running its pointing out like Djoks that would be awesome. Plus it would kill two birds with one stone: I.e those that want one or the other, and those that want "more realistic animations"

At the end of the day its all silly lol. Cause we all know mages rule ;) and they need no need for such pointy bits of metal :P
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Nienna garcia
 
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Post » Fri May 27, 2011 3:21 pm

Since we're talking realism, then you'd have to assume that all of Vvardenfell:
A. Has perfect practice running with a weapon on their shoulder
B. Has the right shoulder and neck protection
C. Can never trip, as a trip would mostly likely null the above

That's a bit narrow requiring perfect practice - some measure of practice would be warranted.
Shoulder and neck protection would really only be required for edged weapons.
I've never seen a character trip in MW.

Unless this was just an animation replacer for the player... which it's not, it's an overall animation replacer, no?

It's an overall replacer. There's also the possibility for different animations to be attached to specific NPCs. I just double checked the animation files for how different weapons are handled and it's by category (h2h, 1h, 2h, 2hw) instead of weapon type (blunt, swords, polearms, etc) - given that, as a general replacer this would look rather odd for daggers. :facepalm:

Again, it's not like you're running across the whole ashlands with your weapon out... you pull it out to fight and when you're fighting, you hold it, not rest it, to do said fighting. ^_^' (And if you got too tired in a fight, then you're as good as dead anyhow hehe.)

I spend a lot of time in-game running around with my weapon out. :hubbahubba: It happens.
We're talking about the weapon-drawn running animation. The chop/slash/thrust attack animations would bring the weapon to bear, and the side-to-side animations would have the weapon at the ready.

It would probably work better if the weapon shouldering was left for weapon-drawn walking animations since NPCs usually like to run during combat. And then it would likely need to be limited to 2h / 2hw animations to avoid shouldering a dagger. <_<


whoa ok lets chill out for a second lol.

Tetchy you raise some good points, i too have ran around with a sword on my shoulder ( on of the perks form reenactments :D) which is how i know you need a lot of control. I bring this up again as Yunna points out, for realism, not every single person on morrowind is gonna be that skilled ;)

but yeah, if its possible to have it so that when walking its resting and when running its pointing out like Djoks that would be awesome. Plus it would kill two birds with one stone: I.e those that want one or the other, and those that want "more realistic animations"

At the end of the day its all silly lol. Cause we all know mages rule ;) and they need no need for such pointy bits of metal :P

Shouldering a weapon is mainly for when closing distance with an opponent, or running around outside of battle with weapon out. And more likely done to accommodate large weapons that can't be sheathed or easily carried on one's back.

If Dirnae continues to put these animation together in modular form to use with LizTail's AnimKit, then possibly he could make two weapon-drawn walking animations for people to pick and chose between. :lightbulb:

Mages might rule, but they carry long pointy sticks more easily slung across a shoulder at a clip. :)


[edit] fixed that first sentence in reply to MA.
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Keeley Stevens
 
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Post » Fri May 27, 2011 9:02 pm

If Dirnae continues to put these animation together in modular form to use with LizTail's AnimKit, then possibly he could make two weapon-drawn walking animations for people to pick and chose between. :lightbulb:


now thats an idea. Problem is would it be too much work? Would Dirnae what to do this? Perhaps once Dirnae has done a "complete" replacer, if Dirnae is up to it perhaps s/he will follow up with additions like you just suggested?
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Colton Idonthavealastna
 
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Post » Fri May 27, 2011 11:22 am

If Dirnae continues to put these animation together in modular form to use with LizTail's AnimKit, then possibly he could make two weapon-drawn walking animations for people to pick and chose between. :lightbulb:

Mages might rule, but they carry long pointy sticks more easily slung across a shoulder at a clip. :)

Now that idea, I like. :goodjob:

now thats an idea. Problem is would it be too much work? Would Dirnae what to do this? Perhaps once Dirnae has done a "complete" replacer, if Dirnae is up to it perhaps s/he will follow up with additions like you just suggested?

^ What Midgetalien said.

Also, battle-mages FTW. *hides* ^_^
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kirsty williams
 
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Post » Fri May 27, 2011 6:31 pm

With all these new combat animations I'm reminded of http://www.gamesas.com/bgsforums/index.php?showtopic=868016&st=0&p=12758575&hl=&#entry12758575 by Fliggerty.
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Amber Ably
 
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Post » Fri May 27, 2011 8:33 pm

Sounds good, but I'll need to do a basic replacer before doing fancy combo attacks.
Glad you like the animations Yuuna and Mirelurk, I'll try to make them even better. :-)

Running with the sword over the shoulder is a nice idea, though with all the different things I have to keep in account, I'm not too sure it's plausible (would cause clipping, and I don't think it could be used for general use).

I might experiment with the idea later for fun though, I can see it looking pretty damn cool.
Extra animations will most likely be made at a much slower pace though.

I was originally going to make a run like djok's, but not holding the sword out so far to the side.
However, I think I can tweak my current version to look better.

Oh and btw MA, Mages svck. Hybrid classes ftw.
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Michelle Serenity Boss
 
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Post » Sat May 28, 2011 1:45 am

Sounds good, but I'll need to do a basic replacer before doing fancy combo attacks.

Running with the sword over the shoulder is a nice idea, though with all the different things I have to keep in account, I'm not too sure it's plausible (would cause clipping, and I don't think it could be used for general use).

I might experiment with the idea later for fun though, I can see it looking pretty damn cool.
Extra animations will most likely be made at a much slower pace though.

I was originally going to make a run like djok's, but not holding the sword out so far to the side.
However, I think I can tweak my current version to look better.

Oh and btw MA, Mages svck. Hybrid classes ftw.



No doubt! My fightingassassinmagethiefhealer is the bee's knees!
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Hairul Hafis
 
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Post » Fri May 27, 2011 8:50 pm

Well of course, that class is a... well... classic!?!
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Nany Smith
 
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Post » Fri May 27, 2011 2:41 pm

:P who asked you hehe

Cant wait to see what you come up with next :D
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Janine Rose
 
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Post » Fri May 27, 2011 4:44 pm

Does this replace the animation for all NPC's? All male characters?

I remember there being Axel's sixy female walk/run animations which looked great for women, so I am seeing if I can use both in conjunction with each othere depending on gender.
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Amie Mccubbing
 
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Post » Fri May 27, 2011 3:04 pm

Man! I hadn't been following this thread, these new animations are superb! Absolutely stunning. I am definitely going to try these out for myself, thank you for this wonderful addition. I second the question about whether these apply to NPCs?
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trisha punch
 
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Post » Fri May 27, 2011 10:06 am

Indeed, after installing these with LizTail's AnimKit, they will be applied to all NPCs.
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Lewis Morel
 
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