Since we're talking realism, then you'd have to assume that all of Vvardenfell:
A. Has perfect practice running with a weapon on their shoulder
B. Has the right shoulder and neck protection
C. Can never trip, as a trip would mostly likely null the above
That's a bit narrow requiring
perfect practice - some measure of practice would be warranted.
Shoulder and neck protection would really only be required for edged weapons.
I've never seen a character trip in MW.
Unless this was just an animation replacer for the player... which it's not, it's an overall animation replacer, no?
It's an overall replacer. There's also the possibility for different animations to be attached to specific NPCs. I just double checked the animation files for how different weapons are handled and it's by category (h2h, 1h, 2h, 2hw) instead of weapon type (blunt, swords, polearms, etc) - given that, as a general replacer this would look rather odd for daggers. :facepalm:
Again, it's not like you're running across the whole ashlands with your weapon out... you pull it out to fight and when you're fighting, you hold it, not rest it, to do said fighting. ^_^' (And if you got too tired in a fight, then you're as good as dead anyhow hehe.)
I spend a lot of time in-game running around with my weapon out. :hubbahubba: It happens.
We're talking about the weapon-drawn running animation. The chop/slash/thrust attack animations would bring the weapon to bear, and the side-to-side animations would have the weapon at the ready.
It would probably work better if the weapon shouldering was left for weapon-drawn walking animations since NPCs usually like to run during combat. And then it would likely need to be limited to 2h / 2hw animations to avoid shouldering a dagger. <_<
whoa ok lets chill out for a second lol.
Tetchy you raise some good points, i too have ran around with a sword on my shoulder ( on of the perks form reenactments
) which is how i know you need a lot of control. I bring this up again as Yunna points out, for realism, not every single person on morrowind is gonna be that skilled
but yeah, if its possible to have it so that when walking its resting and when running its pointing out like Djoks that would be awesome. Plus it would kill two birds with one stone: I.e those that want one or the other, and those that want "more realistic animations"
At the end of the day its all silly lol. Cause we all know mages rule
and they need no need for such pointy bits of metal
Shouldering a weapon is mainly for when closing distance with an opponent, or running around outside of battle with weapon out. And more likely done to accommodate large weapons that can't be sheathed or easily carried on one's back.
If Dirnae continues to put these animation together in modular form to use with LizTail's AnimKit, then possibly he could make two weapon-drawn walking animations for people to pick and chose between. :lightbulb:
Mages might rule, but they carry long pointy sticks more easily slung across a shoulder at a clip.
[edit] fixed that first sentence in reply to MA.