My animation has got a shorter stride length, so hopefully that problem wont be present. If not, I can always fix it.
Though to be fair, it isn't bad animation that's causing this, it's bad rigging (which is a common problem with BB meshes, I think they used buggy max 4 physique).
Thanks for testing it out.
Ah, rigging issues. I agree there's no bad animating going on here, yours or Axel's. -_-
Ok, did some testing.
* walkforward is nice and smooth now, well done. :thumbsup:
* walkback has a noticeable hiccup - the left foot initially kicks forward and then slides back before starting the walkback animation.
* runforward seems a bit feminine for the men, especially when viewed in 3rd person from behind and above the player - the knees need more separation, elbows could be a tad more away from the body, and the feet are flaring out (looks pigeon toed and not at all athletic
); looks good when viewed from the sides or front tho.
* foot sound playing in 1st person view is not sync'd properly for the new animations; sound plays correctly in 3rd person view.
Applied the walking and running animations to females - the legs clipping thru skirts occurs with the longer ones, but it's very minor; stock robes appear fine.
Will you be giving the runback animation a little of the Dirnae magic too?
Coming along nicely.