I'm having a few issues with Textures not appearing as they should. I am using the atronach base to create other creatures, and the texture issues are slowing that. In-Game and construction set my creature appears to be very shiny, like made out of glass. This blocks makes the creature unreconizable, as the stone looks more like grey glass. My second is that transparency never shows up. Any advice on this?
To fix the glossiness issue, open the nif in NifSkope, click on the NiMaterialProperty line(s), and change Specular to 0,0,0 and Diffuse and Ambient to 1,1,1. That should force the game to render the textures just as they appear in the DDS files.
To make your creature partially transparent, take the main texture and add an alpha channel to it. White = no transparency, Black = full transparency (i.e., completely invisible). So a nice shade of gray would work best.
Once that is done, open the NIF you want to display the transparent texture on, find the block for your texture (i.e., the part you want transparent), Right Click>Node>Attach property>NiAlphaProperty. If you then add your texture you should see the mesh/mesh part is transparent.
That's how I made http://tesalliance.org/forums/uploads/1298372582/gallery_775_71_731010.jpg