Oh good lord. Are you even trying to seriously comprehend whats being said here or what? Here, I'll say it in caps:
WE WANT IN-GAME REFLECTIONS OF WHAT WE ARE ROLEPLAYING. WE DO NOT ALL WANT TO JUST LEAVE EVERYTHING TO THE [censored] IMAGINATION. IF I OR ANYONE ELSE WANTED TO DO THAT WE WOULDN'T NEED GAMES.
Say I check off these skills at the beginning:
One-Handed Weaps.
Smithing
Heavy Armor
Block
Speechcraft
Destruction
Restoration
And I call myself a Paladin. Somewhere down the line, I find that I really like using magic, so I decide to drop all the melee stuff as majors and I put up instead a bunch of magical skill. I get all the skills I'm going to use at the top of the list for the convenience of accessing them quicker if I want to check my experience with each. Then I spend a couple minutes changing class and description (because I WANT to, not because otherwise I'm suddenly inable to be a mage. I can choose to ignore my class name and description altogether and get back to gaming) and then proceed to go about my business being a mage. I didn't need to change anything. I could have just stopped training any of my melee skills and just stuck with magic. But then I'd be going through a whole list of skills to find the skills I'm actually putting to use (or tracking the experience in. my class system also works as way to keep track of several skills at once without having to go through the whole list) and I'd have some seemingly mismatched class options that really don't affect anything gameplay wise, but if I were roleplaying, would serve as a great reflection of what I'm playing as that enhances me actually playing that sort of character.
Anyone can just play as Paladin. But I think its that much more special when you can literally pull up the class menu and have it say you're a Paladin. It isn't necessary, but it damn sure is nice to have when I'm roleplaying. One less thing I have to leave up to the imagination.
Understand now?
Yeah, if you're stupid enough to stay within those archetypes even though you apparently don't want to. How hard is it to understand that just because the class sheet lists you as a warrior doesn't mean you have to use a warrior's skills?
WE WANT IN-GAME REFLECTIONS OF WHAT WE ARE ROLEPLAYING. WE DO NOT ALL WANT TO JUST LEAVE EVERYTHING TO THE [censored] IMAGINATION. IF I OR ANYONE ELSE WANTED TO DO THAT WE WOULDN'T NEED GAMES.
Say I check off these skills at the beginning:
One-Handed Weaps.
Smithing
Heavy Armor
Block
Speechcraft
Destruction
Restoration
And I call myself a Paladin. Somewhere down the line, I find that I really like using magic, so I decide to drop all the melee stuff as majors and I put up instead a bunch of magical skill. I get all the skills I'm going to use at the top of the list for the convenience of accessing them quicker if I want to check my experience with each. Then I spend a couple minutes changing class and description (because I WANT to, not because otherwise I'm suddenly inable to be a mage. I can choose to ignore my class name and description altogether and get back to gaming) and then proceed to go about my business being a mage. I didn't need to change anything. I could have just stopped training any of my melee skills and just stuck with magic. But then I'd be going through a whole list of skills to find the skills I'm actually putting to use (or tracking the experience in. my class system also works as way to keep track of several skills at once without having to go through the whole list) and I'd have some seemingly mismatched class options that really don't affect anything gameplay wise, but if I were roleplaying, would serve as a great reflection of what I'm playing as that enhances me actually playing that sort of character.
Anyone can just play as Paladin. But I think its that much more special when you can literally pull up the class menu and have it say you're a Paladin. It isn't necessary, but it damn sure is nice to have when I'm roleplaying. One less thing I have to leave up to the imagination.
Understand now?
Yeah, if you're stupid enough to stay within those archetypes even though you apparently don't want to. How hard is it to understand that just because the class sheet lists you as a warrior doesn't mean you have to use a warrior's skills?
So its just a meaningless title
Heres an idea
Define yourself by an ingame title that actually means something
"I am a mage of the Synod"
"I am a warrior of the Hold of Solitude"
or in the case of a DB assassain
"Me, oh I'm nobody important"