1. You can choose a location for your house (read: cave, rock, pit, etc.).
- Make it like the "Sims" were you can choose were to place things (and not that clumsy levitation force you have.) + how your house is build up + furniture to
buy (but unlike in oblivion: furniture that you can place wherever you want).
- Companions stay there when asked. (Just like they stay in the lounge in Fallout NV when asked)
2. An improved/ a realistic walking system, and not that wood like wandering + your feat leave a trail in mud/snow/sand/earth + climbing mountains is enabled with a
pickaxe (you know mountain climbing gear lol.)
3. An improved character design maker, cuss most of the haircuts look like.... (Note: why can't you be a ghoul?)
4. Destructible environments. (Cuss right now: mail box > nuke)
5. You shouldn't lose karma when stealing ammo from the 'bad' factions like powder gangers. It actually should be considered a good thing. (Same for
pickpocking/putting a grenade in an enemies purse)
6. Better graphics. (I know graphics don't make a game, but in this case the game 'has been made' so now they should look some more into improving graphs)
7. You can continue playing after you finished the last mission.
* But it depends on how the story will end.
. You can built up a relation with NPC's in the game.
9. No glitches. (lol)
(Sorry for the bad grammar.)