Some tips for those interested

Post » Sun May 05, 2013 12:33 pm

I see a lot of players making some very common and unnecessary mistakes.

1.) Move while shooting. A lot of you freeze when you start shooting. Now if the enemy hasn't seen you standing still can help you land that extra shot, but as soon as your opponent has spotted you and starts returning fire you must immediately start zick-zagging towards him. Why towards? Well in the case that you both end up with an empty clip you want to be in range to melee him - which provided you hit him once or twice, will kill him.

2.) Don't queue in a corridor. Tight space leave you a sitting duck. If a friendly is in a corridor and you want to go through - activate armour mode and run past. Don't stand behind him. Ideally you want to avoid corridors and flank.

3.)Don't chase people around corners. If you shoot at an opponent and he runs around a corner he will be waiting for you. This is where you need to ask yourself - Can I flank? How much health does he have left? Is he alone? If you can flank, then flank. If you hit him a few times and he is close to dead, enable armour mode and run around that corner, maybe jump around the corner. If you suspect there might be more than one opponent there, chuck a grenade and move on. You might get one kill if you rush around the corner, but if you play it safe you can spare yourself a death and get one step closer to that Ceph gunshipt or Maximum nanosuit.

4.)Wean yourself off AA. It is a waste of a perk slot. It often activates too early and slows you down. Many players die with their backs to me because my first hit activated their AA and they were stuck trying to "walk" behind cover.

*I do not support bunny hoppers. Its a pathetic game exploit and if you bunny hop you svck.
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clelia vega
 
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Post » Sun May 05, 2013 12:39 pm

dem bunny hopping bows amirite?

Essentially, if you ads, stand still, and start shooting at me I'm gonna headshot you. no exceptions.

Good tips though.
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GEo LIme
 
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Post » Mon May 06, 2013 2:58 am

*I do not support bunny hoppers. Its a pathetic game exploit and if you bunny hop you svck.
What is bunny hopping in Crysis 3?
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Logan Greenwood
 
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Post » Mon May 06, 2013 1:28 am

dem bunny hopping bows amirite?
Hahahaha! Yes, but actually any type of bunny hopping. It defies the laws of physics, any well coded game would and should punish you!
What is bunny hopping in Crysis 3?
When you repeatedly jump up and down - like a bunny.
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lolly13
 
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Post » Sun May 05, 2013 6:42 pm

boing boing
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Arrogant SId
 
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Post » Sun May 05, 2013 1:54 pm


*I do not support bunny hoppers. Its a pathetic game exploit and if you bunny hop you svck.

I agreed with what you said until that...^

Bunny hoping can actually be extremely effective therefore very good as a tip...
Annoying for the enemy because it can sometimes be hard to track u but thats an advantage to you... and in no way is it a game exploit. Like my later post said... one word: nanosuit. It's not an exploit.

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Kate Schofield
 
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Post » Sun May 05, 2013 11:43 pm

dem bunny hopping bows amirite?
Hahahaha! Yes, but actually any type of bunny hopping. It defies the laws of physics, any well coded game would and should punish you!

Don't forgot - we're wearing a nanosuit. Bunny hoping can be applied to the laws of physics when wearing such a suit.
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daniel royle
 
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Post » Sun May 05, 2013 4:45 pm

Bunny hoping in Crysis 3 does not grant the benefits of traditional bunny hopping. In games like UT, Quake, Painkiller, HLF2DM, etc. you could actually move faster and forward only using your strafe keys and the jump key and it'd be faster than using your forward key. It was a skill that needed to be tempered so you could use it while playing normally. It had to be intrinsic. In Crysis 3, you're just jumping to maybe avoid someone's bad shot where you are really just making yourself an easier shot to a trained shooter.

You shouldn't discourage bunny hopping. It isn't that big of a deal, it isn't bugged in any way like you may think based on previous games, and it makes targets easier to kill.
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adam holden
 
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Post » Sun May 05, 2013 2:47 pm

Bunny hoping in Crysis 3 does not grant the benefits of traditional bunny hopping. In games like UT, Quake, Painkiller, HLF2DM, etc. you could actually move faster and forward only using your strafe keys and the jump key and it'd be faster than using your forward key. It was a skill that needed to be tempered so you could use it while playing normally. It had to be intrinsic. In Crysis 3, you're just jumping to maybe avoid someone's bad shot where you are really just making yourself an easier shot to a trained shooter.

You shouldn't discourage bunny hopping. It isn't that big of a deal, it isn't bugged in any way like you may think based on previous games, and it makes targets easier to kill.

Not necessarily true.. I agree with you mostly but when they are kinda in your face and bunny hopping around you it isn't always the easiest to track 'em in tight places.. in open spaces then you could just avoid them
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Bee Baby
 
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Post » Sun May 05, 2013 10:45 pm

dem bunny hopping bows amirite?
Hahahaha! Yes, but actually any type of bunny hopping. It defies the laws of physics, any well coded game would and should punish you!

Don't forgot - we're wearing a nanosuit. Bunny hoping can be applied to the laws of physics when wearing such a suit.

Suit or no suit. The weapon is producing a force which is pushing back at you. In mid air this would cause you to change direction according to how you're holding your weapon.so you would not, as you do in game experience zero effect.
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sarah
 
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