some vending machine codes that should have been in the game

Post » Fri Feb 19, 2010 1:08 pm

i know its to late....but i thought of some stuff that should have been there

1.stealth boy (100 chips)
2.fixer (20 chips)
3. police pistol (250 chips)
4.un-irradiated nuka cola (20 chips) (actually, this would be basic vending)
5. sunset sarsaparilla (20 chips) (again basic vending)
6. automatic rifle (500 chips)
7. cosmic knife (75 chips)

feel free to leave negative comments, this was just for the hell of it
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AnDres MeZa
 
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Post » Fri Feb 19, 2010 12:45 pm

1. no, the only steady supply of stealth boys should be the Legion safehouse
2. yes
3. yes
4. yes
5. yes
6. no, because I don't see how a vending machine can poop out an automatic rifle :/
7. yes
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Lavender Brown
 
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Post » Fri Feb 19, 2010 9:27 am

i know its to late....but i thought of some stuff that should have been there

1. stealth boy (400 chips)
2. fixer (50 chips)
3. police pistol (450 chips)
4. un-irradiated nuka cola (20 chips) (actually, this would be basic vending)
5. sunset sarsaparilla (40 chips) (again basic vending)
6. automatic rifle (2500 chips)
7. cosmic knife (200 chips)
8. Hydra (200 chips)
9. Turbo (200 chips)
10. Weapon Repair Kit (350 chips)
11. Energy Cell x20 (100 chips)
12. 12 gauge x10 (100 chips)
13. .12.7 x5 (100 chips)
14. Microfusion Cell x10 (100 chips)

feel free to leave negative comments, this was just for the hell of it

*fixed.
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Carlitos Avila
 
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Post » Fri Feb 19, 2010 3:13 pm

they already have a weapons repair kit, and i would LOVED it if they added stealth boys. :)
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Rebekah Rebekah Nicole
 
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Post » Fri Feb 19, 2010 5:05 pm

they already have a weapons repair kit, and i would LOVED it if they added stealth boys. :)

I know they do, but I adjusted the price, the current price is far too low since the WRK is very powerful.
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Rude Gurl
 
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Post » Fri Feb 19, 2010 10:16 am

1: Powder Pistol
2: Powder Rifle
3: Lead
4: Duct Tape
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Danial Zachery
 
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Post » Fri Feb 19, 2010 3:09 pm

I know they do, but I adjusted the price, the current price is far too low since the WRK is very powerful.


ohhh u right... nd i guess ur right about the price, lol, i bought like 200 of them b4 i left the bos bunker, lol
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Cat Haines
 
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Post » Fri Feb 19, 2010 10:24 am

Weapons doesn't look like good idea.

Energy weapons ammo should be nice and makes sense. There are no stable supply since both van graffs and torres are bugged.

Ammo crafting materials supply should be in some vendor, not machine. Now only gun runners sell them in low quantitys.

WRK... Well, weapon wear is too fast now. Really. And repair is too expensive. Makes no sense - weapon repair kit can be made from junk, can repair extremely expensive weapon, but repair costs really much. Also, jury rigging is must have perk and can allow to make tons of money on repairing (damaged recon armor 900 caps, ncr armor ≈400 caps, result can be sold ≈7000 caps).
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Krystal Wilson
 
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Post » Fri Feb 19, 2010 4:17 pm

also if yall have any other ideas please put them (no it cant sell jet, why? myron made jet sometime AFTER the great war)
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m Gardner
 
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Post » Fri Feb 19, 2010 11:28 am

also if yall have any other ideas please put them (no it cant sell jet, why? myron made jet sometime AFTER the great war)

Then there shouldn't be any Stealthboys, Hydra, Turbo or Fixer either. : :cryvaultboy:
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Eduardo Rosas
 
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Post » Fri Feb 19, 2010 4:16 pm

Then there shouldn't be any Stealthboys, Hydra, Turbo or Fixer either. : :cryvaultboy:

so we both had failed ideas lol
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Michael Korkia
 
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Post » Fri Feb 19, 2010 9:18 am

I like the Cosmic Knife, EW ammo, Sodas, and Turbo ideas.
As plentiful as Cosmic Knifes can be in DM, I'd rather not carry 20 low-CND Knifes back to the Mojave when I could be having a Gold Bar.
Sodas... Yeah agreed with Gilly, basic vending.
and Trubo wouldn't work because made after Great War but still would've been nice because Turbo is hard to get/make.
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Amy Melissa
 
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Post » Fri Feb 19, 2010 10:55 am

Then there shouldn't be any Stealthboys, Hydra, Turbo or Fixer either. : :cryvaultboy:

Stealth boys and fixer are pre-war.
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Sheeva
 
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Post » Fri Feb 19, 2010 4:22 pm

Stealth boys and fixer are pre-war.

I thought Stealth Boys were american military/black ops stuff.
Didn't know it was allowed to the general public during pre-war times.
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koumba
 
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Post » Fri Feb 19, 2010 12:42 pm

I thought Stealth Boys were american military/black ops stuff.
Didn't know it was allowed to the general public during pre-war times.

dean says the codes are for emergencies/ only for licences personal, so stealth boys for cops would make them more efficient
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Lauren Graves
 
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Post » Fri Feb 19, 2010 11:51 am

But are Stealth Boys allowed to cops?
I thought it was a rather new design for Black Ops/Military usage only.
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Unstoppable Judge
 
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Post » Fri Feb 19, 2010 5:30 pm

definatly a code that gives release dates on dlcs,
its like waching paint dry
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CRuzIta LUVz grlz
 
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Post » Fri Feb 19, 2010 8:15 am

The cosmic knife idea seems cool. Could make myself a nice handy supply of throwing spears and super military grade heated knives.
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Sam Parker
 
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Post » Fri Feb 19, 2010 4:25 am

I thought Stealth Boys were american military/black ops stuff.
Didn't know it was allowed to the general public during pre-war times.


They could have been restricted, but then Sinclair wasn't exactly the general public. A stealth boy is still more plausible than holorifle upgrades. I suppose those could have been coded by Elijah, but if it's that easy he could have made stealthboys aswell.

The OS on the robco terminals is copyrighted 2075-2077, according to the notes at the Repcon test site stealthboys were not commonly known at that time. I don't know of any solid information about what the intended markets could have been.
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Minako
 
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Post » Fri Feb 19, 2010 6:02 pm

Actually, I think Nuka-Cola was purposefully irradiated at the factory for that "extra kick."
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Marcus Jordan
 
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Post » Fri Feb 19, 2010 7:25 pm

Howcome there is Holo-rifle mods in the vending machines when Father Elijah made it?

Also off topic: why would Father Elijah give you such a unique and powerfull weapon?
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Vickey Martinez
 
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Post » Fri Feb 19, 2010 8:28 pm

Also off topic: why would Father Elijah give you such a unique and powerfull weapon?

Well he had to give you SOMETHING since security took all your stuff.
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Soraya Davy
 
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Post » Fri Feb 19, 2010 8:13 am

Howcome there is Holo-rifle mods in the vending machines when Father Elijah made it?

Also off topic: why would Father Elijah give you such a unique and powerfull weapon?

Father Elijah didnt make the Holo rifle it was already there for security
and he gives it to you because it is a weapon
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^~LIL B0NE5~^
 
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Post » Fri Feb 19, 2010 11:15 am

Father Elijah didnt make the Holo rifle it was already there for security

Wrong. There's solid proof that he made it. On the other hand there are no mentions in the game about security using holorifles.
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DeeD
 
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Post » Fri Feb 19, 2010 4:37 pm

he couldnt have made it
what would he have used to make it
he says to use it as a replacement (correct me if im wrong)
and also if he made it then why would he immideatly create mods for it then code them into the vending machines then restrict them an scatter the access codes around the area
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Ross
 
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