But I'm having a problem making the weapons the player will find in the "loot room" at the end of the "dungeon"
Basically, when I open the GECK I can't see where a weapon's special effects are set. One of the weapons is a flamer variant based on the "Flambe" model that fires electrolyte gel. I want to take a default flamer, change the projectile to look like plasma, and give it stun damage like an electroshocker. I can do everything but two things: give it the model of a flamer just like the one in-game, and give it stun damage.
The file dialogue for model doesn't give me options, because they're all locked up in the fallout files I assume, is there a way to get at them to just use a model already in-game? Without modding the original flamer that is.
The other question is how to give it the same effect as a stun weapon (doing KO damage).
The other weapons are less exotic, but I still have the same model problem. Namely, a gamma-ray graser rifle (want it to use the model of a laser rifle, does rad-type damage, would be great if I could cause lingering radiation), DPU rounds for .50 and 12.7mm (high armor penetration, no reduction in damage, is it possible to give them a flame effect only if the target has metal armor?) and a pulse pistol.
I'm also attempting to figure out a way to create a "isotope breeder cell" that would give an EW using microfusion cells the same ammo regeneration ability of a breeder rifle, but that's low on my list of priorities.