I'm new to Oblivion Mods but I've been trying to get my head around them for the last wee while and I'd just like to ask a few questions about mods and Wrye Bash.
Ok, so the mods are applied and each one affects a specific file (or something like a file anyway) but each of these files can only be modified once and they are modified in a last come first served manner, which is why load order is so important. However that is a limitation that you guys obviously wanted to get round so you invented a way of merging these files together to form a new mod called a bash patch, right?
I followed some instructions on copying a blank patch over to Oblivion and renaming the author to make it a bash patch and I've been experimenting with trying to merge together the 3 mods that I have that affect armour - OOO, Dark Green Armour and Eve(HGEC). Now Eve seems to export a function for Bash to import graphics as does OOO, there's no function like this in dark green armour but if I right click it I can Mark it as mergable which puts it in the bash patches build menu.
However I'm not really sure how these things each affect the built bash patch or how things such as the load order of the mods to be merged affects the outcome. So far I've not been able to find anything that explains it clearly either. Could anyone please tell me a little about how this works or point me in the direction of a decent guide?
Thanks.