So that somehow means he had nothing to do with Morrowind, or it's DLC, or daggerfall?
Yes and no, one thing is giving free reign, another is firing for moneys sake, because you want to dumb down your product believing it will apply to a broader audience.
Killing people from a silt strider actually sounds pretty fun. Mounted combat sounds like fun, at least I see no reason why I should not be able to do it. It wasn't in Oblivion, so I'm not sure what the quote actually has to do with anything. Daggerfall already had the Horses, so mounted combat doesn't really sound like such a stretch. You seem to think the world ends if it would come to that.
The only way you could kill people on the back of a silk strider is with long range. Don t you remember the size of those ?
I dont have anything agaisnt horse combat. I just hope it got robbed the first dungeon you enter, or will you pocket it ? will you feed it ? Will the AI be able to kill it it as mean of self defense or mainly an attack trying to prejudice you ? (Which is the most logical way to defend itself from a mounted attacker) like, cutting its front legs ? Or fill it with arrows ? Will you damage yourself if it falls under you at full speed ? Its not a question of having it or not. Althought it would be nice if included, i dont think its worth the work to do it right. There are other games specializing in it. There are easyer ways to make the game more interesting and appealing.
the same way white pride is skeptical about black people? I'm just trying to find out what exactly he or you think you can see from the fact that I have an xbox and play Oblivion and morrowind on it.
Nothng to it, its just empirical observation.
1) Consolers complained about Morrowind control complexity -> We got a dumbed down game, we lost control over keys because of joypads.
2) Consolers complained about history complexity, being unclear -> We got a dumbed down " I am quake marine i will save the world" story from the moment one.
3) Consolers complained about combat -> We got a combat system more animated (thumbs up) where PC skills are irrelevent (awesomely patetic for a RPG) and finger skills is paramount over anything else.
4) Consolers complained about ineficient weaponry -> They got removed instead of left or reworked. Because consolers aren t (or weren t) used to RPG just ARPG mostly anime. We got a game much more near a SFPS than RPG.
5) Consolers complained about skills -> we got a decrease in skills, and the absurdly pathetic minigames because consolers being used to ARPG weren t willing to invest in secondary skills, all goes to mighty combat.
6) Consoles have fewer options than PC has, althought this may have changed a bit, this STILL limit game possibilities. AS console is becoming (has become)proeminent target market, we see a great decrease in games complexity and mind appeal.
7) Consolers complained about too much missions being lost to it -> We got an empty world full of meaningless, no side plots, no subplots, no important discoveries, just hack and slash dungeons filled with weapoonry and gold, exactly as most Japonese ARPG, prevailing in console games, i don t want to play Diablo on FP, i don t think it is hard to see the paralelism on Oblivion and D2 for example. When you start to look that way you see how low oblivion got compared to Morrowind.
I could go on, but i think you can get my point, It may still be elitist, but those are facts. Anyway Bethesda is no exception, the whole market is going down that drain. Hell!! Even D1 had more lore than D2 !!! Mass Effect 2 is a pale game compared to Mass Effect 1, in RPG term of course.