The only way you could kill people on the back of a silk strider is with long range. Don t you remember the size of those ?
I dont have anything agaisnt horse combat. I just hope it got robbed the first dungeon you enter, or will you pocket it ? will you feed it ? Will the AI be able to kill it it as mean of self defense or mainly an attack trying to prejudice you ? (Which is the most logical way to defend itself from a mounted attacker) like, cutting its front legs ? Or fill it with arrows ? Will you damage yourself if it falls under you at full speed ? Its not a question of having it or not. Althought it would be nice if included, i dont think its worth the work to do it right. There are other games specializing in it. There are easyer ways to make the game more interesting and appealing.
not if the enemy is at the same height, maybe being on another silt strider, or I imagine it would require a spear specifically for silt strider combat. Who says I will have to do anything to the horse, trying to make it a pet simulator. What the AI would or would not is irrelevant given that this is the game-makers concern not mine. Sure as you say, it would be great, how to implement it is not my problem, I agree that it is not a major thing to implement though, it just seems natural if one is to have mounts at all, or else a reason why not is needed.
Nothng to it, its just empirical observation.
1) Consolers complained about Morrowind control complexity -> We got a dumbed down game, we lost control over keys because of joypads.
No, they complained because they were complicated, not the same. and what keys were lost exactly?
2) Consolers complained about history complexity, being unclear -> We got a dumbed down " I am quake marine i will save the world" story from the moment one.
I don't see how this has anything to do with the consoles, you mean that history complexity cannot be on the consoles, not wanted? what is your emperical evidence for this?
3) Consolers complained about combat -> We got a combat system more animated (thumbs up) where PC skills are irrelevent (awesomely patetic for a RPG) and finger skills is paramount over anything else.
Are you refering to morrowind, because combat was not good regardless of platform there, even for an Rpg, and I find Character skills to matter very much in Oblivion, indeed the game can become increasingly hard if you don't take care of your combat skills, that is even a complaint against Oblivion. Because of the way that skills matter in morrowind, it is possible for me to make an argument that in regards to combat, player skill is more important in morrowind than it is in Oblivion.
4) Consolers complained about ineficient weaponry -> They got removed instead of left or reworked. Because consolers aren t (or weren t) used to RPG just ARPG mostly anime. We got a game much more near a SFPS than RPG.
what a load of crap, removing weapons instead of reworking was a poor decision regardless of platform, you have no evidence to the contrary, indeed ARPG would demand more weapon choices, not less.
5) Consolers complained about skills -> we got a decrease in skills, and the absurdly pathetic minigames because consolers being used to ARPG weren t willing to invest in secondary skills, all goes to mighty combat.
yes and no skills were lost between daggerfall and morrowind, oh wait, that must have been console complains from the future. Again where you're evidence that "consolers" would not invest in secondary skills?
6) Consoles have fewer options than PC has, althought this may have changed a bit, this STILL limit game possibilities. AS console is becoming (has become)proeminent target market, we see a great decrease in games complexity and mind appeal.
Consoles don't have fewer options, they have fewer buttons perhaps, but not nearly few enough to hinter anything.
7) Consolers complained about too much missions being lost to it -> We got an empty world full of meaningless, no side plots, no subplots, no important discoveries, just hack and slash dungeons filled with weapoonry and gold, exactly as most Japonese ARPG, prevailing in console games, i don t want to play Diablo on FP, i don t think it is hard to see the paralelism on Oblivion and D2 for example. When you start to look that way you see how low oblivion got compared to Morrowind.
No they didn't, where's you're evidence. are you talking about diablo 1 and 2, the two games which major platform are PC, and to which only one have been ported? I don't find the world in Oblivion meaningless, there's sideplots and subplots, but maybe I'm not getting what you mean with sideplots and subplots.
I could go on, but i think you can get my point, It may still be elitist, but those are facts. Anyway Bethesda is no exception, the whole market is going down that drain. Hell!! Even D1 had more lore than D2 !!! Mass Effect 2 is a pale game compared to Mass Effect 1, in RPG term of course.
It sure is elitist but it's far from fact, lacking any evidence whatsoever. the Mass effect series is a whole other beast than the TES series, but if we must go there, the mass effect series has more dialog choices and Choice and Consequence than most of the TES games, so I'm guessing they laid more weight on other RPG elements, If I can remember correctly the mass effect series is also heavy with subplots and sideplots.
It's funny you don't mention Dragon age, the game where the PC version is not affected by the console version.