apart from the gameplay (combat, stealth, etc), graphics and AI....most people felt dissappointed by it compared to the older games which had multi path storys, guild conflicts and acual consequences in the game.
Aside from guild conflicts, Morrowind actually had none of those things. The main quest was entirely linear outside from a backdoor for it if you killed some important characters and the option to skip part of it if you had a high enough level and reputation. That part was somewhat less linear than the other parts as well as you could choose which order you did the quests for that portion in, but in the end, the main quest followed one storyline. And what few options you ever did get in quests had no major lasting concequences, the only places where real concequences came up were typically if you joined one of the factions that conflicts with another (For example, if you joined a great house, you could not join the other two.)
Of course, that does not speak for Daggerfall or Arena, I simply felt the need to point this out, as it seems very often when judging a sequel, players will look at older games in the series with a perspective tainted by nostalgia, or some other feeling that can cause bias in their opinions, and it tends to make them judge these games differently, by extension, it will also impact their judgement of their sequels.
But ultimately, it seems people like to complain, it doesn't make sense if you think about it, as you'd think that they'd live much more pleasant lives if they looked for the best in all things, but nonetheless, if there are any faults to be found in something, many seem to have a tendency to latch on to these, and as much as I like Oblivion, and Morrowind, and Daggerfall (I can't speak for Arena as I haven't played it.) and even Fallout 3, I can't deny that there are faults in these, all of the Elder Scrolls games ever made, like all games ever made, or indeed, all things that have ever been created by humans, are imperfect, I can recognize this while still enjoying the game. It also must be taken into account that many Elder Scrolls fans were rather hyped about Oblivion, and why shouldn't they be? They were getting a sequel to a series they loved, and it's not like Bethesda didn't promise a lot to begin with, and while hype is good for SELLING a game, as I'm sure many here can attest, it can also leave players disappointed if it turns out that the game that was hyped was not everything they made it out to be, even if they would have enjoyed the exact same game if they had never heard about it before reading a positive review and decided to give it a try. Whether Bethesda delivered all that was promised with Oblivion or not, there's no way they could have delivered all that some fans let themselves expect, taking this into account, it should be no surprise that there were some who criticized it.
But regardless of one's thoughts of Oblivion, those who refuse to take it into account in the lore forum are either trolls, or just being foolish. Because what is and isn't canon is determined by the creators, not the fans, so unless Bethesda declares anything we learned in Oblivion non-canon, regardless of how well it fits with any revelations from previous games, it is correct, and if the Elder Scrolls V is released and treats Oblivion as canon, I can laugh at the foolishness of all who ever refused to treat it as such.
I'm not opposed to alternatives and I'm not opposed to constructive criticism either, but still, why aren't Arena or Daggerfall being criticized? Why is it only Oblivion? That is my only point. Oblivion is always criticized around here, but nothing else is. Are Oblivion's many flaws its flaws alone? The fast-travel issue is just a very minor debate that people will always have varying opinions about, and I'm fine with that, but why is Oblivion the only game criticized around here? Why is it called non-canon? Oblivion is not the first game to do certain things, things that are only criticized when Oblivion is mentioned.
It's probably because it's the newest game in the series, when the Elder Scrolls V is released, I'm sure it will be criticized as well, it will probably be criticized so much that you'd think Bethesda just commited some sort of horrifying atrocity, as opposed to just making a
game that didn't offer everything everyone ever asked of it.
Yes, and there is an explanation about Cyrodiil's landscape changing. Here is a synopsis: Talos did it. Why is that any less canon than Daggerfall's ending?
The main problem I see with that explanation is not so much that it's implausible as that Oblivion's landscape is rather boring, if Bethesda is going to change the lore, they can change it all they want, as long as the change is a good one, I just don't like that Cyrodiil became Generic Fantasy Land, I'd willingly accept that handwave if Bethesda made Cyrodiil MORE interesting than it was described as, even without the explanation, I'd accept it just because I like the way they made it, the problem is that Bethesda made what I, and some others here as well, see as a change for the worse in that area. If Bethesda wants to change something in the Elder Scrolls, I actually won't go reaching for the torch and pitchfork, but if they can't keep their own world internally consistent, I'd ask that they at least change it for the better, and if they really MUST make a part of the setting boring, they should come up with a somewhat better explanation than "a wizard did it". You see, in fiction, the likelihood that fans will accept something that seems implausible depends a lot on how well it works out in it, things like the Rule of Cool, Rule of Fun, Rule of Drama and so on most likely run on this idea.
Though to be honest, the Warp in the West was kind of a silly hand-wave too, but the only alternative would probably have been to declare only one ending of Daggerfall canon, and just ignore the others, which might anger those who chose other endings, and PREFERED those endings.
Easy answer: Oblivion changes were boring. I found myself exploring a Lord of the Rings/Disney landscape, except without the danger or the good animation.
As much as I agree with that cause for complaining, it fails to cover all the complaints pointed at Oblivion. While some complaints are pretty reasonable, some of them make me wonder if maybe these people are taking their games a little too seriously.