Appologizing for the double-post, but I didn't see the point in clogging up the front page with another question generally related.
So I renamed the MMM BSA and the meshes are fine again. Now I'm having troubles with T.I.E.
I installed it and found patches of landscape in Cheydinhal that had major seams you could see through and an NPC fell through at one point. Outside, in the north there was a spot of river where the water was nonexistant and disappeared entirely. The rest of the river had no water whatsoever. I figure TIE was the culprit so I unchecked it in Wrye Bash and rebuilt the patch, but now I get a stream of errors trying to rebuild it. I've removed virtually every option in the rebuild menu and get the crash still. I updated the python libraries and Bash itself and the error pops up anyway.
This is the messages I get:
Loading: 0003E913..POSN..MGEF.DATA..96..Traceback (most recent call last): File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4947, in Execute raise File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4905, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up! File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14985, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4990, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4011, in load self.loadData(ins, ins.tell()+self.size-20) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4113, in loadData record = recClass(header,ins,True) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1785, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1415, in initRecord MreRecord.__init__(record,header,ins,unpack) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1582, in __init__ if ins: self.load(ins,unpack) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1645, in load self.loadData(ins,inPos+self.size) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1794, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1449, in loadData raise File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 1444, in loadData loaders[type].loadData(record,ins,type,size,readId) File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 2928, in loadData raise "Unexpected size encountered for MGEF:DATA subrecord: %s" % sizeUnexpected size encountered for MGEF:DATA subrecord: 96
Edit: I've removed most of what I think could be causing the problem and still nada. I can't load any of my saved games (Oblivion CTD's without any error or message partway through the load) nor can I even create a new character.
Spoiler Active Mod Files:00 Oblivion.esm01 TR_OoT_Main.esm02 Cobl Main.esm [Version 1.69]03 EnhancedWeather.esm [Version 1.3.5]04 Enhanced Daedric Invasion.esm05 Francesco's leveled creatures-items mod.esm [Version 4.5bSI]06 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]07 Mart's Monster Mod.esm [Version 3.7b3p3]08 Armamentarium.esm09 Francesco's Optional New Creatures Add-On.esm [Version 4.5bSI]0A Tamrielic Ingredients.esm0B Oblivifall Master File.esm [Version 1.0]0C Mart's Monster Mod for Fran.esp [Version 3.7b3p3]0D Unofficial Oblivion Patch.esp [Version 3.2.0]0E Oblivion XP.esp [Version 4.1.5]0F Quickstart Dungeon.esp10 bgMagicEV.esp [Version 1.7EV]11 Enhanced Daedric Invasion.esp12 Fort Tempest.esp13 Mart's Monster Mod.esp [Version 3.7b3p3]14 DLCOrrery.esp15 ImpeREAL City Unique Districts - Market.esp16 ImpeREAL City Unique Districts - Prison.esp17 Realistic Persuasion1.8.esp18 ImpeREAL City Unique Districts - Arena.esp19 KvatchAftermath.esp1A DLCThievesDen.esp1B ImpeREAL City Unique Districts - The Arcane University.esp1C DLCVileLair.esp1D WildernessRetreat.esp1E Book Jackets Oblivion.esp1F Francesco's Slower skills x1.5.esp20 Francesco's Optional Files.esp21 Bob's Armory Oblivion.esp22 dakhath_consolecommands.esp23 Enhanced Economy.esp [Version 4.2.1]24 Enhanced Economy - Soulgems.esp [Version 4.2.1]25 Ushnars Skinned Hound.esp26 M.O.E. - Visit Valen Dreth Topic.esp [Version 1]27 VaultsofCyrodiil.esp28 HanstHolm village.esp29 Lake Canulus Village.esp2A DLCShiveringIsles.esp2B DLCFrostcrag.esp2C DLCMehrunesRazor.esp2D EnhancedWeather.esp [Version 1.3.5]2E BEER! for Oblivion.esp2F Shady Sam Relocated.esp30 Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3]31 Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]32 Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]33 Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]34 Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]35 Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]36 Mart's Monster Mod - No Reavers.esp [Version 3.7b3p3]37 bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]38 Village of Lily 2.0.esp39 FenrirTheWolf.esp3A Labyrinth.esp3B ArmamentariumLL.esp3C Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]3D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]3E Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b3p3]3F Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]40 Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp [Version 3.7b3p3]41 Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]42 xulCloudtopMountains.esp43 xulBravilBarrowfields.esp [Version 1.3.2]44 ArmamentariumArtifacts.esp45 Knights.esp46 RTT.esp47 DLCSpellTomes.esp48 Pinevale.esp49 Gems & Gem Dust.esp [Version 3.6Beta3]4A C&C - The Blackwood Company.esp4B Dungeon Actors Have Torches 1.6 CT.esp4C Cities Alive At Night.esp4D IWR-Lights.esp4E xulChorrolHinterland.esp [Version 1.2.1]4F TR_Stirk.esp50 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]51 MojoDurzogCompanion.esp52 Stirk_Compatibility_Patch.esp53 RefScope.esp [Version 1.2.0]54 IWR-Windows.esp55 Oblivifall - Something's Not Right.esp [Version 1.0]56 ImpeREAL City Unique Districts - All the Districts - Merged.esp57 ArmamentariumLLVendors.esp58 AliveWaters.esp59 AliveWaters - Slaughterfish Addon.esp5A RenGuardOverhaul.esp5B ElsweyrAnequina.esp5C Sher Ja Lion Companion.esp5D Enhanced Water v2.0 HD.esp5E Cliff_BetterLetters.esp [Version 1.1]5F ArenaUnlimitedv1.0.esp60 RustyItems.esp61 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]62 spelliconreplace.esp63 bgBalancingEVCore.esp [Version 10.5EV-D]64 Leviathan Soulgems.esp65 bgMagicEVPaperChase.esp [Version 1.68EV]66 Enchantment Enhanced.esp67 SupremeMagicka.esp68 RealisticFatigue.esp69 Beast Tongue Evolved.esp6A bgMagicLightningbolt.esp6B LightSpellLiteBlue.esp6C Northern Front.esp6D Lock Bash Omega.esp [Version 1.4]6E EnhancedWeather - Darker Nights, 80.esp [Version Final]6F DLCBattlehornCastle.esp70 RAEVWD Cities.esp [Version 1.4]71 RAEVWD Imperial City.esp [Version 1.4]72 Ayleid Loot EXtension.esp73 Birthsigns Expanded.esp [Version 3.11.]74 Wilson.esp75 Hillside House.esp76 Lumbridge.esp77 Vector.esp [Version 0.3]78 Test World Expansion.esp79 Race Addition Set.esp
Bashed Patch is not included because it refuses to build