Something in my LO is causing Gates to Aesgaard part 2 to no

Post » Wed Dec 07, 2011 11:26 pm

So when i tried to do the GTA2 quest, the world had no floor. i then took off everything from my LO except for the main game, SI, knights, and the GTA2 esm. and esp. files. Then the mod worked, so i know it is not a problem with the mod itself, but something in my LO messing it up. my question is; which mod(s) in my LO are causing this problem?

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Mart's Monster Mod.esm  [Version 3.7b3p3]03  TamrielTravellers.esm  [Version 1.39c]04  Kvatch Rebuilt.esm05  MathFunctions.esm06  GTAesgaard_2.esm07  Unofficial Oblivion Patch.esp  [Version 3.2.10]08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  All Natural.esp  [Version 0.9.9.5]0C  All Natural - SI.esp  [Version 0.9.9.5]0D  Mart's Monster Mod.esp  [Version 3.7b3p3]0E  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]0F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]10  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]11  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]12  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]13  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]14  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]15  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]16  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]17  TamrielTravellers4MMM.esp  [Version 1.39c]18  ShiveringIsleTravellers.esp  [Version 1.39c]19  Knights.esp1A  The Lost Spires.esp1B  Harvest [Flora].esp  [Version 3.0.0]1C  Streamline 3.1.esp1D  Kvatch Rebuilt.esp1E  GTAesgaard_2.esp1F  MidasSpells.esp20  Akatosh Mount By Saiden Storm.esp21  ThemeParkFinal.esp22  Reaper's Coldstone Town.esp


Related sorta, how do you change the LO with BOSS through Wyre Bash. i see in the readme that the GTA2 esm should load first, but i don't know how to make it do that. this is what i got from turning BOSS on through Wyre Bash.

I also can not use the Bashed Patch. I rebuild it, turn it on....and crash on startup. I check ot see problems (and i dson't know what they are) so i turn the bashed patch off, and have no problems. so what is the problem? i haven't jsut tried 1 or 2 times, bashed patch has NEVER worked in more than a month of failed attempts.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Thu Dec 08, 2011 12:55 am

That load order is a mess. You may have thought you ran BOSS, but no way.
Get yourself over to TomLong's http://tesivpositive.animolious.com/ site and read. Then read some more. Then do it again.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Thu Dec 08, 2011 12:58 am

That load order is a mess. You may have thought you ran BOSS, but no way.
Get yourself over to TomLong's TES4Positive site. Read, Read, Read!


Aye, you look to have other load-order anomalies besides GTA2. I too recommend Tomlong's site for good solid guidance. In any case I'm not sure how BOSS and Wrye Bash work together, as I have my own non-standard ordering procedure... BOSS housed in a special directory (on a different partition from the game-proper) that contains nothing but BOSS, ESPs and ESMs (that match those in my true Oblivion\data folder). I run BOSS in the false game directory, then use the resultant printout in combination with mod readme advice as guidance to manually manipulate load-order with Wrye-Bash or sometimes OBMM.

I ran both GTA and GTA2 my first play-through (I'm now on my second). They are indeed extremely load-order sensitive, more so than just about any other quest-oriented mod I've encountered.

-Decrepit-
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Thu Dec 08, 2011 12:01 am

i have been and do use tomlong's guide. which is why i don't get why BOSS isn't doing what they say is should. because i DID that stuff, all of it, more than a month ago.
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Thu Dec 08, 2011 1:19 am

If you set it up right, you will have a little BOSS logo in Bash:

http://img267.imageshack.us/img267/6208/wryeboss.jpg

Did you put the all BOSS files into your data folder? Are you running the BOSS.BAT file?

What exactly is going wrong with BOSS?
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Wed Dec 07, 2011 11:55 pm

yes. i have that little guy there. actually, looking over the instructions and double checking, lock times was turned on when i ran BOSS, and now my LO looks like this, which is different from before.

Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  MathFunctions.esm03  All Natural Base.esm  [Version 0.9.9.5]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  TamrielTravellers.esm  [Version 1.39c]06  Kvatch Rebuilt.esm07  Unofficial Oblivion Patch.esp  [Version 3.2.10]08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  All Natural.esp  [Version 0.9.9.5]0C  All Natural - SI.esp  [Version 0.9.9.5]0D  Akatosh Mount By Saiden Storm.esp0E  Mart's Monster Mod.esp  [Version 3.7b3p3]0F  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]10  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]11  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]12  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]13  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]14  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]15  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]16  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]17  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]18  TamrielTravellers4MMM.esp  [Version 1.39c]19  ShiveringIsleTravellers.esp  [Version 1.39c]1A  GTAesgaard.esp1B  GTAesgaard_2.esp1C  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]1D  Kvatch Rebuilt.esp1E  Reaper's Coldstone Town.esp1F  ThemeParkFinal.esp20  Knights.esp21  Knights - Unofficial Patch.esp  [Version 1.0.9]22  The Lost Spires.esp23  Harvest [Flora].esp  [Version 3.0.0]24  MidasSpells.esp25  Streamline 3.1.esp


this is how it is, and i turned lock times back on after running BOSS
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Thu Dec 08, 2011 10:09 am

Better, try GTA2 now and see what happens.
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Thu Dec 08, 2011 8:05 am

well, the delayer is still on, so i will have to rush through episode 1 again, but i'll try it out later sometime and post here if there is a problem.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Thu Dec 08, 2011 6:46 am

Better, try GTA2 now and see what happens.


from the read me of GTA 2

Landscape issues may appear in game if another esm that alters the landscape affects GTAesgaard_2.esm or vice versa.
Solution: Use Timeslip's Oblivion Mod Manager (http://timeslip.chorrol.com/obmm.html) to change the load order and set GTAesgaard_2.esm right after Oblivion.esm

The load order should look like this:

Load-Order:
-----------
Oblivion.esm
GTAesgaard_2.esm
*
All other ESMs

All other ESPs
*
GTAesgaard.esp
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Thu Dec 08, 2011 11:25 am

it wqorks now. thanks for the help guys.
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am


Return to IV - Oblivion