Something in Daggerfall I would like to see in Skyrim.

Post » Sat May 28, 2011 7:17 am

This is long.

There was one thing I loved about Daggerfall I haven't seen in anyother TES game.(Our it just didn't happen to me.)Was if NPC send you to get a important object and if you sold it to the theives guild are keep it they send people to kill you.

Exmaple was in one town the bar keeper send you on a quest to get a tresure.before the quest is completed the theives guild will send you a massage saying they want said object.If you give it to the theives guild,the bar keeper will hire assaians to kill you.(They follow you most of the game.When you sleep in town and on quest.)

Here's a other one when a Rich NPC send you on a quest and before its completed a other NPC will stop you and ask for an the object.If you give New NPC the object the old NPC will hire people to kill you.

These where to me the best thing about Daggerfalls and I haven't seen these type of outcomes in the new TES of games.
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Penny Flame
 
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Post » Fri May 27, 2011 10:17 pm

I would love this. Also If they brought back the whole if you get caught doing something you go to court and plea guilty or not guilty and try to convince them your not guilty and its made easier depending on how high your speech craft is. It would make Speech craft feel important again.
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hannah sillery
 
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Post » Fri May 27, 2011 11:55 pm

graphics. :woot:
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Roanne Bardsley
 
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Post » Sat May 28, 2011 7:31 am

I like this also. Perhaps if they incorporated this the game could keep track of just how often you chose to complete the mission as first outlined and it can go towards your reputation and how often you may get quests. On the flip side, the more you choose to change your mind and give the item/information/whatever to another party, you may grab the attention of a more shady organisation ...
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Kate Norris
 
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Post » Sat May 28, 2011 8:03 am

This was one of many things I'd like to see brought back. I thought the music from DF was so basic and yet so perfect for the given situation. The MQ is, IMHO, still the best in the series. The number of guilds. The banks. No scaling for monsters/shop inventory etc. Horse and cart were nice and added a touch of realism...how else are you going to carry all that stuff. Finding a witches coven was a big challenge and a huge cost, which made it that much more rewarding. Climbing. Big cities bustling with people. They may not have had schedules, but the cities felt active, not like the ghost towns in Oblivion. The other thing I hope they bring back is getting rid of scaling altogether. There were places you'd walk into and flat out get your clock cleaned. Not saying that is overly joyful, but it's better to constantly be challenged than to go into places and constantly be a little better than everyone.

I say all of this with this disclaimer. I loved DF and to this day, think it's the best in the series. So, perhaps my views are skewed. But the holidays were well done, the little things I guess. Such attention to detail. I'd like to see a return to that.
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SUck MYdIck
 
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Post » Fri May 27, 2011 8:50 pm

I would like tribunal type assassins to come after you if you get a high enough bounty.
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Love iz not
 
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Post » Sat May 28, 2011 10:51 am

I want more of this too. I loved the quest in Oblivion in which you revealed the corrupt Watch Captain, and a few days after he was arrested he escaped from prison and came after you.
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jodie
 
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Post » Fri May 27, 2011 7:24 pm

Remember how you could choose how to wear a piece of clothing? Wear a cloak with the hood up or down, with it covering your body or pulled back over the shoulder. Granted, it had no practical application, but it was still cool.
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Racheal Robertson
 
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Post » Sat May 28, 2011 4:08 am

Remember how you could choose how to wear a piece of clothing? Wear a cloak with the hood up or down, with it covering your body or pulled back over the shoulder. Granted, it had no practical application, but it was still cool.


Could you do this in Daggerfall? I don't remember. It would be pretty cool though, and not particularily hard to implement.
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Ladymorphine
 
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Post » Fri May 27, 2011 11:03 pm

Remember how you could choose how to wear a piece of clothing? Wear a cloak with the hood up or down, with it covering your body or pulled back over the shoulder. Granted, it had no practical application, but it was still cool.


It's a very neat function, aesthetically. Most of my characters who were assassins, thieves and monks wore hoods.

And yes to the OP, it was very neat how some missions gave you a choice of the outcome.
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Lexy Corpsey
 
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Post » Sat May 28, 2011 12:25 am

Could you do this in Daggerfall? I don't remember. It would be pretty cool though, and not particularily hard to implement.


Yes, by clicking 'use' on certain clothes, would have several styles, i.e. having hoods on cloaks.
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Floor Punch
 
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Post » Sat May 28, 2011 3:36 am

This is long.

There was one thing I loved about Daggerfall I haven't seen in anyother TES game.(Our it just didn't happen to me.)Was if NPC send you to get a important object and if you sold it to the theives guild are keep it they send people to kill you.

Exmaple was in one town the bar keeper send you on a quest to get a tresure.before the quest is completed the theives guild will send you a massage saying they want said object.If you give it to the theives guild,the bar keeper will hire assaians to kill you.(They follow you most of the game.When you sleep in town and on quest.)

Here's a other one when a Rich NPC send you on a quest and before its completed a other NPC will stop you and ask for an the object.If you give New NPC the object the old NPC will hire people to kill you.

These where to me the best thing about Daggerfalls and I haven't seen these type of outcomes in the new TES of games.


This would be awesome! What if you add to it? In Oblivion, you could join the Assassins Guild (it wasn't the Morag Tong, but we'll go with it. lol). What if, after the story line runs out, instead of just collecting money for the Guild once a week, what if YOU were the assassin hired to kill NPC's who sold the aforementioned items or treasure? The game could have a random generator in it that would create a target and conditions for the assassinations, as well as a NPC to drop the loot off to when assassination is complete. Kind of like the ongoing assassination contracts in AC: Brotherhood, but refined and perfected in the way that only Bethesda can do.

=)

Just a thought.
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Jennie Skeletons
 
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Post » Fri May 27, 2011 7:32 pm

Wow, the idea of the Thieves Guild being kind of omnipresent and intervening in all kinds of other quests is an ace idea. Why did they drop this in subsequent games, and substitute it for just a staid TG questline instead?

Mind you, do the Imperial Guilds hold any sway in Skyrim? Just like you couldn't go Morag Tong in Oblivion, will the Nordish clans dominate in Skyrim and squash any opportunity for guild organisation?
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Anthony Santillan
 
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Post » Sat May 28, 2011 4:54 am

So many great concepts on Daggerfall... It would be great if Bethesda looked back to some of their earlier efforts, and decided to flesh out some of those ideas in new and improved ways. Never played Daggerfall, but every time I read stuff like the OP, i feel like I'm missing out, and wonder why Bethesda chose to simplify things instead of building on some of those systems, especially with all the technical advances since TES2 was released.
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Charlie Sarson
 
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Post » Sat May 28, 2011 1:59 am

I like the idea of killing endless mercenaries. :gun: I want this in Skyrim, and hope it's there too.
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Penny Wills
 
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Post » Fri May 27, 2011 10:46 pm

This was one of many things I'd like to see brought back. I thought the music from DF was so basic and yet so perfect for the given situation. The MQ is, IMHO, still the best in the series. The number of guilds. The banks. No scaling for monsters/shop inventory etc. Horse and cart were nice and added a touch of realism...how else are you going to carry all that stuff. Finding a witches coven was a big challenge and a huge cost, which made it that much more rewarding. Climbing. Big cities bustling with people. They may not have had schedules, but the cities felt active, not like the ghost towns in Oblivion. The other thing I hope they bring back is getting rid of scaling altogether. There were places you'd walk into and flat out get your clock cleaned. Not saying that is overly joyful, but it's better to constantly be challenged than to go into places and constantly be a little better than everyone.

I say all of this with this disclaimer. I loved DF and to this day, think it's the best in the series. So, perhaps my views are skewed. But the holidays were well done, the little things I guess. Such attention to detail. I'd like to see a return to that.


Wow - all of that being in TESV: Skyrim is my wish too!

About the portion I highlighted - maybe it's been a while, but there were holidays in Daggerfall?!?
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Nicole Kraus
 
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Post » Fri May 27, 2011 10:55 pm

Wow - all of that being in TESV: Skyrim is my wish too!

About the portion I highlighted - maybe it's been a while, but there were holidays in Daggerfall?!?


Yes, related to Daedra summoning and special rates, etc, info here:
http://www.uesp.net/wiki/Daggerfall:Holidays
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Sammykins
 
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Post » Fri May 27, 2011 9:43 pm

All this can be summed up in two words. Branching quests. This can be achieved without requiring a gigantic event like the Dragon Broke. Each quest can branch, and the outcome can be different, as long as the final outcome of the game remains largely the same. The small changes branching quests make within each faction will do little to affect the overall story arc of the game itself.

For example. You are given a top secret letter to deliver. You can either deliver the letter safely. Deliver it to an opposing group. Open it and read it yourself, using the information within for personal gain. Or fail to deliver it at all, resulting in consequences later.

Speaking of which. Time sensitive quests! People in TES games from Morrowind on seem to be perfectly content to wait for an eternity for you to do whatever in the midst of a national crisis. It should be done well enough that you don't feel rushed all the time, but some quests should be sensitive to time. I recall your first contact in Daggerfall (What was her name? I think it started with a B.) sent you a letter stating she would be in a certain tavern for about a month. If you didn't get to her within a month, she would leave, and another possibility would occur.
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Lifee Mccaslin
 
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Post » Fri May 27, 2011 10:51 pm

I would like tribunal type assassins to come after you if you get a high enough bounty.


Depending on the person.Shop keepers send orc mercenaries and thugs.Rich people send the Assassins Guild after you.( they were hard to kill then the merc's and thugs.)If my memor serves me right.
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Lawrence Armijo
 
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Post » Fri May 27, 2011 9:35 pm

All this can be summed up in two words. Branching quests. This can be achieved without requiring a gigantic event like the Dragon Broke. Each quest can branch, and the outcome can be different, as long as the final outcome of the game remains largely the same. The small changes branching quests make within each faction will do little to affect the overall story arc of the game itself.

For example. You are given a top secret letter to deliver. You can either deliver the letter safely. Deliver it to an opposing group. Open it and read it yourself, using the information within for personal gain. Or fail to deliver it at all, resulting in consequences later.

Speaking of which. Time sensitive quests! People in TES games from Morrowind on seem to be perfectly content to wait for an eternity for you to do whatever in the midst of a national crisis. It should be done well enough that you don't feel rushed all the time, but some quests should be sensitive to time. I recall your first contact in Daggerfall (What was her name? I think it started with a B.) sent you a letter stating she would be in a certain tavern for about a month. If you didn't get to her within a month, she would leave, and another possibility would occur.


I would love to see the time sensitive quest agian, and branching quest.
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Enie van Bied
 
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Post » Fri May 27, 2011 9:36 pm

I would love to see the time sensitive quest agian, and branching quest.

I agree, both of those should definitely make a comeback
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Farrah Barry
 
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Post » Sat May 28, 2011 10:52 am

Always a good list of elements from Daggerfall.

-Time sensitive quests.
-Random jobs from people when looking for work (just set it up in the same way where you'll initiate a conversation with someone who may or may not know something about work, they give you a name/location to go to and a few random generated quests are available to you).
-The customization for custom class characters. Determining how you level, what attributes/weakness' etc really make your character feel more unique and varied even if you picked the same skills.
-Removal of level scaling.
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Alexxxxxx
 
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Post » Sat May 28, 2011 7:41 am

The ability to delete spells from your grimoire.
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Aman Bhattal
 
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Post » Sat May 28, 2011 12:03 am

This would be awesome! What if you add to it? In Oblivion, you could join the Assassins Guild (it wasn't the Morag Tong, but we'll go with it. lol). What if, after the story line runs out, instead of just collecting money for the Guild once a week, what if YOU were the assassin hired to kill NPC's who sold the aforementioned items or treasure? The game could have a random generator in it that would create a target and conditions for the assassinations, as well as a NPC to drop the loot off to when assassination is complete. Kind of like the ongoing assassination contracts in AC: Brotherhood, but refined and perfected in the way that only Bethesda can do.

=)

Just a thought.

that would be awesome.
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Emma Louise Adams
 
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Post » Sat May 28, 2011 8:16 am

Playing Daggerfall right now actually and I love the time sensitive quests. Right now I have to kill an Orc war lord for my Knightly Order (The mighty order of the dragon) and I was given 23 days or they assume i'm dead. Little things like that really enhance the gameplay imo

I'd also love the amount of factions to return sure they were just copy and pasted but they gave you variety, The order of the dragon is pretty much the same thing as the order of the owl but they operate in different territories. So if you favour a certain area you aren't disadvantaged in your alignments. It really allows for a unique character.
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Felix Walde
 
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