I remember being somewhat dissatisfied with the worlds of Oblivion and, to a lesser extent, Skyrim, thinking to myself, "Gosh, Morrowind let you do so much more!" To a degree this is true. Levitation, free use of containers and beds, the extensive number of guilds... These are topics that have all been discussed at great length, and these are all good fun.
Coming back to Morrowind thanks to the Steam sale, however, there is one thing I have noticed that really sticks out about the game.
Mechanically, Morrowind encourages completely antisocial, psychopathic, and kleptomaniac behavior.
There are NO consequences for killing a random person in cold blood, using their house as your own, stealing everything in town, then selling it all to the local Khajiit general store. In fact, if you don't do this, you'll be hurting for a place to live and you might be short on gold early in the game. On top of that, you can taunt or frenzy everyone in a town and kill EVERY LAST PERSON... without even getting a bounty.
From a game standpoint, this isn't necessarily a big problem. But how can one immerse his or herself in a world where the best course of action is "kill everyone, steal everything"? The lore and culture of Morrowind is arguably the most fascinating of the series. And yet, the game's mechanics push players to just mow everything down.
For all the discussion of the combat, walking speed, and lack of full voice acting, I feel this is the biggest issue against the game keeping it from being immersive today. Self control, you say? Sure. Give me SOME consequence, though.
For murder:
Oblivion has you visited by the Dark Brotherhood for murdering someone. This is likely desirable for most players, but if you want to roleplay, at least there's something to remind you that, "Ooh, you murdered that person." Skyrim's NPCs all have some semblance of a personality and many/most come in handy down the line so you probably won't want to kill them.
For stealing:
In Oblivion and Skyrim you can only sell stolen things to certain NPCs. Even if this is a bit extreme, I finally understand why.
So, my personal question: has anybody attempted to remedy this quirk in Morrowind? Is it even possible within the mechanics of the game? I've been excited for OpenMW, but before I see fancy physics or action-style combat, I want to be encouraged to not act like a kleptomaniac serial killer.
Am I alone in this?